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#include "Halide.h"
namespace {
using namespace Halide;
class Add : public Halide::Generator<Add> {
public:
Input<Buffer<uint8_t, 2>> input{"input"};
Input<uint8_t> offset{"offset"};
Output<Buffer<uint8_t, 2>> output{"output"};
void generate() {
// Algorithm
output(x, y) = input(x, y) + offset; // Don't care overflow/saturation
}
void schedule() {
input.set_estimates({{0, 256}, {0, 426}});
output.set_estimates({{0, 256}, {0, 426}});
if (!using_autoscheduler()) {
// NOTE: In baremetal, .parallel() doesn't make sense as thread support is unavailable.
const int vector_width = get_target().natural_vector_size(output.types()[0]);
output
.compute_root()
.vectorize(x, vector_width);
}
}
Var x{"x"}, y{"y"};
};
} // namespace
HALIDE_REGISTER_GENERATOR(Add, add)
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