File: gwyshader.c

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/*
 *  $Id: gwyshader.c 21680 2018-11-26 10:39:39Z yeti-dn $
 *  Copyright (C) 2003 David Necas (Yeti), Petr Klapetek.
 *  E-mail: yeti@gwyddion.net, klapetek@gwyddion.net.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 51 Franklin Street, Fifth Floor,
 *  Boston, MA 02110-1301, USA.
 */

#include "config.h"
#include <gtk/gtkmain.h>
#include <gtk/gtksignal.h>
#include <gdk/gdkkeysyms.h>
#include <glib-object.h>

#include <libgwyddion/gwymacros.h>
#include <libgwyddion/gwymath.h>
#include <libgwyddion/gwydebugobjects.h>
#include <libgwydgets/gwyshader.h>

#define GWY_SHADER_DELAY_LENGTH  300
#define BITS_PER_SAMPLE 8
#define SHADER_SMALLEST_SIZE 24

enum {
    PROP_0,
    PROP_GRADIENT,
    PROP_UPDATE_POLICY,
    PROP_LAST
};

enum {
    ANGLE_CHANGED,
    LAST_SIGNAL
};

static void     gwy_shader_finalize          (GObject *object);
static void     gwy_shader_destroy           (GtkObject *object);
static void     gwy_shader_set_property      (GObject *object,
                                              guint prop_id,
                                              const GValue *value,
                                              GParamSpec *pspec);
static void     gwy_shader_get_property      (GObject*object,
                                              guint prop_id,
                                              GValue *value,
                                              GParamSpec *pspec);
static void     gwy_shader_realize           (GtkWidget *widget);
static void     gwy_shader_unrealize         (GtkWidget *widget);
static void     gwy_shader_map               (GtkWidget *widget);
static void     gwy_shader_unmap             (GtkWidget *widget);
static void     gwy_shader_size_request      (GtkWidget *widget,
                                              GtkRequisition *requisition);
static void     gwy_shader_size_allocate     (GtkWidget *widget,
                                              GtkAllocation *allocation);
static void     gwy_shader_make_pixmap       (GwyShader *shader);
static void     gwy_shader_paint             (GwyShader *shader);
static gboolean gwy_shader_expose            (GtkWidget *widget,
                                              GdkEventExpose *event);
static gboolean gwy_shader_button_press      (GtkWidget *widget,
                                              GdkEventButton *event);
static gboolean gwy_shader_button_release    (GtkWidget *widget,
                                              GdkEventButton *event);
static gboolean gwy_shader_motion_notify     (GtkWidget *widget,
                                              GdkEventMotion *event);
static gboolean gwy_shader_key_press         (GtkWidget *widget,
                                              GdkEventKey *event);
static gboolean gwy_shader_timer             (GwyShader *shader);
static void     gwy_shader_update_mouse      (GwyShader *shader,
                                              gint x, gint y);
static gboolean gwy_shader_mnemonic_activate (GtkWidget *widget,
                                              gboolean group_cycling);
static void     gwy_shader_state_changed     (GtkWidget *widget,
                                              GtkStateType state);
static void     gwy_shader_update            (GwyShader *shader);

static guint shader_signals[LAST_SIGNAL] = { 0 };

G_DEFINE_TYPE(GwyShader, gwy_shader, GTK_TYPE_WIDGET)

static void
gwy_shader_class_init(GwyShaderClass *klass)
{
    GObjectClass *gobject_class = G_OBJECT_CLASS(klass);
    GtkObjectClass *object_class;
    GtkWidgetClass *widget_class;

    object_class = (GtkObjectClass*)klass;
    widget_class = (GtkWidgetClass*)klass;

    gobject_class->finalize = gwy_shader_finalize;
    gobject_class->set_property = gwy_shader_set_property;
    gobject_class->get_property = gwy_shader_get_property;

    object_class->destroy = gwy_shader_destroy;

    widget_class->realize = gwy_shader_realize;
    widget_class->unrealize = gwy_shader_unrealize;
    widget_class->map = gwy_shader_map;
    widget_class->unmap = gwy_shader_unmap;
    widget_class->expose_event = gwy_shader_expose;
    widget_class->size_request = gwy_shader_size_request;
    widget_class->size_allocate = gwy_shader_size_allocate;
    widget_class->button_press_event = gwy_shader_button_press;
    widget_class->button_release_event = gwy_shader_button_release;
    widget_class->motion_notify_event = gwy_shader_motion_notify;
    widget_class->key_press_event = gwy_shader_key_press;
    widget_class->mnemonic_activate = gwy_shader_mnemonic_activate;
    widget_class->state_changed = gwy_shader_state_changed;

