1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367
|
/*
* gxr
* Copyright 2018 Collabora Ltd.
* Author: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
* Author: Christoph Haag <christoph.haag@collabora.com>
* SPDX-License-Identifier: MIT
*/
#include "scene-object.h"
#include <gulkan.h>
#include "scene-renderer.h"
#include "graphene-ext.h"
typedef struct _SceneObjectPrivate
{
GObject parent;
GulkanClient *gulkan;
GulkanUniformBuffer *uniform_buffers[2];
GulkanDescriptorPool *descriptor_pool;
VkDescriptorSet descriptor_sets[2];
graphene_matrix_t model_matrix;
graphene_point3d_t position;
float scale;
graphene_quaternion_t orientation;
gboolean visible;
gboolean initialized;
} SceneObjectPrivate;
G_DEFINE_TYPE_WITH_PRIVATE (SceneObject, scene_object, G_TYPE_OBJECT)
static void
scene_object_finalize (GObject *gobject);
static void
scene_object_class_init (SceneObjectClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->finalize = scene_object_finalize;
}
static void
scene_object_init (SceneObject *self)
{
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
priv->descriptor_pool = NULL;
graphene_matrix_init_identity (&priv->model_matrix);
priv->scale = 1.0f;
priv->visible = TRUE;
priv->initialized = FALSE;
priv->gulkan = NULL;
}
static void
scene_object_finalize (GObject *gobject)
{
SceneObject *self = SCENE_OBJECT (gobject);
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
if (!priv->initialized)
return;
g_object_unref (priv->descriptor_pool);
for (uint32_t eye = 0; eye < 2; eye++)
g_object_unref (priv->uniform_buffers[eye]);
g_clear_object (&priv->gulkan);
G_OBJECT_CLASS (scene_object_parent_class)->finalize (gobject);
}
static void
_update_model_matrix (SceneObject *self)
{
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
graphene_matrix_init_scale (&priv->model_matrix,
priv->scale, priv->scale, priv->scale);
graphene_matrix_rotate_quaternion (&priv->model_matrix, &priv->orientation);
graphene_matrix_translate (&priv->model_matrix, &priv->position);
}
void
scene_object_bind (SceneObject *self,
GxrEye eye,
VkCommandBuffer cmd_buffer,
VkPipelineLayout pipeline_layout)
{
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
vkCmdBindDescriptorSets (
cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1,
&priv->descriptor_sets[eye], 0, NULL);
}
void
scene_object_set_scale (SceneObject *self, float scale)
{
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
priv->scale = scale;
_update_model_matrix (self);
}
void
scene_object_set_position (SceneObject *self,
graphene_point3d_t *position)
{
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
graphene_point3d_init_from_point (&priv->position, position);
_update_model_matrix (self);
}
void
scene_object_get_position (SceneObject *self,
graphene_point3d_t *position)
{
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
graphene_point3d_init_from_point (position, &priv->position);
}
void
scene_object_set_rotation_euler (SceneObject *self,
graphene_euler_t *euler)
{
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
graphene_quaternion_init_from_euler (&priv->orientation, euler);
_update_model_matrix (self);
}
gboolean
scene_object_initialize (SceneObject *self,
GulkanClient *gulkan,
VkDescriptorSetLayout *layout,
VkDeviceSize uniform_buffer_size)
{
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
priv->gulkan = g_object_ref (gulkan);
GulkanDevice *device = gulkan_client_get_device (gulkan);
VkDevice vk_device = gulkan_device_get_handle (device);
/* Create uniform buffer to hold a matrix per eye */
for (uint32_t eye = 0; eye < 2; eye++)
{
priv->uniform_buffers[eye] =
gulkan_uniform_buffer_new (device, uniform_buffer_size);
if (!priv->uniform_buffers[eye])
return FALSE;
}
uint32_t set_count = 2;
VkDescriptorPoolSize pool_sizes[] = {
{
.descriptorCount = set_count,
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
},
{
.descriptorCount = set_count,
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
},
{
.descriptorCount = set_count,
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
},
{
.descriptorCount = set_count,
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
}
};
priv->descriptor_pool =
gulkan_descriptor_pool_new_from_layout (vk_device, *layout, pool_sizes,
G_N_ELEMENTS (pool_sizes),
set_count);
if (!priv->descriptor_pool)
return FALSE;
for (uint32_t eye = 0; eye < set_count; eye++)
