1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
|
/**
* This is an example that shows of the widgets present in
* Guichan. The example uses the OpenGL back end and the
* SDL back end.
*/
#include <guichan.hpp>
#include <iostream>
// Here we store a global Gui object. We make it global
// so it's easily accessable. Of course, global variables
// should normally be avioded when it comes to OOP, but
// this examples is not an example that shows how to make a
// good and clean C++ application but merely an example
// that shows how to use Guichan.
namespace globals
{
gcn::Gui* gui;
}
// Include code to set up an OpenGL and SDL application with Guichan.
// The openglsdl.hpp file is responsible for creating and deleting
// the global Gui object.
#include "openglsdl.hpp"
// Include code to set up a Guichan GUI with all the widgets
// of Guichan. The code populates the global Gui object.
#include "widgets.hpp"
int main(int argc, char **argv)
{
try
{
openglsdl::init();
widgets::init();
openglsdl::run();
widgets::halt();
openglsdl::halt();
}
// Catch all Guichan exceptions.
catch (gcn::Exception e)
{
std::cerr << e.getMessage() << std::endl;
return 1;
}
// Catch all Std exceptions.
catch (std::exception e)
{
std::cerr << "Std exception: " << e.what() << std::endl;
return 1;
}
// Catch all unknown exceptions.
catch (...)
{
std::cerr << "Unknown exception" << std::endl;
return 1;
}
return 0;
}
|