    klass->angle_changed = NULL;

    g_object_class_install_property(
        gobject_class,
        PROP_GRADIENT,
        g_param_spec_string("gradient",
                            "Gradient",
                            "Name of gradient the sphere is colored with",
                            NULL,
                            G_PARAM_READWRITE));

    g_object_class_install_property(
        gobject_class,
        PROP_UPDATE_POLICY,
        g_param_spec_enum("update-policy",
                          "Update Policy",
                          "When value change causes signal emission",
                          GTK_TYPE_UPDATE_TYPE,
                          GTK_UPDATE_CONTINUOUS,
                          G_PARAM_READWRITE));

    /**
     * GwyShader::angle-changed:
     * @gwyshader: The #GwyShader which received the signal.
     *
     * The ::angle-changed signal is emitted when the spherical angle changes.
     **/
    shader_signals[ANGLE_CHANGED]
        = g_signal_new("angle-changed",
                       G_OBJECT_CLASS_TYPE(object_class),
                       G_SIGNAL_RUN_FIRST,
                       G_STRUCT_OFFSET(GwyShaderClass, angle_changed),
                       NULL, NULL,
                       g_cclosure_marshal_VOID__VOID,
                       G_TYPE_NONE, 0);
}

static void
gwy_shader_init(GwyShader *shader)
{
    shader->update_policy = GTK_UPDATE_CONTINUOUS;
    GTK_WIDGET_SET_FLAGS(shader, GTK_CAN_FOCUS | GTK_NO_WINDOW);
}

/**
 * gwy_shader_new:
 * @gradient: Name of gradient to color the spehere with.  Can be %NULL to
 *            use the default gradient.
 *
 * Creates a new spherical shader.
 *
 * The widget takes up all the space allocated for it.
 *
 * Returns: The new shader as a #GtkWidget.
 **/
GtkWidget*
gwy_shader_new(const gchar *gradient)
{
    GwyShader *shader;

    shader = (GwyShader*)g_object_new(GWY_TYPE_SHADER, NULL);

    shader->gradient = gwy_gradients_get_gradient(gradient);
    gwy_resource_use(GWY_RESOURCE(shader->gradient));
    shader->gradient_change_id
        = g_signal_connect_swapped(shader->gradient, "data-changed",
                                   G_CALLBACK(gwy_shader_update), shader);

    return (GtkWidget*)shader;
}

static void
gwy_shader_finalize(GObject *object)
{
    G_OBJECT_CLASS(gwy_shader_parent_class)->finalize(object);
}

static void
gwy_shader_destroy(GtkObject *object)
{
    GwyShader *shader;

    shader = GWY_SHADER(object);
    if (shader->gradient) {
        g_signal_handler_disconnect(shader->gradient,
                                    shader->gradient_change_id);
        gwy_resource_release(GWY_RESOURCE(shader->gradient));
        shader->gradient = NULL;
    }

    GTK_OBJECT_CLASS(gwy_shader_parent_class)->destroy(object);
}

static void
gwy_shader_unrealize(GtkWidget *widget)
{
    GwyShader *shader;

    shader = GWY_SHADER(widget);

    GWY_OBJECT_UNREF(shader->pixbuf);
    shader->radius = 0;

    if (shader->timer_id) {
        g_source_remove(shader->timer_id);
        shader->timer_id = 0;
    }

    if (shader->event_window) {
        gdk_window_set_user_data(shader->event_window, NULL);
        gdk_window_destroy(shader->event_window);
        shader->event_window = NULL;
    }

    GTK_WIDGET_CLASS(gwy_shader_parent_class)->unrealize(widget);
}

static void
gwy_shader_map(GtkWidget *widget)
{
    GwyShader *shader = GWY_SHADER(widget);

    GTK_WIDGET_CLASS(gwy_shader_parent_class)->map(widget);

    if (shader->event_window)
        gdk_window_show(shader->event_window);
}

static void
gwy_shader_unmap(GtkWidget *widget)
{
    GwyShader *shader = GWY_SHADER(widget);

    if (shader->event_window)
        gdk_window_hide(shader->event_window);

