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/******************************************************************************#
# guvcview http://guvcview.sourceforge.net #
# #
# Paulo Assis <pj.assis@gmail.com> #
# Nobuhiro Iwamatsu <iwamatsu@nigauri.org> #
# Add UYVY color support(Macbook iSight) #
# Flemming Frandsen <dren.dk@gmail.com> #
# Add VU meter OSD #
# #
# This program is free software; you can redistribute it and/or modify #
# it under the terms of the GNU General Public License as published by #
# the Free Software Foundation; either version 2 of the License, or #
# (at your option) any later version. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #
# #
*******************************************************************************/
#include "render_sfml.hpp"
#include <cstring>
#include <iostream>
extern "C" {
// #include "../config.h"
#include "gview.h"
#include "gviewrender.h"
#include "render_sfml.h"
}
extern int render_verbosity;
/*
* yu12 to rgba (rgb32)
* args:
* out - pointer to output rgba data buffer
* in - pointer to input yu12 data buffer
* width - buffer width (in pixels)
* height - buffer height (in pixels)
*
* asserts:
* none
*
* returns: none
*/
static void yu12_to_rgba(uint8_t *out, uint8_t *in, int width, int height) {
uint8_t *py1 = in; // line 1
uint8_t *py2 = py1 + width; // line 2
uint8_t *pu = in + (width * height);
uint8_t *pv = pu + ((width * height) / 4);
uint8_t *pout1 = out; // first line
uint8_t *pout2 = out + (width * 4); // second line
int h = 0, w = 0;
for (h = 0; h < height; h += 2) // every two lines
{
py1 = in + (h * width);
py2 = py1 + width;
pout1 = out + (h * width * 4);
pout2 = pout1 + (width * 4);
for (w = 0; w < width; w += 2) // every 2 pixels
{
/* standart: r = y0 + 1.402 (v-128) */
/* logitech: r = y0 + 1.370705 (v-128) */
*pout1++ = CLIP(*py1 + 1.402 * (*pv - 128));
*pout2++ = CLIP(*py2 + 1.402 * (*pv - 128));
/* standart: g = y0 - 0.34414 (u-128) - 0.71414 (v-128)*/
/* logitech: g = y0 - 0.337633 (u-128)- 0.698001 (v-128)*/
*pout1++ = CLIP(*py1 - 0.34414 * (*pu - 128) - 0.71414 * (*pv - 128));
*pout2++ = CLIP(*py2 - 0.34414 * (*pu - 128) - 0.71414 * (*pv - 128));
/* standart: b = y0 + 1.772 (u-128) */
/* logitech: b = y0 + 1.732446 (u-128) */
*pout1++ = CLIP(*py1 + 1.772 * (*pu - 128));
*pout2++ = CLIP(*py2 + 1.772 * (*pu - 128));
/* alpha set to 255*/
*pout1++ = 255;
*pout2++ = 255;
py1++;
py2++;
/* standart: r1 =y1 + 1.402 (v-128) */
/* logitech: r1 = y1 + 1.370705 (v-128) */
*pout1++ = CLIP(*py1 + 1.402 * (*pv - 128));
*pout2++ = CLIP(*py2 + 1.402 * (*pv - 128));
/* standart: g1 = y1 - 0.34414 (u-128) - 0.71414 (v-128)*/
/* logitech: g1 = y1 - 0.337633 (u-128)- 0.698001 (v-128)*/
*pout1++ = CLIP(*py1 - 0.34414 * (*pu - 128) - 0.71414 * (*pv - 128));
*pout2++ = CLIP(*py2 - 0.34414 * (*pu - 128) - 0.71414 * (*pv - 128));
/* standart: b1 = y1 + 1.772 (u-128) */
/* logitech: b1 = y1 + 1.732446 (u-128) */
*pout1++ = CLIP(*py1 + 1.772 * (*pu - 128));
*pout2++ = CLIP(*py2 + 1.772 * (*pu - 128));
/* alpha set to 255*/
*pout1++ = 255;
*pout2++ = 255;
py1++;
py2++;
pu++;
pv++;
}
}
}
static sf::View getLetterboxView(sf::View view, int windowWidth, int windowHeight) {
// Compares the aspect ratio of the window to the aspect ratio of the view,
// and sets the view's viewport accordingly in order to achieve a letterbox effect.
// A new view (with a new viewport set) is returned.
float windowRatio = (float) windowWidth / (float) windowHeight;
float viewRatio = view.getSize().x / (float) view.getSize().y;
float sizeX = 1;
float sizeY = 1;
float posX = 0;
float posY = 0;
bool horizontalSpacing = true;
if (windowRatio < viewRatio)
horizontalSpacing = false;
// If horizontalSpacing is true, the black bars will appear on the left and right side.
