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/*
* $Id: gwyglmaterial.c 21680 2018-11-26 10:39:39Z yeti-dn $
* Copyright (C) 2005 David Necas (Yeti), Petr Klapetek.
* E-mail: yeti@gwyddion.net, klapetek@gwyddion.net.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include <string.h>
#include <libgwyddion/gwymacros.h>
#include <libgwyddion/gwymath.h>
#include <libgwyddion/gwyutils.h>
#include <libgwyddion/gwydebugobjects.h>
#include <libdraw/gwyglmaterial.h>
#include "gwydrawinternal.h"
#define BITS_PER_SAMPLE 8
#define MAX_CVAL (0.99999999*(1 << (BITS_PER_SAMPLE)))
static gpointer gwy_gl_material_copy (gpointer);
static void gwy_gl_material_do_reset (GwyGLMaterial *gl_material);
static void gwy_gl_material_changed (GwyGLMaterial *gl_material);
static GwyGLMaterial* gwy_gl_material_new (const gchar *name,
const GwyRGBA *ambient,
const GwyRGBA *diffuse,
const GwyRGBA *specular,
const GwyRGBA *emission,
gdouble shininess,
gboolean is_const);
static void gwy_gl_material_dump (GwyResource *resource,
GString *str);
static GwyResource* gwy_gl_material_parse (const gchar *text,
gboolean is_const);
/* OpenGL reference states these: */
static const GwyRGBA opengl_default_ambient = { 0.2, 0.2, 0.2, 1.0 };
static const GwyRGBA opengl_default_diffuse = { 0.8, 0.8, 0.8, 1.0 };
static const GwyRGBA opengl_default_specular = { 0.0, 0.0, 0.0, 1.0 };
static const GwyRGBA opengl_default_emission = { 0.0, 0.0, 0.0, 1.0 };
static const gdouble opengl_default_shininess = 0.0;
G_DEFINE_TYPE(GwyGLMaterial, gwy_gl_material, GWY_TYPE_RESOURCE)
static void
gwy_gl_material_class_init(GwyGLMaterialClass *klass)
{
GwyResourceClass *parent_class, *res_class = GWY_RESOURCE_CLASS(klass);
parent_class = GWY_RESOURCE_CLASS(gwy_gl_material_parent_class);
res_class->item_type = *gwy_resource_class_get_item_type(parent_class);
res_class->item_type.type = G_TYPE_FROM_CLASS(klass);
res_class->item_type.copy = gwy_gl_material_copy;
res_class->name = "glmaterials";
res_class->inventory = gwy_inventory_new(&res_class->item_type);
gwy_inventory_set_default_item_name(res_class->inventory,
GWY_GL_MATERIAL_DEFAULT);
res_class->dump = gwy_gl_material_dump;
res_class->parse = gwy_gl_material_parse;
}
static void
gwy_gl_material_init(GwyGLMaterial *gl_material)
{
gwy_gl_material_reset(gl_material);
}
/**
* gwy_gl_material_set_rgba:
* @src: A color.
* @dest: A color to update.
*
* Assigns two colors, fixing color components to range -1..1.
*
* Returns: Whether the color has actually changed.
**/
static inline gboolean
gwy_gl_material_set_rgba(const GwyRGBA *src,
GwyRGBA *dest)
{
gboolean changed = FALSE;
gdouble c;
if ((c = CLAMP(src->r, -1.0, 1.0)) != dest->r) {
if (c != src->r)
g_warning("Red component outside -1..1 range");
dest->r = c;
changed = TRUE;
}
if ((c = CLAMP(src->g, -1.0, 1.0)) != dest->g) {
if (c != src->g)
g_warning("Green component outside -1..1 range");
dest->g = c;
changed = TRUE;
}
if ((c = CLAMP(src->b, -1.0, 1.0)) != dest->b) {
if (c != src->b)
g_warning("Blue component outside -1..1 range");
dest->b = c;
changed = TRUE;
}
if ((c = CLAMP(src->a, -1.0, 1.0)) != dest->a) {
if (c != src->a)
g_warning("Alpha component outside -1..1 range");
dest->a = c;
changed = TRUE;
}
return changed;
}
/**
* gwy_gl_material_get_ambient:
* @gl_material: A GL material.
*
* Gets the ambient reflectance of a GL material.
*
* Returns: Ambient reflectance (owned by GL material, must not be modified
* nor freed).
