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// created on 12/13/2005 at 1:51 PM
using System;
using Gtk;
using GtkSharp;
using GtkGL;
using Tao.OpenGl;
using gl=Tao.OpenGl.Gl;
using glu=Tao.OpenGl.Glu;
// This code is based on work from Alp Toker and the NeHe lesson here:
// http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=01
namespace NeHe
{
public class Lesson02
{
public static int Main (string[] argc)
{
Application.Init ();
GtkGL.GladeExample gladeWindow = new GtkGL.GladeExample();
// Create a new Triangle object, translate it a bit and add it to our gl window
Triangle triangle = new Triangle();
triangle.Translate(-1.5,0.0,-3);
gladeWindow.glw.AddGLObject( triangle );
// Create a new Square object, translate it a bit and add it to our gl window
Square square = new Square();
square.Translate(1.5,0.0,-3);
gladeWindow.glw.AddGLObject( square );
// Show GL Window
// Is this a bug? Shouldn't ShowAll do what these two commands do?
// gladeWindow.glwidget.ShowAll();
gladeWindow.glwidget.Show();
gladeWindow.glw.Show();
Application.Run ();
return 0;
}
}
}
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