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using System;
using Tao.OpenGl;
using gl=Tao.OpenGl.Gl;
using glu=Tao.OpenGl.Glu;
using GtkGL;
using Gtk;
namespace GtkGL {
public enum InputMode {
TrackballMode,
PickMode,
TranslateMode,
ScaleMode
}
public class PickWidget: GtkGL.GLWidget {
//Trackball.Trackball tb = new Trackball.Trackball();
double beginX = 0;
double beginY = 0;
bool button1Pressed = false;
GtkGL.Quaternion quat = GtkGL.Quaternion.Identity;
InputMode currentInputMode = InputMode.PickMode;
//InputMode currentInputMode = InputMode.TrackballMode;
public InputMode CurrentInputMode {
get { return currentInputMode; }
set { currentInputMode = value; }
}
public PickWidget() : base()
{
base.GLSetup += GtkGL.GLWidget.EnableLighting;
// Create and initialize the quaternion
quat = new GtkGL.Quaternion(0.0, 0.0, 0.0, 1.0);
connectHandlers();
}
void connectHandlers()
{
this.Events |=
Gdk.EventMask.Button1MotionMask |
Gdk.EventMask.Button2MotionMask |
Gdk.EventMask.ButtonPressMask |
Gdk.EventMask.ButtonReleaseMask |
Gdk.EventMask.VisibilityNotifyMask |
Gdk.EventMask.PointerMotionMask |
Gdk.EventMask.PointerMotionHintMask ;
this.ButtonPressEvent += OnButtonPress;
this.ButtonReleaseEvent += OnButtonRelease;
this.MotionNotifyEvent += OnMotionNotify;
}
// Track mouse dragging
void OnMotionNotify (object o, Gtk.MotionNotifyEventArgs e)
{
int ix, iy;
double x, y;
Gdk.ModifierType m;
// Find the current mouse X and Y positions
if (e.Event.IsHint) {
e.Event.Window.GetPointer(out ix, out iy, out m);
x = (double)ix;
y = (double)iy;
} else {
x = e.Event.X;
y = e.Event.Y;
}
}
void OnButtonPress (object o, Gtk.ButtonPressEventArgs e)
{
if(e.Event.Button != 1)
return;
button1Pressed = true;
/* potential beginning of drag, reset mouse position */
beginX = e.Event.X;
beginY = e.Event.Y;
}
struct hitStruct {
public int numNames;
public double minZ;
public double maxZ;
public int[] nameStack;
}
void processHits (int hits, int[] buffer)
{
uint i, j=0;
uint names, minZ, maxZ, numberOfNames;
for (i = 0; i < hits; i++) {
hitStruct hit = new hitStruct();
// Get the number of names hit
hit.numNames = buffer[j++];
// I don't know if this is correct...
// Findour min and max Z values
hit.minZ = (double) (buffer[j++] / 0x7fffffff);
hit.maxZ = (double) (buffer[j++] / 0x7fffffff);
// Console.WriteLine("Hit occured between [{0} .. {1}]", hit.minZ, hit.maxZ);
// Allocate some space for our hit names
hit.nameStack = new int[hit.numNames];
for(int k = 0; k < hit.numNames; k++){
hit.nameStack[k] = buffer[j++];
// Select the objects that were hit
System.Collections.IEnumerator enumerator = GLObjectList.GetEnumerator();
while(enumerator.MoveNext()){
if(( (GtkGL.IGLObject) enumerator.Current ).ID == hit.nameStack[k]){
( (GtkGL.IGLObject) enumerator.Current ).Selected = true;
Console.WriteLine("Object {0} selected.", hit.nameStack[k]);
}
}
}
}
}
void OnButtonRelease (object o, Gtk.ButtonReleaseEventArgs e)
{
if(e.Event.Button != 1)
return;
button1Pressed = false;
if(this.CurrentInputMode == GtkGL.InputMode.PickMode){
// This document is based on the following example:
// http://www.lighthouse3d.com/opengl/picking/
// Console.WriteLine("Entering Pick mode...");
// Console.WriteLine("Deselecting all objects");
System.Collections.IEnumerator enumerator = GLObjectList.GetEnumerator();
while(enumerator.MoveNext()){
( (GtkGL.IGLObject) enumerator.Current ).Selected = false;
}
// Get Mouse coordinates
double x = e.Event.X, y = e.Event.Y;
if( this.MakeCurrent() == 0)
return;
double xCenter, yCenter,
width, height;
if(x > beginX){
width = x - beginX;
xCenter = beginX + ( width / 2 );
}else{
width = beginX - x;
xCenter = x + ( width / 2 );
}
if(y > beginY){
height = y - beginY;
yCenter = beginY + ( height / 2 );
}else{
height = beginY - y;
yCenter = y + ( height / 2 );
}
// Establish a buffer for selection mode values
int[] selectBuf = new int[64];
// http://www.mevis.de/opengl/glSelectBuffer.html
gl.glSelectBuffer (64, selectBuf);
// http://www.mevis.de/opengl/glRenderMode.html
gl.glRenderMode(gl.GL_SELECT); // Enter the SELECT render mode
gl.glMatrixMode(gl.GL_PROJECTION); // Select The Projection Matrix
gl.glPushMatrix(); // Save our state
gl.glLoadIdentity(); // Reset The Projection Matrix
// Get the viewport
int[] viewport = new int[4];
gl.glGetIntegerv(gl.GL_VIEWPORT, viewport);
glu.gluPickMatrix(xCenter, viewport[3] - yCenter, width+1, height+1, viewport);
int windowWidth, windowHeight;
e.Event.Window.GetSize(out windowWidth, out windowHeight);
glu.gluPerspective(45,windowWidth / windowHeight,0.1,100);
gl.glTranslatef(0.0f,0.0f,-6.0f); // Move away from the drawing area 6.0
gl.glMatrixMode(gl.GL_MODELVIEW);
// http://www.mevis.de/opengl/glInitNames.html
gl.glInitNames(); // Initialize the names stack
// Draw the objects
enumerator = GLObjectList.GetEnumerator();
while(enumerator.MoveNext()){
( (GtkGL.IGLObject) enumerator.Current ).Draw();
}
gl.glMatrixMode(gl.GL_PROJECTION);
gl.glPopMatrix();
gl.glMatrixMode(gl.GL_MODELVIEW);
gl.glFlush();
// Return to normal rendering mode
int hits = gl.glRenderMode(gl.GL_RENDER);
processHits(hits, selectBuf);
// Console.WriteLine("Exited picking mode");
}
}
private void OnQuit (object o, System.EventArgs e){
Application.Quit();
}
private void OnWindowDeleteEvent (object sender, Gtk.DeleteEventArgs a)
{
Application.Quit ();
a.RetVal = true;
}
}
}
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