if (!gulkan_descriptor_pool_allocate_sets (priv->descriptor_pool,
1, &priv->descriptor_sets[eye]))
return FALSE;
priv->initialized = TRUE;
return TRUE;
}
void
scene_object_update_descriptors_texture (SceneObject *self,
VkSampler sampler,
VkImageView image_view)
{
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
VkDevice device = gulkan_client_get_device_handle (priv->gulkan);
for (uint32_t eye = 0; eye < 2; eye++)
{
VkWriteDescriptorSet *write_descriptor_sets = (VkWriteDescriptorSet []) {
{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = priv->descriptor_sets[eye],
.dstBinding = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.pBufferInfo = &(VkDescriptorBufferInfo) {
.buffer = gulkan_uniform_buffer_get_handle (
priv->uniform_buffers[eye]),
.offset = 0,
.range = VK_WHOLE_SIZE
},
.pTexelBufferView = NULL
},
{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = priv->descriptor_sets[eye],
.dstBinding = 1,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.pImageInfo = &(VkDescriptorImageInfo) {
.sampler = sampler,
.imageView = image_view,
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
},
.pBufferInfo = NULL,
.pTexelBufferView = NULL
}
};
vkUpdateDescriptorSets (device, 2, write_descriptor_sets, 0, NULL);
}
}
void
scene_object_update_descriptors (SceneObject *self)
{
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
VkDevice device = gulkan_client_get_device_handle (priv->gulkan);
for (uint32_t eye = 0; eye < 2; eye++)
{
VkWriteDescriptorSet *write_descriptor_sets = (VkWriteDescriptorSet []) {
{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = priv->descriptor_sets[eye],
.dstBinding = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.pBufferInfo = &(VkDescriptorBufferInfo) {
.buffer = gulkan_uniform_buffer_get_handle (
priv->uniform_buffers[eye]),
.offset = 0,
.range = VK_WHOLE_SIZE
},
.pTexelBufferView = NULL
}
};
vkUpdateDescriptorSets (device, 1, write_descriptor_sets, 0, NULL);
}
}
void
scene_object_set_transformation (SceneObject *self,
graphene_matrix_t *mat)
{
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
graphene_ext_matrix_get_rotation_quaternion (mat, &priv->orientation);
graphene_ext_matrix_get_translation_point3d (mat, &priv->position);
// graphene_vec3_t scale;
// graphene_matrix_get_scale (mat, &scale);
_update_model_matrix (self);
}
/*
* Set transformation without matrix decomposition and ability to rebuild
* This will include scale as well.
*/
void
scene_object_set_transformation_direct (SceneObject *self,
graphene_matrix_t *mat)
{
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
graphene_matrix_init_from_matrix (&priv->model_matrix, mat);
}
void
scene_object_get_transformation (SceneObject *self,
graphene_matrix_t *transformation)
{
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
graphene_matrix_init_from_matrix (transformation, &priv->model_matrix);
}
graphene_matrix_t
scene_object_get_transformation_no_scale (SceneObject *self)
{
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
graphene_matrix_t mat;
graphene_matrix_init_identity (&mat);
graphene_matrix_rotate_quaternion (&mat, &priv->orientation);
graphene_matrix_translate (&mat, &priv->position);
return mat;
}
gboolean
scene_object_is_visible (SceneObject *self)
{
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
return priv->visible;
}
void
scene_object_show (SceneObject *self)
{
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
priv->visible = TRUE;
}
void
scene_object_hide (SceneObject *self)
{
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
priv->visible = FALSE;
}
GulkanUniformBuffer *
scene_object_get_ubo (SceneObject *self, uint32_t eye)
{
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
return priv->uniform_buffers[eye];
}
VkBuffer
scene_object_get_transformation_buffer (SceneObject *self, uint32_t eye)
{
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
return gulkan_uniform_buffer_get_handle (priv->uniform_buffers[eye]);
}
VkDescriptorSet
scene_object_get_descriptor_set (SceneObject *self, uint32_t eye)
{
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
return priv->descriptor_sets[eye];
}
void
scene_object_update_ubo (SceneObject *self,
GxrEye eye,
gpointer uniform_buffer)
{
SceneObjectPrivate *priv = scene_object_get_instance_private (self);
gulkan_uniform_buffer_update (priv->uniform_buffers[eye], uniform_buffer);
}
|