1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229
|
/*
* gxr
* Copyright 2018 Collabora Ltd.
* Author: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
* Author: Christoph Haag <christoph.haag@collabora.com>
* SPDX-License-Identifier: MIT
*/
#include "scene-pointer.h"
#include <gulkan.h>
#include "graphene-ext.h"
#include "gxr-pointer.h"
typedef struct __attribute__((__packed__)) {
float mvp[16];
} ScenePointerUniformBuffer;
static void
scene_pointer_interface_init (GxrPointerInterface *iface);
struct _ScenePointer
{
SceneObject parent;
GulkanVertexBuffer *vertex_buffer;
GxrPointerData data;
};
G_DEFINE_TYPE_WITH_CODE (ScenePointer, scene_pointer, SCENE_TYPE_OBJECT,
G_IMPLEMENT_INTERFACE (GXR_TYPE_POINTER,
scene_pointer_interface_init))
static void
scene_pointer_finalize (GObject *gobject);
static void
scene_pointer_class_init (ScenePointerClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->finalize = scene_pointer_finalize;
}
static void
scene_pointer_init (ScenePointer *self)
{
self->vertex_buffer = gulkan_vertex_buffer_new ();
gxr_pointer_init (GXR_POINTER (self));
}
static gboolean
_initialize (ScenePointer *self,
GulkanClient *gulkan,
VkDescriptorSetLayout *layout)
{
gulkan_vertex_buffer_reset (self->vertex_buffer);
graphene_vec4_t start;
graphene_vec4_init (&start, 0, 0, self->data.start_offset, 1);
graphene_matrix_t identity;
graphene_matrix_init_identity (&identity);
gulkan_geometry_append_ray (self->vertex_buffer,
&start, self->data.length, &identity);
GulkanDevice *device = gulkan_client_get_device (gulkan);
if (!gulkan_vertex_buffer_alloc_empty (self->vertex_buffer, device,
GXR_DEVICE_INDEX_MAX))
return FALSE;
gulkan_vertex_buffer_map_array (self->vertex_buffer);
SceneObject *obj = SCENE_OBJECT (self);
VkDeviceSize ubo_size = sizeof (ScenePointerUniformBuffer);
if (!scene_object_initialize (obj, gulkan, layout, ubo_size))
return FALSE;
scene_object_update_descriptors (obj);
return TRUE;
}
ScenePointer *
scene_pointer_new (GulkanClient *gulkan,
VkDescriptorSetLayout *layout)
{
ScenePointer *self =
(ScenePointer*) g_object_new (SCENE_TYPE_POINTER, 0);
_initialize (self, gulkan, layout);
return self;
}
static void
scene_pointer_finalize (GObject *gobject)
{
ScenePointer *self = SCENE_POINTER (gobject);
g_clear_object (&self->vertex_buffer);
G_OBJECT_CLASS (scene_pointer_parent_class)->finalize (gobject);
}
static void
_update_ubo (ScenePointer *self,
GxrEye eye,
graphene_matrix_t *vp)
{
ScenePointerUniformBuffer ub;
graphene_matrix_t m_matrix;
scene_object_get_transformation (SCENE_OBJECT (self), &m_matrix);
graphene_matrix_t mvp_matrix;
graphene_matrix_multiply (&m_matrix, vp, &mvp_matrix);
float mvp[16];
graphene_matrix_to_float (&mvp_matrix, mvp);
for (int i = 0; i < 16; i++)
ub.mvp[i] = mvp[i];
scene_object_update_ubo (SCENE_OBJECT (self), eye, &ub);
}
void
scene_pointer_render (ScenePointer *self,
GxrEye eye,
VkPipeline pipeline,
VkPipelineLayout pipeline_layout,
VkCommandBuffer cmd_buffer,
graphene_matrix_t *vp)
{
if (!gulkan_vertex_buffer_is_initialized (self->vertex_buffer))
return;
SceneObject *obj = SCENE_OBJECT (self);
if (!scene_object_is_visible (obj))
return;
_update_ubo (self, eye, vp);
vkCmdBindPipeline (cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
scene_object_bind (obj, eye, cmd_buffer, pipeline_layout);
gulkan_vertex_buffer_draw (self->vertex_buffer, cmd_buffer);
}
static void
_move (GxrPointer *pointer,
graphene_matrix_t *transform)
{
ScenePointer *self = SCENE_POINTER (pointer);
SceneObject *obj = SCENE_OBJECT (self);
scene_object_set_transformation_direct (obj, transform);
}
static void
_set_length (GxrPointer *pointer,
float length)
{
ScenePointer *self = SCENE_POINTER (pointer);
gulkan_vertex_buffer_reset (self->vertex_buffer);
graphene_matrix_t identity;
graphene_matrix_init_identity (&identity);
graphene_vec4_t start;
graphene_vec4_init (&start, 0, 0, self->data.start_offset, 1);
gulkan_geometry_append_ray (self->vertex_buffer, &start, length, &identity);
gulkan_vertex_buffer_map_array (self->vertex_buffer);
}
static GxrPointerData*
_get_data (GxrPointer *pointer)
{
ScenePointer *self = SCENE_POINTER (pointer);
return &self->data;
}
static void
_set_transformation (GxrPointer *pointer,
graphene_matrix_t *matrix)
{
ScenePointer *self = SCENE_POINTER (pointer);
scene_object_set_transformation (SCENE_OBJECT (self), matrix);
}
static void
_get_transformation (GxrPointer *pointer,
graphene_matrix_t *matrix)
{
ScenePointer *self = SCENE_POINTER (pointer);
graphene_matrix_t transformation;
scene_object_get_transformation (SCENE_OBJECT (self), &transformation);
graphene_matrix_init_from_matrix (matrix, &transformation);
}
static void
_show (GxrPointer *pointer)
{
ScenePointer *self = SCENE_POINTER (pointer);
scene_object_show (SCENE_OBJECT (self));
}
static void
_hide (GxrPointer *pointer)
{
ScenePointer *self = SCENE_POINTER (pointer);
scene_object_hide (SCENE_OBJECT (self));
}
static void
scene_pointer_interface_init (GxrPointerInterface *iface)
{
iface->move = _move;
iface->set_length = _set_length;
iface->get_data = _get_data;
iface->set_transformation = _set_transformation;
iface->get_transformation = _get_transformation;
iface->show = _show;
iface->hide = _hide;
}
|