**/
const GwyRGBA*
gwy_gl_material_get_ambient(GwyGLMaterial *gl_material)
{
g_return_val_if_fail(GWY_IS_GL_MATERIAL(gl_material), NULL);
return &gl_material->ambient;
}
/**
* gwy_gl_material_set_ambient:
* @gl_material: A GL material.
* @ambient: Ambient reflectance.
*
* Sets the ambient reflectance of a GL material.
**/
void
gwy_gl_material_set_ambient(GwyGLMaterial *gl_material,
const GwyRGBA *ambient)
{
g_return_if_fail(GWY_IS_GL_MATERIAL(gl_material));
g_return_if_fail(!GWY_RESOURCE(gl_material)->is_const);
if (gwy_gl_material_set_rgba(ambient, &gl_material->ambient))
gwy_gl_material_changed(gl_material);
}
/**
* gwy_gl_material_get_diffuse:
* @gl_material: A GL material.
*
* Gets the diffuse reflectance of a GL material.
*
* Returns: Diffuse reflectance (owned by GL material, must not be modified
* nor freed).
**/
const GwyRGBA*
gwy_gl_material_get_diffuse(GwyGLMaterial *gl_material)
{
g_return_val_if_fail(GWY_IS_GL_MATERIAL(gl_material), NULL);
return &gl_material->diffuse;
}
/**
* gwy_gl_material_set_diffuse:
* @gl_material: A GL material.
* @diffuse: Diffuse reflectance.
*
* Sets the diffuse reflectance of a GL material.
**/
void
gwy_gl_material_set_diffuse(GwyGLMaterial *gl_material,
const GwyRGBA *diffuse)
{
g_return_if_fail(GWY_IS_GL_MATERIAL(gl_material));
g_return_if_fail(!GWY_RESOURCE(gl_material)->is_const);
if (gwy_gl_material_set_rgba(diffuse, &gl_material->diffuse))
gwy_gl_material_changed(gl_material);
}
/**
* gwy_gl_material_get_specular:
* @gl_material: A GL material.
*
* Gets the specular reflectance of a GL material.
*
* Returns: Specular reflectance (owned by GL material, must not be modified
* nor freed).
**/
const GwyRGBA*
gwy_gl_material_get_specular(GwyGLMaterial *gl_material)
{
g_return_val_if_fail(GWY_IS_GL_MATERIAL(gl_material), NULL);
return &gl_material->specular;
}
/**
* gwy_gl_material_set_specular:
* @gl_material: A GL material.
* @specular: Specular reflectance.
*
* Sets the specular reflectance of a GL material.
**/
void
gwy_gl_material_set_specular(GwyGLMaterial *gl_material,
const GwyRGBA *specular)
{
g_return_if_fail(GWY_IS_GL_MATERIAL(gl_material));
g_return_if_fail(!GWY_RESOURCE(gl_material)->is_const);
if (gwy_gl_material_set_rgba(specular, &gl_material->specular))
gwy_gl_material_changed(gl_material);
}
/**
* gwy_gl_material_get_emission:
* @gl_material: A GL material.
*
* Gets the emission component of a GL material.
*
* Returns: Emission component (owned by GL material, must not be modified
* nor freed).
**/
const GwyRGBA*
gwy_gl_material_get_emission(GwyGLMaterial *gl_material)
{
g_return_val_if_fail(GWY_IS_GL_MATERIAL(gl_material), NULL);
return &gl_material->emission;
}
/**
* gwy_gl_material_set_emission:
* @gl_material: A GL material.
* @emission: Emission component.
*
* Sets the emission component of a GL material.
**/
void
gwy_gl_material_set_emission(GwyGLMaterial *gl_material,
const GwyRGBA *emission)
{
g_return_if_fail(GWY_IS_GL_MATERIAL(gl_material));
g_return_if_fail(!GWY_RESOURCE(gl_material)->is_const);
if (gwy_gl_material_set_rgba(emission, &gl_material->emission))
gwy_gl_material_changed(gl_material);
}
/**
* gwy_gl_material_get_shininess:
* @gl_material: A GL material.
*
* Gets the shininess value of a GL material.
*
* Returns: The shininess value (in range 0..1, not 0..128).
**/
gdouble
gwy_gl_material_get_shininess(GwyGLMaterial *gl_material)
{
g_return_val_if_fail(GWY_IS_GL_MATERIAL(gl_material), 0.0);
return gl_material->shininess;
}
/**
* gwy_gl_material_set_shininess:
* @gl_material: A GL material.