    GTK_WIDGET_CLASS(gwy_shader_parent_class)->unmap(widget);
}

static void
gwy_shader_set_property(GObject *object,
                        guint prop_id,
                        const GValue *value,
                        GParamSpec *pspec)
{
    GwyShader *shader = GWY_SHADER(object);

    switch (prop_id) {
        case PROP_GRADIENT:
        gwy_shader_set_gradient(shader, g_value_get_string(value));
        break;

        case PROP_UPDATE_POLICY:
        gwy_shader_set_update_policy(shader, g_value_get_enum(value));
        break;

        default:
        G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
        break;
    }
}

static void
gwy_shader_get_property(GObject*object,
                        guint prop_id,
                        GValue *value,
                        GParamSpec *pspec)
{
    GwyShader *shader = GWY_SHADER(object);

    switch (prop_id) {
        case PROP_GRADIENT:
        g_value_set_string(value,
                           gwy_resource_get_name(GWY_RESOURCE(shader->gradient)));
        break;

        case PROP_UPDATE_POLICY:
        g_value_set_enum(value, shader->update_policy);
        break;

        default:
        G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
        break;
    }
}

/**
 * gwy_shader_get_update_policy:
 * @shader: A shader.
 *
 * Returns the update policy of a shader.
 *
 * Returns: The update policy.
 **/
GtkUpdateType
gwy_shader_get_update_policy(GwyShader *shader)
{
    g_return_val_if_fail(GWY_IS_SHADER(shader), 0);

    return shader->update_policy;
}

/**
 * gwy_shader_get_theta:
 * @shader: A shader.
 *
 * Returns the theta coordinate of a shader.
 *
 * Returns: The theta coordinate, in radians.  Theta coordinate is angle from
 *          sphere's north pole.
 **/
gdouble
gwy_shader_get_theta(GwyShader *shader)
{
    g_return_val_if_fail(GWY_IS_SHADER(shader), 0.0);

    return shader->theta;
}

/**
 * gwy_shader_get_phi:
 * @shader: A shader.
 *
 * Returns the phi coordinate of a shader.
 *
 * Returns: The phi coordinate, in radians.  Phi coordinate is orientation
 *          in horizontal plane, measured from x axis, counterclockwise.
 **/
gdouble
gwy_shader_get_phi(GwyShader *shader)
{
    g_return_val_if_fail(GWY_IS_SHADER(shader), 0.0);

    return shader->phi;
}

/**
 * gwy_shader_get_gradient:
 * @shader: A shader.
 *
 * Returns the name of color gradient a shader uses.
 *
 * Returns: The gradient name.  It must not be modified or freed.  It may
 *          differ the name that was used on initialization or set with
 *          gwy_shader_set_gradient(), if the gradient didn't exist or
 *          was renamed meanwhile.
 **/
const gchar*
gwy_shader_get_gradient(GwyShader *shader)
{
    g_return_val_if_fail(GWY_IS_SHADER(shader), NULL);

    return gwy_resource_get_name(GWY_RESOURCE(shader->gradient));
}

/**
 * gwy_shader_set_update_policy:
 * @shader: A shader.
 * @update_policy: The update policy @shader should use.
 *
 * Sets the update policy of a shader.
 **/
void
gwy_shader_set_update_policy(GwyShader *shader,
                             GtkUpdateType update_policy)
{
    g_return_if_fail(GWY_IS_SHADER(shader));
    g_return_if_fail((gint)update_policy >= GTK_UPDATE_CONTINUOUS
                     && update_policy <= GTK_UPDATE_DELAYED);

    shader->update_policy = update_policy;
    /* FIXME: what about pending updates? */
    g_object_notify(G_OBJECT(shader), "update-policy");
}

/**
 * gwy_shader_set_theta:
 * @shader: A shader.
 * @theta: The theta coordinate to set.  See gwy_shader_get_theta() for
 *         description.
 *
 * Sets the theta coordinate of a shader.
 **/
void
gwy_shader_set_theta(GwyShader *shader,
                     gdouble theta)
{
    g_return_if_fail(GWY_IS_SHADER(shader));

    theta = CLAMP(theta, 0.0, G_PI/2);
    if (theta == shader->theta)
        return;

    shader->old_theta = shader->theta;
    shader->theta = theta;
    gwy_shader_update(shader);
    g_signal_emit(shader, shader_signals[ANGLE_CHANGED], 0);
}

