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#include "Halide.h"
#include <stdio.h>
using namespace Halide;
// The check has to go in the Halide namespace, because get_source_location looks for the first thing outside of it
namespace Halide {
bool paths_equal(const std::string &path1, const std::string &path2) {
bool one_is_first = path1.size() >= path2.size();
const std::string &first(one_is_first ? path1 : path2);
const std::string &second(one_is_first ? path2 : path1);
if (first.empty() || first.size() == second.size()) {
return first == second;
}
size_t length_delta = first.size() - second.size();
char sep = first[length_delta - 1];
return (sep == '/' || sep == '\\') &&
first.substr(length_delta) == second;
}
void check(const void *var, const std::string &type,
const std::string &correct_name,
const std::string &correct_file, int line) {
std::string correct_loc = correct_file + ":" + std::to_string(line);
std::string loc = Halide::Internal::Introspection::get_source_location();
std::string name = Halide::Internal::Introspection::get_variable_name(var, type);
if (!paths_equal(correct_name, name)) {
printf("Mispredicted name: %s vs %s\n",
name.c_str(), correct_name.c_str());
exit(-1);
}
if (!paths_equal(loc, correct_loc)) {
printf("Mispredicted source location: %s vs %s\n",
loc.c_str(), correct_loc.c_str());
exit(-1);
}
}
} // namespace Halide
using Halide::check;
int global_int = 7;
struct SomeStruct {
int global_struct_a;
int global_struct_b;
static float static_float;
static double static_member_double_array[17];
static struct SubStruct {
int a;
} substruct;
} global_struct;
float SomeStruct::static_float = 3.0f;
double SomeStruct::static_member_double_array[17] = {0};
SomeStruct::SubStruct SomeStruct::substruct = {0};
float global_array[7];
namespace Foo {
int global_int_in_foo = 8;
namespace {
struct Bar {
typedef int bint;
bint bar_int;
Bar(int x)
: bar_int(x) {
}
~Bar() {
}
void check_bar() {
check(this, "Foo::_::Bar", "b", __FILE__, __LINE__);
check(&bar_int, "Foo::_::Bar::bint", "b.bar_int", __FILE__, __LINE__);
}
int get() {
return bar_int * 2;
}
};
int g(int x) {
Bar b(x * 7);
b.check_bar();
return b.get();
}
} // namespace
int f(int x) {
static float static_float_in_f = 0.3f;
int y = g(x) + g(x - 1);
check(&y, "int", "y", __FILE__, __LINE__);
check(&static_float_in_f, "float", "static_float_in_f", __FILE__, __LINE__);
return y - 1;
}
} // namespace Foo
typedef float fancy_float;
struct HeapObject {
float f;
fancy_float f2;
int i;
struct {
char c;
double d;
int i_array[20];
} inner;
HeapObject *ptr;
struct inner2 {
int a[5];
};
inner2 inner2_array[10];
};
int main(int argc, char **argv) {
bool result = HalideIntrospectionCanary::test(&HalideIntrospectionCanary::test_a);
if (result) {
printf("Halide C++ introspection claims to be working with this build config\n");
} else {
printf("[SKIP] Halide C++ introspection doesn't claim to work with this build config.\n");
return 0;
}
printf("Continuing with further tests...\n");
Foo::f(17);
// Make sure it works all the way up to main
int secret_int = 5;
check(&secret_int, "int", "secret_int", __FILE__, __LINE__);
// Make sure it rejects heap variables
int *on_the_heap = new int;
check(on_the_heap, "int", "", __FILE__, __LINE__);
delete on_the_heap;
// .. unless they're members of explicitly registered objects
HeapObject *obj = new HeapObject;
static HeapObject *dummy_heap_object_ptr = nullptr;
check(&dummy_heap_object_ptr, "HeapObject \\*", "dummy_heap_object_ptr", __FILE__, __LINE__);
Halide::Internal::Introspection::register_heap_object(obj, sizeof(HeapObject), &dummy_heap_object_ptr);
check(&(obj->f), "float", "f", __FILE__, __LINE__);
check(&(obj->f2), "fancy_float", "f2", __FILE__, __LINE__);
check(&(obj->f2), "float", "f2", __FILE__, __LINE__);
check(&(obj->i), "int", "i", __FILE__, __LINE__);
check(&(obj->inner.c), "char", "inner.c", __FILE__, __LINE__);
check(&(obj->inner.d), "double", "inner.d", __FILE__, __LINE__);
check(&(obj->ptr), "HeapObject \\*", "ptr", __FILE__, __LINE__);
// TODO:
check(&(obj->inner.i_array[10]), "int", "inner.i_array[10]", __FILE__, __LINE__);
check(&(obj->inner2_array[4].a[2]), "int", "inner2_array[4].a[2]", __FILE__, __LINE__);
check(&(obj->inner.i_array), "int .20.", "inner.i_array", __FILE__, __LINE__);
Halide::Internal::Introspection::deregister_heap_object(obj, sizeof(HeapObject));
delete obj;
// Make sure it works for arrays.
float an_array[17];
check(&an_array[5], "float", "an_array[5]", __FILE__, __LINE__);
// Check what happens with lexical blocks which may reuse stack positions
{
int block_a = 3;
(void)block_a;
check(&block_a, "int", "block_a", __FILE__, __LINE__);
}
{
int block_b = 3;
(void)block_b;
check(&block_b, "int", "block_b", __FILE__, __LINE__);
}
{
int block_c = 3;
(void)block_c;
check(&block_c, "int", "block_c", __FILE__, __LINE__);
}
// Check we can name globals
check(&global_int, "int", "global_int", __FILE__, __LINE__);
check(&Foo::global_int_in_foo, "int", "Foo::global_int_in_foo", __FILE__, __LINE__);
// Check we can name members of globals
check(&global_struct, "SomeStruct", "global_struct", __FILE__, __LINE__);
check(&global_struct.global_struct_a, "int", "global_struct.global_struct_a", __FILE__, __LINE__);
check(&global_struct.global_struct_b, "int", "global_struct.global_struct_b", __FILE__, __LINE__);
check(&global_array[4], "float", "global_array[4]", __FILE__, __LINE__);
check(&SomeStruct::static_float, "float", "SomeStruct::static_float", __FILE__, __LINE__);
check(&SomeStruct::static_member_double_array[5], "double", "SomeStruct::static_member_double_array[5]", __FILE__, __LINE__);
check(&SomeStruct::substruct.a, "int", "SomeStruct::substruct.a", __FILE__, __LINE__);
// Check that we can query front-end objects for their source locations
{
std::string loc;
Func f;
Var x;
f(x) = x;
loc = std::string(__FILE__) + ":" + std::to_string(__LINE__ - 1);
assert(paths_equal(f.source_location(), loc));
f(x) += 1;
loc = std::string(__FILE__) + ":" + std::to_string(__LINE__ - 1);
assert(paths_equal(f.update().source_location(), loc));
}
printf("Success!\n");
return 0;
}
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