* @shininess: Shinniness value (in range 0..1, not 0..128).
*
* Sets the shininess value of a GL material.
**/
void
gwy_gl_material_set_shininess(GwyGLMaterial *gl_material,
gdouble shininess)
{
g_return_if_fail(GWY_IS_GL_MATERIAL(gl_material));
g_return_if_fail(!GWY_RESOURCE(gl_material)->is_const);
shininess = CLAMP(shininess, 0.0, 1.0);
if (shininess != gl_material->shininess) {
gl_material->shininess = shininess;
gwy_gl_material_changed(gl_material);
}
}
/**
* gwy_gl_material_reset:
* @gl_material: A GL material.
*
* Resets a GL material to default values.
**/
void
gwy_gl_material_reset(GwyGLMaterial *gl_material)
{
g_return_if_fail(GWY_IS_GL_MATERIAL(gl_material));
g_return_if_fail(!GWY_RESOURCE(gl_material)->is_const);
gwy_gl_material_do_reset(gl_material);
gwy_gl_material_changed(gl_material);
}
static void
gwy_gl_material_do_reset(GwyGLMaterial *gl_material)
{
gl_material->ambient = opengl_default_ambient;
gl_material->diffuse = opengl_default_diffuse;
gl_material->specular = opengl_default_specular;
gl_material->emission = opengl_default_emission;
gl_material->shininess = opengl_default_shininess;
}
/**
* gwy_gl_material_sample_to_pixbuf:
* @gl_material: A GL material to sample.
* @pixbuf: A pixbuf to sample gl_material to (in horizontal direction).
*
* Samples GL material to a provided pixbuf.
**/
void
gwy_gl_material_sample_to_pixbuf(GwyGLMaterial *gl_material,
GdkPixbuf *pixbuf)
{
GwyGLMaterial *glm = gl_material;
gint width, height, rowstride, i, j, bpp;
gboolean has_alpha;
guchar *row, *pdata;
guchar alpha;
gdouble p, q;
g_return_if_fail(GWY_IS_GL_MATERIAL(gl_material));
g_return_if_fail(GDK_IS_PIXBUF(pixbuf));
width = gdk_pixbuf_get_width(pixbuf);
height = gdk_pixbuf_get_height(pixbuf);
rowstride = gdk_pixbuf_get_rowstride(pixbuf);
has_alpha = gdk_pixbuf_get_has_alpha(pixbuf);
pdata = gdk_pixbuf_get_pixels(pixbuf);
bpp = 3 + (has_alpha ? 1 : 0);
q = (width == 1) ? 0.0 : 1.0/(width - 1.0);
p = (height == 1) ? 0.0 : 1.0/(height - 1.0);
alpha = (guchar)CLAMP(MAX_CVAL*glm->ambient.a, 0.0, 255.0);
for (j = 0; j < width; j++) {
gdouble VRp = j*q*(2.0 - j*q);
gdouble s = pow(VRp, 128.0*glm->shininess);
GwyRGBA s0;
s0.r = glm->emission.r + 0.3*glm->ambient.r + glm->specular.r*s;
s0.g = glm->emission.g + 0.3*glm->ambient.g + glm->specular.g*s;
s0.b = glm->emission.b + 0.3*glm->ambient.b + glm->specular.b*s;
for (i = 0; i < height; i++) {
gdouble LNp = 1.0 - i*p;
gdouble v;
row = pdata + i*rowstride + j*bpp;
v = s0.r + glm->diffuse.r*LNp;
*(row++) = (guchar)CLAMP(MAX_CVAL*v, 0.0, 255.0);
v = s0.g + glm->diffuse.g*LNp;
*(row++) = (guchar)CLAMP(MAX_CVAL*v, 0.0, 255.0);
v = s0.b + glm->diffuse.b*LNp;
*(row++) = (guchar)CLAMP(MAX_CVAL*v, 0.0, 255.0);
if (has_alpha)
*(row++) = alpha;
}
}
}
static void
gwy_gl_material_changed(GwyGLMaterial *gl_material)
{
gwy_resource_data_changed(GWY_RESOURCE(gl_material));
}
void
_gwy_gl_material_class_setup_presets(void)
{
static const GwyRGBA null_color = { 0, 0, 0, 0 };
GwyResourceClass *klass;
GwyGLMaterial *gl_material;
/* Force class instantiation, this function is called before it's first
* referenced. */
klass = g_type_class_ref(GWY_TYPE_GL_MATERIAL);
/* Default */
gl_material = gwy_gl_material_new(GWY_GL_MATERIAL_DEFAULT,
NULL, NULL, NULL, NULL, 0.0,
TRUE);
gwy_inventory_insert_item(klass->inventory, gl_material);
g_object_unref(gl_material);
/* None */