/**
 * gwy_shader_set_phi:
 * @shader: A shader.
 * @phi: The phi coordinate to set.  See gwy_shader_get_phi() for description.
 *
 * Sets the phi coordinate of a shader.
 **/
void
gwy_shader_set_phi(GwyShader *shader,
                   gdouble phi)
{
    g_return_if_fail(GWY_IS_SHADER(shader));

    phi = fmod(phi, 2*G_PI);
    if (phi < 0.0)
        phi += 2*G_PI;

    if (phi == shader->phi)
        return;

    shader->old_phi = shader->phi;
    shader->phi = phi;
    gwy_shader_update(shader);
    g_signal_emit(shader, shader_signals[ANGLE_CHANGED], 0);
}

/**
 * gwy_shader_set_angle:
 * @shader: A shader.
 * @theta: The theta coordinate to set.  See gwy_shader_get_theta() for
 *         description.
 * @phi: The phi coordinate to set.  See gwy_shader_get_phi() for description.
 *
 * Sets the spherical angle of a shader.
 **/
void
gwy_shader_set_angle(GwyShader *shader,
                     gdouble theta,
                     gdouble phi)
{
    g_return_if_fail(GWY_IS_SHADER(shader));

    theta = CLAMP(theta, 0.0, G_PI/2);
    phi = fmod(phi, 2*G_PI);
    if (phi < 0.0)
        phi += 2*G_PI;

    if (theta == shader->theta && phi == shader->phi)
        return;

    shader->old_theta = shader->theta;
    shader->theta = theta;
    shader->old_phi = shader->phi;
    shader->phi = phi;
    gwy_shader_update(shader);
    g_signal_emit(shader, shader_signals[ANGLE_CHANGED], 0);
}

/**
 * gwy_shader_set_gradient:
 * @shader: A shader.
 * @gradient: Name of gradient @shader should use.  It should exist.
 *
 * Sets the gradient a shader uses.
 **/
void
gwy_shader_set_gradient(GwyShader *shader,
                        const gchar *gradient)
{
    GwyGradient *grad;

    g_return_if_fail(GWY_IS_SHADER(shader));

    grad = gwy_gradients_get_gradient(gradient);
    if (grad == shader->gradient)
        return;

    g_signal_handler_disconnect(shader->gradient, shader->gradient_change_id);
    gwy_resource_release(GWY_RESOURCE(shader->gradient));
    shader->gradient = grad;
    gwy_resource_use(GWY_RESOURCE(shader->gradient));
    shader->gradient_change_id
        = g_signal_connect_swapped(shader->gradient, "data-changed",
                                   G_CALLBACK(gwy_shader_update), shader);

    gwy_shader_update(shader);
    g_object_notify(G_OBJECT(shader), "gradient");
}

static void
gwy_shader_realize(GtkWidget *widget)
{
    GwyShader *shader;
    GdkWindowAttr attributes;
    gint attributes_mask;

    GTK_WIDGET_SET_FLAGS(widget, GTK_REALIZED);
    shader = GWY_SHADER(widget);

    attributes.x = widget->allocation.x;
    attributes.y = widget->allocation.y;
    attributes.width = widget->allocation.width;
    attributes.height = widget->allocation.height;
    attributes.wclass = GDK_INPUT_ONLY;
    attributes.window_type = GDK_WINDOW_CHILD;
    attributes.event_mask = gtk_widget_get_events(widget)
                            | GDK_BUTTON_PRESS_MASK
                            | GDK_BUTTON_RELEASE_MASK
                            | GDK_KEY_PRESS_MASK
                            | GDK_POINTER_MOTION_MASK
                            | GDK_POINTER_MOTION_HINT_MASK;

    attributes_mask = GDK_WA_X | GDK_WA_Y;
    widget->window = gtk_widget_get_parent_window(widget);
    g_object_ref(widget->window);

    shader->event_window = gdk_window_new(gtk_widget_get_parent_window(widget),
                                          &attributes, attributes_mask);
    gdk_window_set_user_data(shader->event_window, shader);

