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Index: SDL_Pango-0.1.2/src/SDL_Pango.c
===================================================================
--- SDL_Pango-0.1.2.orig/src/SDL_Pango.c 2007-09-18 15:03:10.732910311 +0200
+++ SDL_Pango-0.1.2/src/SDL_Pango.c 2007-09-18 15:04:41.970109622 +0200
@@ -286,6 +286,59 @@
} contextImpl;
+const SDLPango_Matrix _MATRIX_WHITE_BACK
+ = {255, 0, 0, 0,
+ 255, 0, 0, 0,
+ 255, 0, 0, 0,
+ 255, 255, 0, 0,};
+
+/*!
+ Specifies white back and black letter.
+*/
+const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK;
+
+const SDLPango_Matrix _MATRIX_BLACK_BACK
+ = {0, 255, 0, 0,
+ 0, 255, 0, 0,
+ 0, 255, 0, 0,
+ 255, 255, 0, 0,};
+/*!
+ Specifies black back and white letter.
+*/
+const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK;
+
+const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER
+ = {0, 0, 0, 0,
+ 0, 0, 0, 0,
+ 0, 0, 0, 0,
+ 0, 255, 0, 0,};
+/*!
+ Specifies transparent back and black letter.
+*/
+const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
+
+const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER
+ = {255, 255, 0, 0,
+ 255, 255, 0, 0,
+ 255, 255, 0, 0,
+ 0, 255, 0, 0,};
+/*!
+ Specifies transparent back and white letter.
+*/
+const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
+
+const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER
+ = {255, 255, 0, 0,
+ 255, 255, 0, 0,
+ 255, 255, 0, 0,
+ 0, 0, 0, 0,};
+/*!
+ Specifies transparent back and transparent letter.
+ This is useful for KARAOKE like rendering.
+*/
+const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
+
+
/*!
Initialize the Glib and Pango API.
This must be called before using other functions in this library,
Index: SDL_Pango-0.1.2/src/SDL_Pango.h
===================================================================
--- SDL_Pango-0.1.2.orig/src/SDL_Pango.h 2007-09-18 15:03:10.732910311 +0200
+++ SDL_Pango-0.1.2/src/SDL_Pango.h 2007-09-18 15:06:24.919976401 +0200
@@ -47,57 +47,27 @@
Uint8 m[4][4]; /*! Matrix variables */
} SDLPango_Matrix;
-const SDLPango_Matrix _MATRIX_WHITE_BACK
- = {255, 0, 0, 0,
- 255, 0, 0, 0,
- 255, 0, 0, 0,
- 255, 255, 0, 0,};
-
/*!
Specifies white back and black letter.
*/
-const SDLPango_Matrix *MATRIX_WHITE_BACK = &_MATRIX_WHITE_BACK;
-
-const SDLPango_Matrix _MATRIX_BLACK_BACK
- = {0, 255, 0, 0,
- 0, 255, 0, 0,
- 0, 255, 0, 0,
- 255, 255, 0, 0,};
+extern const SDLPango_Matrix *MATRIX_WHITE_BACK;
/*!
Specifies black back and white letter.
*/
-const SDLPango_Matrix *MATRIX_BLACK_BACK = &_MATRIX_BLACK_BACK;
-
-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_BLACK_LETTER
- = {0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 0, 0, 0,
- 0, 255, 0, 0,};
+extern const SDLPango_Matrix *MATRIX_BLACK_BACK;
/*!
Specifies transparent back and black letter.
*/
-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER = &_MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
-
-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_WHITE_LETTER
- = {255, 255, 0, 0,
- 255, 255, 0, 0,
- 255, 255, 0, 0,
- 0, 255, 0, 0,};
+extern const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_BLACK_LETTER;
/*!
Specifies transparent back and white letter.
*/
-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER = &_MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
-
-const SDLPango_Matrix _MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER
- = {255, 255, 0, 0,
- 255, 255, 0, 0,
- 255, 255, 0, 0,
- 0, 0, 0, 0,};
+extern const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_WHITE_LETTER;
/*!
Specifies transparent back and transparent letter.
This is useful for KARAOKE like rendering.
*/
-const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER = &_MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
+extern const SDLPango_Matrix *MATRIX_TRANSPARENT_BACK_TRANSPARENT_LETTER;
/*!
Specifies direction of text. See Pango reference for detail
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