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/**
* This is an example that shows a simple Hello World example
* with Guichan. The example uses the OpenGL back end and the
* Allegro back end.
*/
#include <guichan.hpp>
#include <iostream>
// Here we store a global Gui object. We make it global
// so it's easily accessable. Of course, global variables
// should normally be avioded when it comes to OOP, but
// this examples is not an example that shows how to make a
// good and clean C++ application but merely an example
// that shows how to use Guichan.
namespace globals
{
gcn::Gui* gui;
}
// Include code to set up an OpenGL and Allegro application with Guichan.
// The openglallegro.hpp file is responsible for creating and deleting
// the global Gui object.
#include "openglallegro.hpp"
// Include code to set up a Guichan GUI with a simple Hello
// World example. The code populates the global Gui object.
#include "helloworld.hpp"
int main(int argc, char **argv)
{
try
{
openglallegro::init();
helloworld::init();
openglallegro::run();
helloworld::halt();
openglallegro::halt();
}
/*
* Catch all Guichan exceptions
*/
catch (gcn::Exception e)
{
std::cerr << e.getMessage() << std::endl;
return 1;
}
/*
* Catch all Std exceptions
*/
catch (std::exception e)
{
std::cerr << "Std exception: " << e.what() << std::endl;
return 1;
}
/*
* Catch all Unknown exceptions
*/
catch (...)
{
std::cerr << "Unknown exception" << std::endl;
return 1;
}
return 0;
}
END_OF_MAIN()
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