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/*******************************************************************************#
# guvcview http://guvcview.sourceforge.net #
# #
# Paulo Assis <pj.assis@gmail.com> #
# Nobuhiro Iwamatsu <iwamatsu@nigauri.org> #
# Add UYVY color support(Macbook iSight) #
# Flemming Frandsen <dren.dk@gmail.com> #
# Add VU meter OSD #
# #
# This program is free software; you can redistribute it and/or modify #
# it under the terms of the GNU General Public License as published by #
# the Free Software Foundation; either version 2 of the License, or #
# (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #
# #
********************************************************************************/
#include <SDL.h>
#include <assert.h>
#include "gview.h"
#include "gviewrender.h"
#include "render.h"
#include "render_sdl2.h"
#include "../config.h"
extern int verbosity;
SDL_DisplayMode display_mode;
static SDL_Window* sdl_window = NULL;
static SDL_Texture* rending_texture = NULL;
static SDL_Renderer* main_renderer = NULL;
/*
* initialize sdl video
* args:
* width - video width
* height - video height
* flags - window flags:
* 0- none
* 1- fullscreen
* 2- maximized
*
* asserts:
* none
*
* returns: error code
*/
static int video_init(int width, int height, int flags)
{
int w = width;
int h = height;
int32_t my_flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE;
switch(flags)
{
case 2:
my_flags |= SDL_WINDOW_MAXIMIZED;
break;
case 1:
my_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
break;
case 0:
default:
break;
}
if(verbosity > 0)
printf("RENDER: Initializing SDL2 render\n");
if (sdl_window == NULL) /*init SDL*/
{
if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) < 0)
{
fprintf(stderr, "RENDER: Couldn't initialize SDL2: %s\n", SDL_GetError());
return -1;
}
SDL_SetHint("SDL_HINT_RENDER_SCALE_QUALITY", "1");
sdl_window = SDL_CreateWindow(
"Guvcview Video", // window title
SDL_WINDOWPOS_UNDEFINED, // initial x position
SDL_WINDOWPOS_UNDEFINED, // initial y position
w, // width, in pixels
h, // height, in pixels
my_flags
);
if(sdl_window == NULL)
{
fprintf(stderr, "RENDER: (SDL2) Couldn't open window: %s\n", SDL_GetError());
render_sdl2_clean();
return -2;
}
int display_index = SDL_GetWindowDisplayIndex(sdl_window);
int err = SDL_GetDesktopDisplayMode(display_index, &display_mode);
if(!err)
{
if(verbosity > 0)
printf("RENDER: video display %i -> %dx%dpx @ %dhz\n",
display_index,
display_mode.w,
display_mode.h,
display_mode.refresh_rate);
}
else
fprintf(stderr, "RENDER: Couldn't determine display mode for video display %i\n", display_index);
if(w > display_mode.w)
w = display_mode.w;
if(h > display_mode.h)
h = display_mode.h;
if(verbosity > 0)
printf("RENDER: setting window size to %ix%i\n", w, h);
SDL_SetWindowSize(sdl_window, w, h);
}
if(verbosity > 2)
{
/* Allocate a renderer info struct*/
SDL_RendererInfo *rend_info = (SDL_RendererInfo *) malloc(sizeof(SDL_RendererInfo));
if (!rend_info)
{
fprintf(stderr, "RENDER: Couldn't allocate memory for the renderer info data structure\n");