    /* Force widget to listen to relevant events.  Works around oxygen
     * misdetection of ‘empty’ areas.  See KDE bug #317292. */
    gtk_widget_add_events(widget, attributes.event_mask);

    widget->style = gtk_style_attach(widget->style, widget->window);

    gwy_shader_make_pixmap(shader);
}

static void
gwy_shader_size_request(GtkWidget *widget,
                        GtkRequisition *requisition)
{
    gint focus_width, focus_pad;

    gtk_widget_style_get(widget,
                         "focus-line-width", &focus_width,
                         "focus-padding", &focus_pad,
                         NULL);

    requisition->width = SHADER_SMALLEST_SIZE;
    requisition->height = SHADER_SMALLEST_SIZE;

    requisition->width += 2*(focus_width + focus_pad);
    requisition->height += 2*(focus_width + focus_pad);
}

static void
gwy_shader_size_allocate(GtkWidget *widget,
                         GtkAllocation *allocation)
{
    GwyShader *shader;

    widget->allocation = *allocation;

    if (GTK_WIDGET_REALIZED(widget)) {
        shader = GWY_SHADER(widget);

        gdk_window_move_resize(shader->event_window,
                               allocation->x, allocation->y,
                               allocation->width, allocation->height);
        gwy_shader_make_pixmap(shader);
    }
}

static void
gwy_shader_make_pixmap(GwyShader *shader)
{
    GtkWidget *widget;
    int radius, focus_width, focus_pad;

    widget = GTK_WIDGET(shader);
    gtk_widget_style_get(widget,
                         "focus-line-width", &focus_width,
                         "focus-padding", &focus_pad,
                         NULL);

    radius = (MIN(widget->allocation.width, widget->allocation.height) - 5)/2
              - (focus_width + focus_pad);
    if (radius != shader->radius) {
        shader->radius = radius;
        GWY_OBJECT_UNREF(shader->pixbuf);
        /* FIXME: using clipping would be better than alpha */
        shader->pixbuf = gdk_pixbuf_new(GDK_COLORSPACE_RGB,
                                        TRUE,
                                        BITS_PER_SAMPLE,
                                        2*radius + 1,
                                        2*radius + 1);
        gdk_pixbuf_fill(shader->pixbuf, 0x00000000);
        gwy_shader_paint(shader);
    }
}

static void
gwy_shader_paint(GwyShader *shader)
{
    GtkStateType state;
    gint i, j, r2, grad_size;
    gint height, width;
    gdouble sphi, cphi, sth, cth;
    guchar *pixels;
    guint rowstride;
    guint32 *gradient;

    state = GTK_WIDGET_STATE(GTK_WIDGET(shader));

    sphi = sin(shader->phi);
    cphi = cos(shader->phi);
    sth = sin(shader->theta);
    cth = cos(shader->theta);
    gradient = (guint32*)gwy_gradient_get_samples(shader->gradient, &grad_size);
    pixels = gdk_pixbuf_get_pixels(shader->pixbuf);
    rowstride = gdk_pixbuf_get_rowstride(shader->pixbuf);

    height = gdk_pixbuf_get_height(shader->pixbuf);
    width = gdk_pixbuf_get_width(shader->pixbuf);
    r2 = MIN(width, height);
    for (i = 0; i < height; i++) {
        gint i2 = 2*i + 1;
        double q = sqrt((gdouble)((i2)*(2*r2 - i2)));
        gint j_low = ceil(0.5*(width - 1 - q));
        gint j_hi = floor(0.5*(width - 1 + q));
        gdouble y = 1.0 - (gdouble)i2/r2;
        guchar *row = pixels + i*rowstride + 4*j_low;

        for (j = j_low; j <= j_hi; j++) {
            gint j2 = 2*j + 1;
            gdouble x = (gdouble)j2/r2 - 1.0;
            gdouble z = (x*cphi + y*sphi) * sth
                        + sqrt(1.0 - x*x - y*y) * cth;
            gint v = (grad_size - 0.001)*(0.5*z + 0.5);

