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/*
* gulkan
* Copyright 2020 Collabora Ltd.
* Author: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
* SPDX-License-Identifier: MIT
*/
#version 460 core
layout (std140, set = 0, binding = 0) uniform block
{
uniform mat4 mv_matrix;
uniform mat4 mvp_matrix;
uniform mat3 normal_matrix;
};
layout (location = 0) in vec4 in_position;
layout (location = 1) in vec4 in_color;
layout (location = 2) in vec3 in_normal;
layout (location = 0) out vec3 positon_view;
layout (location = 1) out vec3 normal_view;
layout (location = 2) out vec4 diffuse_color;
void
main ()
{
normal_view = normal_matrix * in_normal;
vec4 positon_view_vec4 = mv_matrix * in_position;
positon_view = positon_view_vec4.xyz / positon_view_vec4.w;
diffuse_color = in_color;
gl_Position = mvp_matrix * in_position;
}
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