File: ChangeLog

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gweled 0.8.repack-5
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0.8
    Features:
        * Pause support (LP #195206)
        * Plain text config file (LP #563135)
        * More application icons for launchers and menus (included SVG)
        * Gweled translatable (gettext i18n support)
        * Scores handling refactory
        * Dropped deprecated libglade dependency (now use GtkBuilder)
        * Dropped deprecated libgnomeui dependency
        * Removed a lot of deprecated GTK+ symbols

    Bugs fixed:
        * LP  #30441: Pressing space removes menu (BonoboUI feature, deprecated)
        * LP  #33578: Desktop file fixed, added right categories
        * LP  #39181: Added -export-dynamic to gcc linker options
        * LP  #90499: Gweled plays annoying sound which can't be switched off
        * LP #201509: Get rid of .gweled file and follow fd.o specifications (now config file stored under $XDG_CONFIG_HOME)
        * LP #217546: Menu is displaying in wrong locale
        * LP #244064: High score incorrectly reported
        * LP #244066: High score dismissed on mouse click on game
        * LP #330640: Gweled Segmentation fault on abnormal tile values in config file
        * Debian bug #280506: Unplayable on PowerPC (board matrix with gint instead gchar index type)
        * Debian bug #401727: Disable MikMod disk writer driver
        * Debian bug #401730: Double free on exit

    Translations:
        * New Italian translation (complete)
        * New Russian translation (complete)
        * New French translation (almost complete)
        * New German translation (almost complete)
        * New Spanish translation (almost complete)
        * New Finnish translation (partially complete)
        * New Turkish translation (incomplete)
        * New Arabic translation (incomplete)

    Notes:
        Note that config file is now stored under ~/.config, so you must move
        manually from home directory to new path and change file name from
        ".gweled" to "gweled.conf".

0.7
    Features:
        * Remember config in a config file
        * Music (Autonomus by Skaven, this mod was used in the original Bejeweled)
        * Sound (pathetic wav found on the internet)
        * Hiscore improvements (pops up when you enter highscore list) (Sean C. Nichols)
        * New dependency: libmikmod (the sound engine)

    Bugs fixed:
        * Debian bug #286874: Fix for the timed game (reported by Sebastien Loss, fixed by Neil Moore)
        * debug patch for GCC4 (Adrian Reber)

0.6
    Features:
        * display the timed hiscore table when in timed mode (this is a bit confusing since it's not visible anywhere that you are in timed mode).
        * highlight the drop target when dragging
        * updated the spec file.

    Bugs fixed:
        * almost fixed the hiscore files install bug (it's hardcoded to /var/games now, if your Gnome install is different, then move the 2 files where appropriate).
        * fixed the hiscore table display when there are less than 10 entries recorded
        * fixed a crash in the drag'n'drop code

0.5
    * timed game
    * drag'n drop to swap gems

0.4
    * removed the toolbar (as suggested by Eugenia Loli-Queru)
    * applied a preliminary patch for timed game (by David Meggy), not usable yet
    * applied patch to unselect the selected gem (Pat Rondon)
    * fixed a buffer overflow (first reported by Joseph Antrosio)
    * switch to libglade
    * provide a spec file (Marc Deslauriers)

0.3
    * png icon for the window
    * svg file for the cursor and the background tiles
    * remove the unnecessary and intrusive "illegal move" message
    * start new game by clicking anywhere in the game window
    * bonus does not score insane amounts of points
    * optimize board refresh routine (smoother animations)
    * does not score when "hint" is used
    * enable preferences
    * instant-apply board size setting (SVG finally pays)
    * do not loose before the first bonus

0.2
    * first public release
    * fix the score (1 small bug left though)
    * move the score above the board
    * add various in-game animations
    * get rid of the windows, copyrighted, game graphics
    * redraw all gems and switch to SVG
    * optimize the graphic engine (don't redraw everything all the time !)
    * rewrite the graphic engine (split the graphic core and the game engine)
    * integrate properly with Gnome 2 (menu entry)

0.1
    * private release for Laura
    * the game works