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Source: guichan
Priority: optional
Homepage: http://guichan.sourceforge.net/
Maintainer: Patrick Matthäi <pmatthaei@debian.org>
Build-Depends: debhelper-compat (= 13),
liballegro4.2-dev,
libsdl1.2-dev,
libsdl-image1.2-dev,
libgl1-mesa-dev
Standards-Version: 4.6.1
Rules-Requires-Root: no
Section: libs
Package: libguichan-0.8.1-1v5
Architecture: any
Multi-Arch: same
Breaks: libguichan-0.8.1-1
Replaces: libguichan-0.8.1-1
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends},
${shlibs:Depends}
Description: small, efficient C++ GUI library
Guichan is a small and efficient C++ GUI library designed for games. It
comes with a standard set of widgets and can use several different objects
for displaying graphics and grabbing user input.
.
Guichan has a very abstract design which allows users of Guichan to use
different objects for displaying of graphics and grabbing of user input.
Guichan comes with (for now) 3 implemented graphics objects (SDLGraphics,
OpenGLGraphics and AllegroGraphics) and 2 implemented input objects
(SDLInput and AllegroInput),
.
Guichan is designed in a very abstract way making it very easy to extend
Guichan for your own needs. It is even very easy to implement new graphics
objects making Guichan as portable as ansi C++ is.
Package: libguichan-allegro-0.8.1-1v5
Architecture: any
Multi-Arch: same
Breaks: libguichan-allegro-0.8.1-1
Replaces: libguichan-allegro-0.8.1-1
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends},
${shlibs:Depends}
Description: small, efficient C++ GUI library (allegro integration)
Guichan is a small and efficient C++ GUI library designed for games. It
comes with a standard set of widgets and can use several different objects
for displaying graphics and grabbing user input.
.
Guichan has a very abstract design which allows users of Guichan to use
different objects for displaying of graphics and grabbing of user input.
Guichan comes with (for now) 3 implemented graphics objects (SDLGraphics,
OpenGLGraphics and AllegroGraphics) and 2 implemented input objects
(SDLInput and AllegroInput),
.
Guichan is designed in a very abstract way making it very easy to extend
Guichan for your own needs. It is even very easy to implement new graphics
objects making Guichan as portable as ansi C++ is.
.
This package contains the allegro integration for guichan.
Package: libguichan-sdl-0.8.1-1v5
Architecture: any
Multi-Arch: same
Breaks: libguichan-sdl-0.8.1-1
Replaces: libguichan-sdl-0.8.1-1
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends},
${shlibs:Depends}
Description: small, efficient C++ GUI library (SDL integration)
Guichan is a small and efficient C++ GUI library designed for games. It
comes with a standard set of widgets and can use several different objects
for displaying graphics and grabbing user input.
.
Guichan has a very abstract design which allows users of Guichan to use
different objects for displaying of graphics and grabbing of user input.
Guichan comes with (for now) 3 implemented graphics objects (SDLGraphics,
OpenGLGraphics and AllegroGraphics) and 2 implemented input objects
(SDLInput and AllegroInput),
.
Guichan is designed in a very abstract way making it very easy to extend
Guichan for your own needs. It is even very easy to implement new graphics
objects making Guichan as portable as ansi C++ is.
.
This package contains the SDL integration for guichan.
Package: libguichan-opengl-0.8.1-1v5
Architecture: any
Multi-Arch: same
Breaks: libguichan-opengl-0.8.1-1
Replaces: libguichan-opengl-0.8.1-1
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends},
${shlibs:Depends}
Description: small, efficient C++ GUI library (OpenGL integration)
Guichan is a small and efficient C++ GUI library designed for games. It
comes with a standard set of widgets and can use several different objects
for displaying graphics and grabbing user input.
.
Guichan has a very abstract design which allows users of Guichan to use
different objects for displaying of graphics and grabbing of user input.
Guichan comes with (for now) 3 implemented graphics objects (SDLGraphics,
OpenGLGraphics and AllegroGraphics) and 2 implemented input objects
(SDLInput and AllegroInput),
.
Guichan is designed in a very abstract way making it very easy to extend
Guichan for your own needs. It is even very easy to implement new graphics
objects making Guichan as portable as ansi C++ is.
.
This package contains the OpenGL integration for guichan.
Package: libguichan-dev
Section: libdevel
Architecture: any
Depends: ${misc:Depends},
libguichan-0.8.1-1v5 (= ${binary:Version}),
libguichan-allegro-0.8.1-1v5 (= ${binary:Version}),
libguichan-sdl-0.8.1-1v5 (= ${binary:Version}),
libguichan-opengl-0.8.1-1v5 (= ${binary:Version}),
liballegro4.2-dev,
libsdl1.2-dev,
libsdl-image1.2-dev,
libgl1-mesa-dev
Conflicts: libguichan0-dev,
libguichan1-dev,
libguichan2-dev,
libguichan0,
libguichan1,
libguichan2
Description: small, efficient C++ GUI library (development headers)
Guichan is a small and efficient C++ GUI library designed for games. It
comes with a standard set of widgets and can use several different objects
for displaying graphics and grabbing user input.
.
Guichan has a very abstract design which allows users of Guichan to use
different objects for displaying of graphics and grabbing of user input.
Guichan comes with (for now) 3 implemented graphics objects (SDLGraphics,
OpenGLGraphics and AllegroGraphics) and 2 implemented input objects
(SDLInput and AllegroInput),
.
Guichan is designed in a very abstract way making it very easy to extend
Guichan for your own needs. It is even very easy to implement new graphics
objects making Guichan as portable as ansi C++ is.
.
This package contains the development headers for the guichan library.
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