1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
|
/*******************************************************************************#
# guvcview http://guvcview.sourceforge.net #
# #
# Paulo Assis <pj.assis@gmail.com> #
# Nobuhiro Iwamatsu <iwamatsu@nigauri.org> #
# Add UYVY color support(Macbook iSight) #
# Flemming Frandsen <dren.dk@gmail.com> #
# Add VU meter OSD #
# #
# This program is free software; you can redistribute it and/or modify #
# it under the terms of the GNU General Public License as published by #
# the Free Software Foundation; either version 2 of the License, or #
# (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #
# #
********************************************************************************/
#ifndef GUI_QT5_HPP
#define GUI_QT5_HPP
#include <SFML/Graphics.hpp>
#include <SFML/OpenGL.hpp>
#include <SFML/Config.hpp>
#define LIBSFML_VER_AT_LEAST(major,minor) (SFML_VERSION_MAJOR > major || \
(SFML_VERSION_MAJOR == major && \
SFML_VERSION_MINOR >= minor))
extern "C" {
#include <stdint.h>
}
class SFMLRender {
public:
SFMLRender(int width, int height, int flags, int win_w, int win_h);
~SFMLRender();
int render_frame(uint8_t *frame, int width, int height);
void set_caption(const char* caption);
void dispatch_events();
bool has_window() {return window.isOpen();};
private:
sf::RenderWindow window;
sf::Texture texture;
sf::Texture texY;
sf::Texture texU;
sf::Texture texV;
sf::Sprite sprite;
sf::Shader conv_yuv2rgb_shd;
bool use_shader;
uint8_t *pix;
};
#endif
|