render_sdl2_clean();
return -5;
}
/* Print the list of the available renderers*/
printf("\nRENDER: Available SDL2 rendering drivers:\n");
int i = 0;
for (i = 0; i < SDL_GetNumRenderDrivers(); i++)
{
if (SDL_GetRenderDriverInfo(i, rend_info) < 0)
{
fprintf(stderr, " Couldn't get SDL2 render driver information: %s\n", SDL_GetError());
}
else
{
printf(" %2d: %s\n", i, rend_info->name);
printf(" SDL_RENDERER_TARGETTEXTURE [%c]\n", (rend_info->flags & SDL_RENDERER_TARGETTEXTURE) ? 'X' : ' ');
printf(" SDL_RENDERER_SOFTWARE [%c]\n", (rend_info->flags & SDL_RENDERER_SOFTWARE) ? 'X' : ' ');
printf(" SDL_RENDERER_ACCELERATED [%c]\n", (rend_info->flags & SDL_RENDERER_ACCELERATED) ? 'X' : ' ');
printf(" SDL_RENDERER_PRESENTVSYNC [%c]\n", (rend_info->flags & SDL_RENDERER_PRESENTVSYNC) ? 'X' : ' ');
}
}
free(rend_info);
}
main_renderer = SDL_CreateRenderer(sdl_window, -1,
SDL_RENDERER_TARGETTEXTURE |
SDL_RENDERER_PRESENTVSYNC |
SDL_RENDERER_ACCELERATED);
if(main_renderer == NULL)
{
fprintf(stderr, "RENDER: (SDL2) Couldn't get a accelerated renderer: %s\n", SDL_GetError());
fprintf(stderr, "RENDER: (SDL2) trying with a software renderer\n");
main_renderer = SDL_CreateRenderer(sdl_window, -1,
SDL_RENDERER_TARGETTEXTURE |
SDL_RENDERER_SOFTWARE);
if(main_renderer == NULL)
{
fprintf(stderr, "RENDER: (SDL2) Couldn't get a software renderer: %s\n", SDL_GetError());
fprintf(stderr, "RENDER: (SDL2) giving up...\n");
render_sdl2_clean();
return -3;
}
}
if(verbosity > 2)
{
/* Allocate a renderer info struct*/
SDL_RendererInfo *rend_info = (SDL_RendererInfo *) malloc(sizeof(SDL_RendererInfo));
if (!rend_info)
{
fprintf(stderr, "RENDER: Couldn't allocate memory for the renderer info data structure\n");
render_sdl2_clean();
return -5;
}
/* Print the name of the current rendering driver */
if (SDL_GetRendererInfo(main_renderer, rend_info) < 0)
{
fprintf(stderr, "Couldn't get SDL2 rendering driver information: %s\n", SDL_GetError());
}
printf("RENDER: rendering driver in use: %s\n", rend_info->name);
printf(" SDL_RENDERER_TARGETTEXTURE [%c]\n", (rend_info->flags & SDL_RENDERER_TARGETTEXTURE) ? 'X' : ' ');
printf(" SDL_RENDERER_SOFTWARE [%c]\n", (rend_info->flags & SDL_RENDERER_SOFTWARE) ? 'X' : ' ');
printf(" SDL_RENDERER_ACCELERATED [%c]\n", (rend_info->flags & SDL_RENDERER_ACCELERATED) ? 'X' : ' ');
printf(" SDL_RENDERER_PRESENTVSYNC [%c]\n", (rend_info->flags & SDL_RENDERER_PRESENTVSYNC) ? 'X' : ' ');
free(rend_info);
}
SDL_RenderSetLogicalSize(main_renderer, width, height);
SDL_SetRenderDrawBlendMode(main_renderer, SDL_BLENDMODE_NONE);
rending_texture = SDL_CreateTexture(main_renderer,
#ifdef USE_PLANAR_YUV
SDL_PIXELFORMAT_IYUV, /*yuv420p*/
#else
SDL_PIXELFORMAT_YUY2, /*yuv422*/
#endif
SDL_TEXTUREACCESS_STREAMING,
width,
height);
if(rending_texture == NULL)
{
fprintf(stderr, "RENDER: (SDL2) Couldn't get a texture for rending: %s\n", SDL_GetError());
render_sdl2_clean();
return -4;
}
return 0;
}
/*
* init sdl2 render
* args:
* width - overlay width
* height - overlay height