gl_material = gwy_gl_material_new(GWY_GL_MATERIAL_NONE,
&null_color, &null_color,
&null_color, &null_color, 0.0,
TRUE);
gwy_inventory_insert_item(klass->inventory, gl_material);
g_object_unref(gl_material);
/* The gl_material added a reference so we can safely unref it again */
g_type_class_unref(klass);
}
static GwyGLMaterial*
gwy_gl_material_new(const gchar *name,
const GwyRGBA *ambient,
const GwyRGBA *diffuse,
const GwyRGBA *specular,
const GwyRGBA *emission,
gdouble shininess,
gboolean is_const)
{
GwyGLMaterial *gl_material;
g_return_val_if_fail(name, NULL);
gl_material = g_object_new(GWY_TYPE_GL_MATERIAL,
"is-const", is_const,
NULL);
if (ambient)
gl_material->ambient = *ambient;
if (diffuse)
gl_material->diffuse = *diffuse;
if (specular)
gl_material->specular = *specular;
if (emission)
gl_material->emission = *emission;
if (shininess >= 0)
gl_material->shininess = shininess;
g_string_assign(GWY_RESOURCE(gl_material)->name, name);
/* New non-const resources start as modified */
GWY_RESOURCE(gl_material)->is_modified = !is_const;
return gl_material;
}
static gpointer
gwy_gl_material_copy(gpointer item)
{
GwyGLMaterial *gl_material, *copy;
g_return_val_if_fail(GWY_IS_GL_MATERIAL(item), NULL);
gl_material = GWY_GL_MATERIAL(item);
copy = gwy_gl_material_new(gwy_resource_get_name(GWY_RESOURCE(item)),
&gl_material->ambient,
&gl_material->diffuse,
&gl_material->specular,
&gl_material->emission,
gl_material->shininess,
FALSE);
return copy;
}
static void
gwy_gl_material_dump_component(GString *str,
const GwyRGBA *rgba)
{
gchar buffer[G_ASCII_DTOSTR_BUF_SIZE];
/* this is ugly. I hate locales */
g_ascii_formatd(buffer, sizeof(buffer), "%.6g", rgba->r);
g_string_append(str, buffer);
g_string_append_c(str, ' ');
g_ascii_formatd(buffer, sizeof(buffer), "%.6g", rgba->g);
g_string_append(str, buffer);
g_string_append_c(str, ' ');
g_ascii_formatd(buffer, sizeof(buffer), "%.6g", rgba->b);
g_string_append(str, buffer);
g_string_append_c(str, ' ');
g_ascii_formatd(buffer, sizeof(buffer), "%g", rgba->a);
g_string_append(str, buffer);
g_string_append_c(str, '\n');
}
static void
gwy_gl_material_dump(GwyResource *resource,
GString *str)
{
GwyGLMaterial *gl_material;
gchar buffer[G_ASCII_DTOSTR_BUF_SIZE];
g_return_if_fail(GWY_IS_GL_MATERIAL(resource));
gl_material = GWY_GL_MATERIAL(resource);
gwy_gl_material_dump_component(str, &gl_material->ambient);
gwy_gl_material_dump_component(str, &gl_material->diffuse);
gwy_gl_material_dump_component(str, &gl_material->specular);
gwy_gl_material_dump_component(str, &gl_material->emission);
g_ascii_formatd(buffer, sizeof(buffer), "%g", gl_material->shininess);
g_string_append(str, buffer);
g_string_append_c(str, '\n');
}
static gboolean
gwy_gl_material_parse_component(gchar *line,
GwyRGBA *rgba)
{
gchar *end;
rgba->r = g_ascii_strtod(line, &end);
if (end == line)
return FALSE;
line = end;
rgba->g = g_ascii_strtod(line, &end);
if (end == line)
return FALSE;
line = end;
rgba->b = g_ascii_strtod(line, &end);
if (end == line)
return FALSE;
line = end;
rgba->a = g_ascii_strtod(line, &end);
if (end == line)
return FALSE;
return TRUE;
}
static GwyResource*
gwy_gl_material_parse(const gchar *text,
gboolean is_const)
{
GwyGLMaterial *gl_material = NULL;
GwyRGBA ambient, diffuse, specular, emission;
gdouble shininess;
GwyGLMaterialClass *klass;
gchar *str, *p, *line, *end;
g_return_val_if_fail(text, NULL);
