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/**
* This is an example that shows of the widgets present in
* Guichan. The example uses the HGE back end.
*/
#include <guichan.hpp>
#include <iostream>
// Here we store a global Gui object. We make it global
// so it's easily accessable. Of course, global variables
// should normally be avioded when it comes to OOP, but
// this examples it not an example that shows how to make a
// good and clean C++ application but merely an example
// that shows how to use Guichan.
namespace globals
{
gcn::Gui* gui;
}
// Include code to set up an HGE application with Guichan.
// The hge.hpp file is responsible for creating and deleting
// the global Gui object.
#include "hge.hpp"
// Include code to set up a Guichan GUI with all the widgets
// of Guichan. The code populates the global Gui object.
#include "widgets.hpp"
int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{
HGE* hge = hgeCreate(HGE_VERSION);
try
{
hge::init();
widgets::init();
hge::run();
widgets::halt();
hge::halt();
}
// Catch all Guichan exceptions.
catch (gcn::Exception e)
{
MessageBox(NULL,
e.getMessage().c_str(),
"Guichan exception",
MB_OK | MB_ICONERROR | MB_SYSTEMMODAL);
return 1;
}
// Catch all Std exceptions.
catch (std::exception e)
{
MessageBox(NULL,
e.what(),
"Std exception",
MB_OK | MB_ICONERROR | MB_SYSTEMMODAL);
return 1;
}
// Catch all unknown exceptions.
catch (...)
{
MessageBox(NULL,
hge->System_GetErrorMessage(),
"Unknown exception",
MB_OK | MB_ICONERROR | MB_SYSTEMMODAL);
return 1;
}
return 0;
}
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