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## This module holds the different help text used by gvr in the menu
DEBUG = 0
import os
from utils import get_rootdir
import logging
module_logger = logging.getLogger("gvr.Text")
OnRefText = ''# this will be set to some text in set_summary()
InfoFooter = "For more info, http://gvr.sf.net"
OnRefTitle = "Guido van Robot Programming Summary"
OnWBText = ''# this will be set to some text in set_summary()
OnIntroText = ''
# Builtin summary text, we use it in case of IO trouble.
BuiltinOnRefText = \
"""Guido van Robot Programming Summary
The Five Primitive Guido van Robot Instructions:
1. move
2. turnleft
3. pickbeeper
4. putbeeper
5. turnoff
Block Structuring
Each Guido van Robot instruction must be on a separate line.
A sequence of Guido van Robot instructions can be treated as a single
instruction by indenting the same number of spaces.
<instruction> refers to any of the five primitive instructions above,
the conditional branching or iteration instructions below, or a user
defined instruction.
<instruction>
<instruction>
...
<instruction>
Conditionals
GvR has eighteen built-in tests that are divided into three groups:
the first six are wall tests, the next four are beeper tests, and the last
eight are compass tests:
1. front_is_clear
2. front_is_blocked
3. left_is_clear
4. left_is_blocked
5. right_is_clear
6. right_is_blocked
7. next_to_a_beeper
8. not_next_to_a_beeper
9. any_beepers_in_beeper_bag
10. no_beepers_in_beeper_bag
11. facing_north
12. not_facing_north
13. facing_south
14. not_facing_south
15. facing_east
16. not_facing_east
17. facing_west
18. not_facing_west
Conditional Branching
Conditional branching refers to the ability of a program to alter it's flow
of execution based on the result of the evaluation of a conditional.
The three types of conditional branching instructions in Guido van Robot are
if and if/else and if/elif/else.
<test> refers to one of the eighteen conditionals above.
if <test>:
<instruction>
if <test>:
<instruction>
else:
<instruction>
if <test>:
<instruction>
elif <test>:
<instruction>
...
elif <test>:
<instruction>
else:
<instruction>
Iteration
Iteration refers to the ability of a program to repeate an instruction
(or block of instructions) over and over until some condition is met.
The two types of iteration instructions are the do and while instructions.
<positive_number> must be an integer greater than 0.
do <positive_number>:
<instruction>
while <test>:
<instruction>
Defining a New Instruction:
New instructions can be created for Guido van Robot using the define statement.
<new_name> can be any sequence of letters or digits as long as it begins with
a letter and is not already used as an instruction.
Letters for Guido van Robot are A..Z, a..z, and the underscore (_) character.
Guido van Robot is case sensitive, so TurnRight, turnright, and turnRight are
all different names.
define <new_name>:
<instruction>
"""
BuiltinOnWBText = \
"""Guido van Robot Worldbuilder Summary
Editing world:
Left mouse button : Add or remove walls
Middle mouse button: Set arguments for the robot statement
Right mouse button: Set arguments for the beeper statement
It's possible to alter the number of beepers by clicking
the right mouse button when the mouse pointer is at a
beepers location.
Give another number of beepers in the beeper dialog.
When you give 0 (zero) the beeper is removed from the world.
Buttons:
Reload : Reload the world from the editor window
into the worldbuilder.
Abort : Quit the worldbuilder, *not* GvRng.
"""
BuiltinOnIntroText=\
"""Welcome to the Guido van Robot world.
Guido van Robot, or GvR for short, is a programming language
and free software application designed to introduce beginners
to the fundamentals of programming.
GvR runs on GNU/Linux, XO, Windows, and Macintosh, in a variety
of languages!
It's great in both the classroom and the home as a way of
introducing people to the basic concepts of programming.
At this point, you are probably asking yourself,
What is GvR, specifically?
The gist of it is that it is a robot represented by a triangle
on the screen that moves around in a world made up of streets
and avenues, walls and beepers, which Guido can collect or set.
His actions are completely guided by a program written by the
user.
GvR comes with 18 lessons and assignments and a language
reference.
See the "Lessons" tab and start with lesson 1.
Use the "Language reference" tab to get a overview of the GvR
language.
Additional help and information:
OLPC: http://wiki.laptop.org/go/Guido_van_Robot
GvR web page: http://gvr.sourceforge.net/index.php
GvR contact: http://gvr.sourceforge.net/contact/
GvR project page: http://sourceforge.net/projects/gvr/
"""
def set_summary(olang):
"""Get the proper summary file for the current locale"""
global OnRefText
# Quick hack to fix the loading of Summary.txt, should be done trying all
# components of the locale, probably removing the -LANG suffix, as the
# language is already on the locale dir and putting it in two places makes
# things harder; is best to use the directory to choose the language or
# put all the Summaries on the same dir.
try:
lang = olang.split('@')[0].split('.')[0].split('_')[0]
except Exception,info:
print info
print "Can't load Summary for language '%s'" % lang
print "Using default English file"
lang = 'en'
sumfile = "Summary-%s.txt" % lang
if lang == 'en':
path = os.path.join(get_rootdir(),'po',sumfile)
else:
path = os.path.join(get_rootdir(),'po',lang,sumfile)
if DEBUG: print "trying to read",path
try:
lines = open(path,'r').read()
except IOError,info:
print info
print "Can't load Summary for language '%s'" % lang
print "Using default English file"
OnRefText = BuiltinOnRefText
else:
OnRefText = lines
def set_WBsummary(olang):
"""Get the proper Worldbuilder summary file for the current locale"""
global OnWBText
# Quick hack to fix the loading of Summary.txt, should be done trying all
# components of the locale, probably removing the -LANG suffix, as the
# language is already on the locale dir and putting it in two places makes
# things harder; is best to use the directory to choose the language or
# put all the Summaries on the same dir.
try:
lang = olang.split('@')[0].split('.')[0].split('_')[0]
except Exception,info:
print info
print "Can't load Worldbuilder Summary for language '%s'" % lang
print "Using default English file"
lang = 'en'
sumfile = "WBSummary-%s.txt" % lang
if lang == 'en':
path = os.path.join(get_rootdir(),'po',sumfile)
else:
path = os.path.join(get_rootdir(),'po',lang,sumfile)
if DEBUG: print "trying to read",path
try:
lines = open(path,'r').read()
except IOError,info:
print info
print "Can't load Worldbuilder Summary for language '%s'" % lang
print "Using default English file"
OnWBText = BuiltinOnWBText
else:
OnWBText = lines
def set_Intro(olang):
"""Get the proper intro text file for the current locale"""
global OnIntroText
# Quick hack to fix the loading of Summary.txt, should be done trying all
# components of the locale, probably removing the -LANG suffix, as the
# language is already on the locale dir and putting it in two places makes
# things harder; is best to use the directory to choose the language or
# put all the Summaries on the same dir.
try:
lang = olang.split('@')[0].split('.')[0].split('_')[0]
except Exception,info:
print info
print "Can't load Intro text for language '%s'" % lang
print "Using default English file"
lang = 'en'
sumfile = "Intro-%s.txt" % lang
if lang == 'en':
path = os.path.join(get_rootdir(),'po',sumfile)
else:
path = os.path.join(get_rootdir(),'po',lang,sumfile)
if DEBUG: print "trying to read",path
try:
lines = open(path,'r').read()
except IOError,info:
print info
print "Can't load intro for language '%s'" % lang
print "Using default English file"
OnIntroText = BuiltinOnIntroText
else:
OnIntroText = lines
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