            *(guint32*)row = gradient[v];
            row += 4;
        }
    }

    /* XXX: hack */
    if (state == GTK_STATE_INSENSITIVE) {
        for (i = 0; i < height; i++) {
            guchar *row = pixels + i*rowstride + 4*(i%2);

            for (j = i%2; j < width; j += 2) {
                *(guint32*)row = 0;
                row += 8;
            }
        }
    }

    shader->old_theta = shader->theta;
    shader->old_phi = shader->phi;
}

static gboolean
gwy_shader_expose(GtkWidget *widget,
                  GdkEventExpose *event)
{
    GwyShader *shader;
    gint xc, yc, xs, ys, xe, ye;
    gint x, y, width, height, focus_width, focus_pad;
    GdkRectangle rect;

    shader = GWY_SHADER(widget);

    gdk_region_get_clipbox(event->region, &rect);
    gwy_debug("bbox = %dx%d  at (%d,%d)",
              rect.width, rect.height, rect.x, rect.y);
    rect.x -= widget->allocation.x;
    rect.y -= widget->allocation.y;
    xc = (widget->allocation.width - 2*shader->radius - 1)/2;
    yc = (widget->allocation.height - 2*shader->radius - 1)/2;
    xs = MAX(rect.x, xc) - xc;
    ys = MAX(rect.y, yc) - yc;
    xe = MIN(rect.x + rect.width, xc + 2*shader->radius) - xc;
    ye = MIN(rect.y + rect.height, yc + 2*shader->radius) - yc;
    if (xs >= xe || ys >= ye)
        return FALSE;

    if (shader->old_theta != shader->theta || shader->old_phi != shader->phi)
        gwy_shader_paint(shader);

    if (GTK_WIDGET_HAS_FOCUS(widget)) {
        gtk_widget_style_get(widget,
                             "focus-line-width", &focus_width,
                             "focus-padding", &focus_pad,
                             NULL);
        x = widget->allocation.x + focus_pad + focus_width;
        y = widget->allocation.y + focus_pad + focus_width;
        width = widget->allocation.width - 2*(focus_pad + focus_width);
        height = widget->allocation.height - 2*(focus_pad + focus_width);
        gtk_paint_focus(widget->style, widget->window, GTK_WIDGET_STATE(widget),
                        &event->area, widget, "shade",
                        x, y, width, height);
    }

    gdk_draw_pixbuf(widget->window,
                    NULL,
                    shader->pixbuf,
                    xs, ys,
                    xc + xs + widget->allocation.x,
                    yc + ys + widget->allocation.y,
                    xe - xs + 1, ye - ys + 1,
                    GDK_RGB_DITHER_NORMAL,
                    0, 0);

    if (GTK_WIDGET_CLASS(gwy_shader_parent_class)->expose_event)
        GTK_WIDGET_CLASS(gwy_shader_parent_class)->expose_event(widget, event);

    return FALSE;
}

static gboolean
gwy_shader_button_press(GtkWidget *widget,
                        GdkEventButton *event)
{
    GwyShader *shader;
    double x, y;

    /* React to left button only */
    if (event->button != 1)
        return FALSE;

    shader = GWY_SHADER(widget);

    if (!GTK_WIDGET_HAS_FOCUS(widget))
        gtk_widget_grab_focus(widget);

    x = event->x - 0.5*widget->allocation.width;
    y = event->y - 0.5*widget->allocation.height;

    if (!shader->button && hypot(x, y) <= shader->radius) {
        gtk_grab_add(widget);
        shader->button = event->button;
        gwy_shader_update_mouse(shader, event->x, event->y);
    }

    return FALSE;
}

static gboolean
gwy_shader_button_release(GtkWidget *widget,
                          GdkEventButton *event)
{
    GwyShader *shader;

    /* React to left button only */
    if (event->button != 1)
        return FALSE;

    shader = GWY_SHADER(widget);

    gtk_grab_remove(widget);
    shader->button = 0;

    if (shader->update_policy == GTK_UPDATE_DELAYED
        && shader->timer_id) {
        g_source_remove(shader->timer_id);
        shader->timer_id = 0;
    }

    if (shader->update_policy != GTK_UPDATE_CONTINUOUS)
        g_signal_emit(shader, shader_signals[ANGLE_CHANGED], 0);

    return FALSE;
}

static gboolean
gwy_shader_motion_notify(GtkWidget *widget,
                         GdkEventMotion *event)
{
    GwyShader *shader;
    GdkModifierType mods;
    gint x, y;

    gwy_debug("motion event: (%f, %f)", event->x, event->y);

    shader = GWY_SHADER(widget);

    if (!shader->button)
        return FALSE;

    x = event->x;
    y = event->y;

    if (event->is_hint
        || (event->window != shader->event_window)) {
        gdk_window_get_pointer(shader->event_window, &x, &y, &mods);
        if (mods & GDK_BUTTON1_MASK)
            gwy_shader_update_mouse(shader, x, y);
    }