// Otherwise, the black bars will appear on the top and bottom.
if (horizontalSpacing) {
sizeX = viewRatio / windowRatio;
posX = (1 - sizeX) / 2.f;
}
else {
sizeY = windowRatio / viewRatio;
posY = (1 - sizeY) / 2.f;
}
view.setViewport( sf::FloatRect(posX, posY, sizeX, sizeY) );
return view;
}
SFMLRender::SFMLRender(int width, int height, int flags, int win_w, int win_h) {
int w = width;
int h = height;
if (win_w > 0)
w = win_w;
if (win_h > 0)
h = win_h;
use_shader = true;
pix = NULL;
// get the current resolution
sf::VideoMode display_mode = sf::VideoMode::getDesktopMode();
if (render_verbosity > 0)
std::cout << "RENDER: (SFML) desktop resolution (" << display_mode.width
<< "x" << display_mode.height << ")" << std::endl;
if ((display_mode.width > 0) && (display_mode.height > 0)) {
if (w > display_mode.width)
w = display_mode.width;
if (h > display_mode.height)
h = display_mode.height;
}
// Create the main window
if (flags == 1) // fullscreen
{
window.create(sf::VideoMode(w, h), "SFML window", sf::Style::Fullscreen);
if (!window.isOpen()) {
std::cerr << "RENDER: (SFML) couldn't open window in fullscreen mode"
<< std::endl;
window.create(sf::VideoMode(w, h), "SFML window", sf::Style::Resize);
}
} else
window.create(sf::VideoMode(w, h), "SFML window", sf::Style::Resize);
if (!window.isOpen()) {
std::cerr << "RENDER: (SFML) couldn't open window" << std::endl;
return;
}
if (!texture.create(width, height)) {
std::cerr << "RENDER: (SFML) couldn't create texture" << std::endl;
return;
}
if (sf::Shader::isAvailable()) {
const std::string fragmentShader =
"uniform sampler2D texY;"
"uniform sampler2D texU;"
"uniform sampler2D texV;"
"void main(void)"
"{"
"float nx, ny;"
"vec3 yuv;"
"vec3 rgb;"
"vec2 norm_pos = vec2( gl_TexCoord[0].x,gl_TexCoord[0].y);"
"yuv.x = texture2D(texY, norm_pos).r;"
"yuv.y = texture2D(texU, norm_pos).r - 0.5;"
"yuv.z = texture2D(texV, norm_pos).r - 0.5;"
"rgb = mat3( 1, 1, 1,"
" 0, -.21482, 2.12798,"
" 1.28033, -.38059, 0) * yuv;"
"gl_FragColor = vec4(rgb, 1.0);"
"}";
if (!conv_yuv2rgb_shd.loadFromMemory(fragmentShader,
sf::Shader::Fragment)) {
std::cerr
<< "RENDER: (SFML) couldn't load fragment shader for yuv conversion"
<< std::endl;
use_shader = false;
} else {
if (!texY.create(width, height)) {
std::cerr << "RENDER: (SFML) couldn't create texture" << std::endl;
return;
}
if (!texU.create(width / 2, height / 2)) {
std::cerr << "RENDER: (SFML) couldn't create texture" << std::endl;
return;
}
if (!texV.create(width / 2, height / 2)) {
std::cerr << "RENDER: (SFML) couldn't create texture" << std::endl;
return;
}
#if LIBSFML_VER_AT_LEAST(2, 4)
conv_yuv2rgb_shd.setUniform("texY", texY);
conv_yuv2rgb_shd.setUniform("texU", texU);
conv_yuv2rgb_shd.setUniform("texV", texV);
#else
conv_yuv2rgb_shd.setParameter("texY", texY);
conv_yuv2rgb_shd.setParameter("texU", texU);
conv_yuv2rgb_shd.setParameter("texV", texV);
#endif
}
} else {
std::cerr << "RENDER: (SFML) shader not available for yuv conversion"
<< std::endl;
use_shader = false;
}
// use pix buffer for rgba conversion
if (!use_shader)
pix = (uint8_t *)calloc(width * height * 4, sizeof(uint8_t));
sprite.setTexture(texture);
texture.setSmooth(true);
sf::View view;
view.setSize( width, height );
view.setCenter( view.getSize().x / 2, view.getSize().y / 2 );
view = getLetterboxView( view, w, h );
window.setView(view);
window.clear(sf::Color::Black);
window.display();
if (render_verbosity > 1)
std::cout << "RENDER: (SFML) window created" << std::endl;
}
SFMLRender::~SFMLRender() {
if (pix)
free(pix);
window.close();
}
int SFMLRender::render_frame(uint8_t *frame, int width, int height) {
// convert yuv to rgba
if (use_shader) {
uint8_t *pu = frame + (width * height);
uint8_t *pv = pu + (width * height) / 4;
GLint textureBinding;