klass = g_type_class_peek(GWY_TYPE_GL_MATERIAL);
g_return_val_if_fail(klass, NULL);
p = str = g_strdup(text);
if (!(line = gwy_str_next_line(&p))
|| !gwy_gl_material_parse_component(line, &ambient))
goto fail;
if (!(line = gwy_str_next_line(&p))
|| !gwy_gl_material_parse_component(line, &diffuse))
goto fail;
if (!(line = gwy_str_next_line(&p))
|| !gwy_gl_material_parse_component(line, &specular))
goto fail;
if (!(line = gwy_str_next_line(&p))
|| !gwy_gl_material_parse_component(line, &emission))
goto fail;
if (!(line = gwy_str_next_line(&p)))
goto fail;
shininess = g_ascii_strtod(line, &end);
if (end == line) {
line = NULL;
goto fail;
}
gwy_gl_material_set_rgba(&ambient, &ambient);
gwy_gl_material_set_rgba(&diffuse, &diffuse);
gwy_gl_material_set_rgba(&specular, &specular);
gwy_gl_material_set_rgba(&emission, &emission);
shininess = CLAMP(shininess, 0.0, 1.0);
gl_material = gwy_gl_material_new("",
&ambient, &diffuse, &specular, &emission,
shininess,
is_const);
fail:
if (!line)
g_warning("Cannot parse GL material.");
g_free(str);
return (GwyResource*)gl_material;
}
/**
* gwy_gl_materials:
*
* Gets inventory with all the GL materials.
*
* Returns: GL material inventory.
**/
GwyInventory*
gwy_gl_materials(void)
{
return
GWY_RESOURCE_CLASS(g_type_class_peek(GWY_TYPE_GL_MATERIAL))->inventory;
}
/**
* gwy_gl_materials_get_gl_material:
* @name: GL material name. May be %NULL to get the default GL material.
*
* Convenience function to get a GL material from gwy_gl_materials() by name.
*
* Returns: GL material identified by @name or the default GL material if @name
* does not exist.
**/
GwyGLMaterial*
gwy_gl_materials_get_gl_material(const gchar *name)
{
GwyInventory *i;
i = GWY_RESOURCE_CLASS(g_type_class_peek(GWY_TYPE_GL_MATERIAL))->inventory;
return (GwyGLMaterial*)gwy_inventory_get_item_or_default(i, name);
}
/************************** Documentation ****************************/
/**
* SECTION:gwyglmaterial
* @title: GwyGLMaterial
* @short_description: OpenGL material representation
* @see_also: #Gwy3DView -- 3D data display widget,
* #GwyRGBA -- representation of color components,
* #GwyInventory -- the container holding all GL materials
*
* #GwyGLMaterial represents an OpenGL material. Its properties directly map
* to corresponding OpenGL material characteristics, all are in the range
* [0,1].
*
* Gradient objects can be obtained from gwy_gl_materials_get_gl_material().
* New GL materials can be created with gwy_inventory_new_item() on the
* #GwyInventory returned by gwy_gl_materials().
**/
/**
* GwyGLMaterial:
*
* The #GwyGLMaterial struct contains private data only and should be accessed
* using the functions below.
**/
/**
* GwyGLMaterialClass:
*
* #GwyGLMaterialClass does not contain any public members.
**/
/**
* GWY_GL_MATERIAL_DEFAULT:
*
* The name of the default OpenGL material.
*
* It is guaranteed to always exist.
*
* Note this is not the same as user's default material which corresponds to
* the default item in gwy_gl_materials() inventory and it change over time.
**/
/**
* GWY_GL_MATERIAL_NONE:
*
* The name of special void material with all characteristics zero.
*
* It is guaranteed to exist, but you should rarely actually need it.
**/
/* vim: set cin et ts=4 sw=4 cino=>1s,e0,n0,f0,{0,}0,^0,\:1s,=0,g1s,h0,t0,+1s,c3,(0,u0 : */
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