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/*
* gtkatlantic - the gtk+ monopd client, enjoy network monopoly games
*
*
* Copyright © 2002-2015 Sylvain Rochet
*
* gtkatlantic is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*/
/* ** functions for connect/disconnect server, receive/send data to/from server */
#include "config.h"
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>
#ifndef WIN32
#include <netdb.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <fcntl.h>
#define closesocket close
#define my_io_channel_socket_new g_io_channel_unix_new
#if defined(__linux__) || defined(__OpenBSD__) || defined(__GLIBC__)
#define _XOPEN_SOURCE 700
#endif /* defined(__linux__) || defined(__OpenBSD__) || defined(__GLIBC__) */
#else /* WIN32 */
#undef _WIN32_WINNT
#define _WIN32_WINNT _WIN32_WINNT_WINXP /* getaddrinfo() is only supported since WinXP */
#include <winsock2.h>
#include <ws2tcpip.h>
#include <mstcpip.h>
#define my_io_channel_socket_new g_io_channel_win32_new_socket
#ifndef SHUT_RDWR
#define SHUT_RDWR SD_BOTH
#endif /* SHUT_RDWR */
#endif /* WIN32 */
#include <sys/time.h>
#include <sys/types.h>
#include <time.h>
#include "xmlparse.h"
#include "global.h"
#include "client.h"
#include "game.h"
#include "interface.h"
static void client_connect_async(connection *c);
static gboolean client_connect_finish(connection *c);
static gboolean client_connect_failed(gchar *msg);
static void client_connect_free(connection *c);
/* -- connect to server
>
> return false if:
> - max number of connection reached
> - can't resolve host
> - can't open port or socket
*/
#if DEBUG
static guint32 nextid;
#endif /* DEBUG */
void client_connect(guint8 type, gchar* host, gint32 port, gchar *cmd) {
connection *c;
GThread *t;
gchar *msg;
switch (type) {
case CONNECT_TYPE_MONOPD_GETGAME:
client_disconnect(global->customserver_connect);
break;
case CONNECT_TYPE_MONOPD_GAME:
client_disconnect(global->game_connect);
break;
case CONNECT_TYPE_METASERVER:
client_disconnect(global->metaserver_connect);
break;
}
c = g_malloc0(sizeof(connection));
#if DEBUG
c->id = nextid++;
#endif /* DEBUG */
c->type = type;
c->host = g_strdup(host);
c->port = port;
c->buffer_out = cmd;
msg = g_strdup_printf("Connecting to %s:%d…", c->host, c->port);
interface_set_infolabel(msg, "008000", true);
g_free(msg);
t = g_thread_new("connect", (GThreadFunc)client_connect_async, c);
g_thread_unref(t);
}
static void client_connect_async(connection *c) {
struct addrinfo hints;
struct addrinfo *result, *addrinfo;
char port_str[6];
int r;
char ip_str[INET6_ADDRSTRLEN];
int sock;
memset(&hints, 0, sizeof(struct addrinfo));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
snprintf(port_str, sizeof(port_str), "%d", c->port);
r = getaddrinfo(c->host, port_str, &hints, &result);
if (r != 0) {
gchar *msg = g_strdup_printf("Can't resolve host %s:%d: %s", c->host, c->port, gai_strerror(r));
g_idle_add((GSourceFunc)client_connect_failed, msg);
goto failed;
}
for (addrinfo = result; addrinfo != NULL; addrinfo = addrinfo->ai_next) {
sock = socket(addrinfo->ai_family, addrinfo->ai_socktype, addrinfo->ai_protocol);
if (sock < 0) {
gchar *msg = g_strdup_printf("Socket failed %s:%d: %s", c->host, c->port, strerror(errno));
g_idle_add((GSourceFunc)client_connect_failed, msg);
continue;
}
ip_str[0] = '\0';
#ifndef WIN32
if (addrinfo->ai_family == AF_INET) {
inet_ntop(addrinfo->ai_family, &(((struct sockaddr_in *)addrinfo->ai_addr)->sin_addr), ip_str, INET6_ADDRSTRLEN);
