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#include "Halide.h"
namespace {
#ifdef HALIDE_ALLOW_GENERATOR_BUILD_METHOD
// This Generator exists solely to test old-style generators (using the
// build() method, rather than generate()/schedule()).
// Do not convert it to new-style until/unless we decide to entirely remove support
// for those Generators.
class BuildMethod : public Halide::Generator<BuildMethod> {
public:
GeneratorParam<float> compiletime_factor{"compiletime_factor", 1, 0, 100};
Input<Buffer<float, 3>> input{"input"};
Input<float> runtime_factor{"runtime_factor", 1.0};
Func build() {
Var x, y, c;
Func g;
g(x, y, c) = cast<int32_t>(input(x, y, c) * compiletime_factor * runtime_factor);
return g;
}
};
#else
// Provide a placeholder here that uses generate(), just to allow this test to
// succeed even if build() is disabled.
class BuildMethod : public Halide::Generator<BuildMethod> {
public:
GeneratorParam<float> compiletime_factor{"compiletime_factor", 1, 0, 100};
Input<Buffer<float, 3>> input{"input"};
Input<float> runtime_factor{"runtime_factor", 1.0};
Output<Buffer<int32_t, 3>> output{"output"};
void generate() {
Var x, y, c;
output(x, y, c) = cast<int32_t>(input(x, y, c) * compiletime_factor * runtime_factor);
}
};
#endif
} // namespace
HALIDE_REGISTER_GENERATOR(BuildMethod, buildmethod)
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