// Save the current texture binding, to avoid messing up SFML's OpenGL
// states
glGetIntegerv(GL_TEXTURE_BINDING_2D, &textureBinding);
// :Y
sf::Texture::bind(&texY);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0, GL_LUMINANCE,
GL_UNSIGNED_BYTE, frame);
// :U
sf::Texture::bind(&texU);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width / 2, height / 2, 0,
GL_LUMINANCE, GL_UNSIGNED_BYTE, pu);
// :V
sf::Texture::bind(&texV);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width / 2, height / 2, 0,
GL_LUMINANCE, GL_UNSIGNED_BYTE, pv);
// Restore the previous texture binding
glBindTexture(GL_TEXTURE_2D, textureBinding);
// draw frame
window.draw(sprite, &conv_yuv2rgb_shd);
} else {
yu12_to_rgba((uint8_t *)pix, frame, width, height);
// update texture
texture.update(pix);
// draw frame
window.draw(sprite);
}
window.display();
return 0;
}
void SFMLRender::set_caption(const char *caption) {
window.setTitle(std::string(caption, 0, 30));
}
void SFMLRender::dispatch_events() {
// Process events
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::KeyPressed) {
switch (event.key.code) {
case sf::Keyboard::Escape:
render_call_event_callback(EV_QUIT);
break;
case sf::Keyboard::Up:
render_call_event_callback(EV_KEY_UP);
break;
case sf::Keyboard::Down:
render_call_event_callback(EV_KEY_DOWN);
break;
case sf::Keyboard::Right:
render_call_event_callback(EV_KEY_RIGHT);
break;
case sf::Keyboard::Left:
render_call_event_callback(EV_KEY_LEFT);
break;
case sf::Keyboard::Space:
render_call_event_callback(EV_KEY_SPACE);
break;
case sf::Keyboard::I:
render_call_event_callback(EV_KEY_I);
break;
case sf::Keyboard::V:
render_call_event_callback(EV_KEY_V);
break;
default:
break;
}
}
// Close window: exit
if (event.type == sf::Event::Closed) {
if (render_verbosity > 0)
std::cout << "RENDER:(SFML) (event) close\n" << std::endl;
render_call_event_callback(EV_QUIT);
}
if (event.type == sf::Event::Resized) {
sf::View view = getLetterboxView( window.getView(), event.size.width, event.size.height );
window.setView(view);
}
}
}
/******************************* C wrapper functions
* ********************************/
SFMLRender *render = NULL;
/*
* init sfml render
* args:
* width - render width
* height - render height
* flags - window flags:
* 0- none
* 1- fullscreen
* 2- maximized
* win_w - window width (0 use render width)
* win_h - window height (0 use render height)
*
* asserts:
*
* returns: error code (0 ok)
*/
int init_render_sfml(int width, int height, int flags, int win_w, int win_h) {
// clean old render
if (render)
delete (render);
render = new SFMLRender(width, height, flags, win_w, win_h);
if (!render) {
std::cerr << "RENDER: (SFML) couldn't create render" << std::endl;
return -1;
}
if (!render->has_window()) {
std::cerr << "RENDER: (SFML) couldn't create render window" << std::endl;
return -2;
}
return 0;
}
/*
* render a frame
* args:
* frame - pointer to frame data (yuyv format)
* width - frame width
* height - frame height
*
* asserts:
* poverlay is not nul
* frame is not null
*
* returns: error code
*/
int render_sfml_frame(uint8_t *frame, int width, int height) {
return render->render_frame(frame, width, height);
}
/*
* set sfml render caption
* args:
* caption - string with render window caption
*
* asserts:
* none
*
* returns: none
*/
void set_render_sfml_caption(const char *caption) {
render->set_caption(caption);
}
/*
* dispatch sfml render events
* args:
* none
*
* asserts:
* none
*
* returns: none
*/
void render_sfml_dispatch_events() { render->dispatch_events(); }
/*
* clean sfml render data
* args:
* none
*
* asserts:
* none
*
* returns: none
*/
void render_sfml_clean() {
delete (render);
render = NULL;
}
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