} else if (addrinfo->ai_family == AF_INET6) {
inet_ntop(addrinfo->ai_family, &(((struct sockaddr_in6 *)addrinfo->ai_addr)->sin6_addr), ip_str, INET6_ADDRSTRLEN);
}
#else /* WIN32 */
if (addrinfo->ai_family == AF_INET) {
DWORD len = INET6_ADDRSTRLEN;
WSAAddressToString(addrinfo->ai_addr, (DWORD)sizeof(struct sockaddr_in), NULL, ip_str, &len);
} else if (addrinfo->ai_family == AF_INET6) {
DWORD len = INET6_ADDRSTRLEN;
WSAAddressToString(addrinfo->ai_addr, (DWORD)sizeof(struct sockaddr_in6), NULL, ip_str, &len);
}
#endif /* WIN32 */
r = connect(sock, addrinfo->ai_addr, addrinfo->ai_addrlen);
if (r < 0) {
gchar *msg = g_strdup_printf("Connect failed to %s:%d, %s: %s", c->host, c->port, ip_str, strerror(errno));
g_idle_add((GSourceFunc)client_connect_failed, msg);
close(sock);
continue;
}
break;
}
freeaddrinfo(result);
if (addrinfo == NULL) {
goto failed;
}
#ifndef WIN32
/* set socket to non-blocking */
int flags = fcntl(sock, F_GETFL);
if (flags >= 0) {
flags |= O_NONBLOCK;
fcntl(sock, F_SETFL, flags);
}
#else /* WIN32 */
u_long on = 1;
ioctlsocket(sock, FIONBIO, &on);
#endif /* WIN32 */
/* Disable Nagle's algorithm */
int opt = 1;
setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (char*)&opt, sizeof(opt));
/*
* Player can stay for a while in the get game window or game lobby without receiving or sending
* any packet. Some end user broken network equipment forget about idle TCP sessions more sooner
* than acceptable. Enable TCP keepalive to prevent that.
*/
#ifndef WIN32
opt = 1;
if (setsockopt(sock, SOL_SOCKET, SO_KEEPALIVE, (char*)&opt, sizeof(opt))) {
fprintf(stderr, "setsockopt() SO_KEEPALIVE failed on socket %d: %s\n", sock, strerror(errno));
}
/* 10s idle before keepalive probe */
opt = 10;
if (setsockopt(sock, SOL_TCP, TCP_KEEPIDLE, (char*)&opt, sizeof(opt))) {
fprintf(stderr, "setsockopt() TCP_KEEPIDLE failed on socket %d: %s\n", sock, strerror(errno));
}
/* 10s probe interval */
opt = 10;
if (setsockopt(sock, SOL_TCP, TCP_KEEPINTVL, (char*)&opt, sizeof(opt))) {
fprintf(stderr, "setsockopt() TCP_KEEPINTVL failed on socket %d: %s\n", sock, strerror(errno));
}
/* consider session down after 10 missed probes */
opt = 10;
if (setsockopt(sock, SOL_TCP, TCP_KEEPCNT, (char*)&opt, sizeof(opt))) {
fprintf(stderr, "setsockopt() TCP_KEEPCNT failed on socket %d: %s\n", sock, strerror(errno));
}
#else /* WIN32 */
DWORD bytesret = 0;
struct tcp_keepalive keepalive;
keepalive.onoff = TRUE;
keepalive.keepalivetime = 10000; /* ms */
keepalive.keepaliveinterval = 10000; /* ms */
if (WSAIoctl(sock, SIO_KEEPALIVE_VALS, &keepalive, sizeof(keepalive), NULL, 0, &bytesret, NULL, NULL)) {
fprintf(stderr, "WSAIotcl(SIO_KEEPALIVE_VALS) failed on socket %d: %d\n", sock, WSAGetLastError());
}
#endif /* WIN32 */
c->ip = g_strdup(ip_str);
c->socket = sock;
g_idle_add((GSourceFunc)client_connect_finish, c);
return;
failed:
g_free(c->host);
if (c->buffer_out) {
g_free(c->buffer_out);
}
g_free(c);
}
static gboolean client_connect_finish(connection *c) {
GIOChannel *channel;
gchar *msg;
/* we are a bit too late */
if ( (c->type == CONNECT_TYPE_MONOPD_GETGAME && global->customserver_connect)
|| (c->type == CONNECT_TYPE_MONOPD_GETGAME && global->phase != PHASE_GETGAMES)
|| (c->type == CONNECT_TYPE_METASERVER && global->metaserver_connect)
|| (c->type == CONNECT_TYPE_METASERVER && global->phase != PHASE_GETGAMES)
|| (c->type == CONNECT_TYPE_MONOPD_GAME && global->game_connect)
) {
client_connect_free(c);