    return FALSE;
}

static gboolean
gwy_shader_timer(GwyShader *shader)
{
    if (shader->update_policy == GTK_UPDATE_DELAYED)
        g_signal_emit(shader, shader_signals[ANGLE_CHANGED], 0);

    shader->timer_id = 0;
    return FALSE;
}

static void
gwy_shader_update_mouse(GwyShader *shader, gint x, gint y)
{
    gint xc, yc;
    gdouble r;

    gwy_debug("mouse update: (%d, %d)", x, y);

    xc = GTK_WIDGET(shader)->allocation.width / 2;
    yc = GTK_WIDGET(shader)->allocation.height / 2;

    shader->phi = atan2(yc - y, x - xc);
    if (shader->phi < 0.0)
        shader->phi += 2.0*G_PI;
    r = hypot((double)y - yc, (double)x - xc)/shader->radius;
    if (r >= 1.0)
        shader->theta = G_PI/2.0;
    else
        shader->theta = asin(r);

    if (shader->phi == shader->old_phi && shader->theta == shader->old_theta)
        return;

    gwy_shader_update(shader);

    switch (shader->update_policy) {
        case GTK_UPDATE_CONTINUOUS:
        g_signal_emit(shader, shader_signals[ANGLE_CHANGED], 0);
        break;

        case GTK_UPDATE_DELAYED:
        if (shader->timer_id)
            g_source_remove(shader->timer_id);
        shader->timer_id = g_timeout_add(GWY_SHADER_DELAY_LENGTH,
                                         (GSourceFunc)gwy_shader_timer,
                                         shader);
        break;

        case GTK_UPDATE_DISCONTINUOUS:
        break;

        default:
        g_assert_not_reached();
        break;
    }
}

static gboolean
gwy_shader_key_press(GtkWidget *widget,
                     GdkEventKey *event)
{
    GwyShader *shader;

    g_return_val_if_fail(event, FALSE);
    if (event->type != GDK_KEY_PRESS)
        return FALSE;

    shader = GWY_SHADER(widget);
    switch (event->keyval) {
        case GDK_Up:
        case GDK_KP_Up:
        gwy_shader_set_theta(shader, shader->theta - G_PI/48);
        break;

        case GDK_Down:
        case GDK_KP_Down:
        gwy_shader_set_theta(shader, shader->theta + G_PI/48);
        break;

        case GDK_Left:
        case GDK_KP_Left:
        gwy_shader_set_phi(shader, shader->phi + G_PI/48);
        break;

        case GDK_Right:
        case GDK_KP_Right:
        gwy_shader_set_phi(shader, shader->phi - G_PI/48);
        break;

        default:
        return FALSE;
        break;
    }

    return TRUE;
}

static gboolean
gwy_shader_mnemonic_activate(GtkWidget *widget,
                             G_GNUC_UNUSED gboolean group_cycling)
{
    gtk_widget_grab_focus(widget);

    return TRUE;
}

static void
gwy_shader_state_changed(GtkWidget *widget,
                         GtkStateType state)
{
    if (state == GTK_STATE_INSENSITIVE
        || GTK_WIDGET_STATE(widget) == GTK_STATE_INSENSITIVE) {
        GWY_SHADER(widget)->old_theta = -1;
        gtk_widget_queue_draw(widget);
    }

    if (GTK_WIDGET_CLASS(gwy_shader_parent_class)->state_changed)
        GTK_WIDGET_CLASS(gwy_shader_parent_class)->state_changed(widget, state);
}

static void
gwy_shader_update(GwyShader *shader)
{
    GtkWidget *widget;

    widget = GTK_WIDGET(shader);
    if (widget->window)
        gdk_window_invalidate_rect(widget->window, &widget->allocation, TRUE);
}

/************************** Documentation ****************************/

/**
 * SECTION:gwyshader
 * @title: GwyShader
 * @short_description: Spherical angle selector
 *
 * #GwyShader is a spherical angle selector that allows user to change angle
 * by simply moving the north pole of a sphere around with mouse.  It can
 * display the sphere colored with various #GwyGradient's.
 **/

/* vim: set cin et ts=4 sw=4 cino=>1s,e0,n0,f0,{0,}0,^0,\:1s,=0,g1s,h0,t0,+1s,c3,(0,u0 : */