* flags - window flags:
* 0- none
* 1- fullscreen
* 2- maximized
*
* asserts:
*
* returns: error code (0 ok)
*/
int init_render_sdl2(int width, int height, int flags)
{
int err = video_init(width, height, flags);
if(err)
{
fprintf(stderr, "RENDER: Couldn't init the SDL2 rendering engine\n");
return -1;
}
assert(rending_texture != NULL);
return 0;
}
/*
* render a frame
* args:
* frame - pointer to frame data (yuyv format)
* width - frame width
* height - frame height
*
* asserts:
* poverlay is not nul
* frame is not null
*
* returns: error code
*/
int render_sdl2_frame(uint8_t *frame, int width, int height)
{
/*asserts*/
assert(rending_texture != NULL);
assert(frame != NULL);
float vu_level[2];
render_get_vu_level(vu_level);
#ifdef USE_PLANAR_YUV
int size = width * height * 3/2; /* for IYUV */
#else
int size = width * height * 2; /* 2 bytes per pixel for YUYV */
#endif
void* texture_pixels;
int pitch;
SDL_SetRenderDrawColor(main_renderer, 0, 0, 0, 255); /*black*/
SDL_RenderClear(main_renderer);
if (SDL_LockTexture(rending_texture, NULL, &texture_pixels, &pitch))
{
fprintf(stderr, "RENDER: couldn't lock texture to write\n");
return -1;
}
memcpy(texture_pixels, frame, size);
/*osd vu meter*/
if(((render_get_osd_mask() &
(REND_OSD_VUMETER_MONO | REND_OSD_VUMETER_STEREO))) != 0)
render_osd_vu_meter(texture_pixels, width, height, vu_level);
SDL_UnlockTexture(rending_texture);
SDL_RenderCopy(main_renderer, rending_texture, NULL, NULL);
SDL_RenderPresent(main_renderer);
}
/*
* set sdl2 render caption
* args:
* caption - string with render window caption
*
* asserts:
* none
*
* returns: none
*/
void set_render_sdl2_caption(const char* caption)
{
SDL_SetWindowTitle(sdl_window, caption);
}
/*
* dispatch sdl2 render events
* args:
* none
*
* asserts:
* none
*
* returns: none
*/
void render_sdl2_dispatch_events()
{
SDL_Event event;
while( SDL_PollEvent(&event) )
{
if(event.type==SDL_KEYDOWN)
{
switch( event.key.keysym.sym )
{
case SDLK_ESCAPE:
render_call_event_callback(EV_QUIT);
break;
case SDLK_UP:
render_call_event_callback(EV_KEY_UP);
break;
case SDLK_DOWN:
render_call_event_callback(EV_KEY_DOWN);
break;
case SDLK_RIGHT:
render_call_event_callback(EV_KEY_RIGHT);
break;
case SDLK_LEFT:
render_call_event_callback(EV_KEY_LEFT);
break;
case SDLK_SPACE:
render_call_event_callback(EV_KEY_SPACE);
break;
case SDLK_i:
render_call_event_callback(EV_KEY_I);
break;
case SDLK_v:
render_call_event_callback(EV_KEY_V);
break;
default:
break;
}
switch( event.key.keysym.scancode )
{
case 220:
break;
}
}
if(event.type==SDL_QUIT)
{
if(verbosity > 0)
printf("RENDER: (event) quit\n");
render_call_event_callback(EV_QUIT);
}
}
}
/*
* clean sdl2 render data
* args:
* none
*
* asserts:
* none
*
* returns: none
*/
void render_sdl2_clean()
{
if(rending_texture)
SDL_DestroyTexture(rending_texture);
rending_texture = NULL;
if(main_renderer)
SDL_DestroyRenderer(main_renderer);
main_renderer = NULL;
if(sdl_window)
SDL_DestroyWindow(sdl_window);
sdl_window = NULL;
SDL_Quit();
}
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