* Key press abstraction layer (major)
* Change client-server model to p2p model (major)
* Full impl of dyn loading (major)
* Next tile in tetris
* Text inside board area (major)
* Widgets outside board area (major)
* Drag and drop (major)
* getmove fn dependent on square
* context sensitive help
* nine men morris
* battleship
* fix edge-square highlight bug by changing board size when game_draw_cell_boundaries is set
* implement game_flippable
* eval needs new parameter to give the result -- done
|