return G_SOURCE_REMOVE;
}
channel = my_io_channel_socket_new(c->socket);
g_io_channel_set_encoding(channel, NULL, NULL);
c->channel = channel;
c->event_source_id = g_io_add_watch(channel, G_IO_IN|G_IO_ERR|G_IO_HUP, (GIOFunc)client_event, c);
msg = g_strdup_printf("Connected to %s:%d, using %s", c->host, c->port, c->ip);
interface_set_infolabel(msg, "008000", false);
g_free(msg);
if (c->buffer_out) {
client_send(c, c->buffer_out);
g_free(c->buffer_out);
c->buffer_out = NULL;
}
switch (c->type) {
case CONNECT_TYPE_MONOPD_GETGAME:
global->customserver_connect = c;
break;
case CONNECT_TYPE_MONOPD_GAME:
global->game_connect = c;
break;
case CONNECT_TYPE_METASERVER:
global->metaserver_connect = c;
break;
}
return G_SOURCE_REMOVE;
}
static gboolean client_connect_failed(gchar *msg) {
interface_set_infolabel(msg, "b00000", true);
g_free(msg);
return G_SOURCE_REMOVE;
}
/* -- close the connection */
void client_disconnect(connection *c) {
if (!c) return;
switch (c->type) {
case CONNECT_TYPE_MONOPD_GETGAME:
global->customserver_connect = NULL;
break;
case CONNECT_TYPE_MONOPD_GAME:
global->game_connect = NULL;
break;
case CONNECT_TYPE_METASERVER:
global->metaserver_connect = NULL;
break;
}
client_connect_free(c);
}
static void client_connect_free(connection *c) {
if (c->event_source_id) g_source_remove(c->event_source_id);
if (c->channel) g_io_channel_unref(c->channel);
shutdown(c->socket, SHUT_RDWR);
closesocket(c->socket);
if (c->buffer_in) {
g_free(c->buffer_in);
}
g_free(c->host);
g_free(c->ip);
g_free(c->server_version);
g_free(c);
}
gboolean client_event(GIOChannel *channel, GIOCondition condition, connection *c) {
if (condition == G_IO_IN) {
GIOStatus status;
gchar chunk[1024 +1];
gsize bytes_read;
GError *err = NULL;
gchar *buffer, *beg, *cur;
status = g_io_channel_read_chars(channel, chunk, 1024, &bytes_read, &err);
switch (status) {
case G_IO_STATUS_NORMAL:
break;
case G_IO_STATUS_AGAIN:
return TRUE;
case G_IO_STATUS_ERROR:
case G_IO_STATUS_EOF:
client_disconnect(c);
interface_set_infolabel("Connection to server lost.", "b00000", true);
return TRUE;
}
chunk[bytes_read] = '\0';
if(c->buffer_in == NULL) {
buffer = g_strdup(chunk);
} else {
buffer = g_strconcat(c->buffer_in, chunk, NULL);
g_free(c->buffer_in);
c->buffer_in = NULL;
}
/* parse data */
for(beg = cur = buffer; *cur; cur++) {
if( *cur == '\n') {
*cur = '\0';
#if DEBUG
fprintf(stdout, "\033[32mID(%.2d): RECV(%.4d): [%s]\033[m\n", c->id, (int)strlen(beg), beg);
#endif /* DEBUG */
switch(c->type) {
case CONNECT_TYPE_MONOPD_GETGAME:
xmlparse_getgamelist_plugger(c, beg);
break;
case CONNECT_TYPE_MONOPD_GAME:
xmlparse_game_plugger(c, beg);
break;
case CONNECT_TYPE_METASERVER:
xmlparse_metaserver(c, beg);
break;
}
beg = cur+1;
}
}
/* bufferise remaining data */
if (beg != cur) {
c->buffer_in = g_strdup(beg);
}
g_free(buffer);
}
else /* if (condition == G_IO_ERR || condition == G_IO_HUP) */ {
client_disconnect(c);
interface_set_infolabel("Connection to server lost.", "b00000", true);
return TRUE;
}
return TRUE;
}
/* -- send data to server
>> get from send_tmp buffer
>> flush send_tmp buffer */
void client_send(connection *c, gchar *data) {
size_t len;
ssize_t s;
if (!c) return;
len = strlen(data);
s = send(c->socket, data, len, 0);
if (s < 0 || (size_t)s != len) {
return;
}
#if DEBUG
fprintf(stdout, "\033[31mID(%.2d): SEND(%.4d): [%s]\033[m\n", c->id, (int)len, data);
#endif /* DEBUG */
}
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