File: pointer.frag

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/*
 * gulkan
 * Copyright 2018 Collabora Ltd.
 * Author: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
 * SPDX-License-Identifier: MIT
 */

#version 460
#extension GL_ARB_separate_shader_objects : enable

layout (location = 0) in vec4 color;

layout (location = 0) out vec4 out_color;

void main ()
{
  out_color = color;
}