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#include "Halide.h"
#include "linear_to_srgb.stub.h"
#include "simple_blur.stub.h"
#include "srgb_to_linear.stub.h"
namespace {
struct LinearBlur : public Halide::Generator<LinearBlur> {
Input<Buffer<float, 3>> input{"input"};
Output<Buffer<float, 3>> output{"output"};
void generate() {
Var x("x"), y("y"), c("c");
Func linear = srgb_to_linear::generate(this, {input});
Func blurred = simple_blur::generate(this, {linear, input.width(), input.height()});
Func srgb = linear_to_srgb::generate(this, {blurred});
output(x, y, c) = srgb(x, y, c);
if (using_autoscheduler()) {
input.set_estimates({{0, 1536}, {0, 2560}, {0, 4}});
output.set_estimates({{0, 1536}, {0, 2560}, {0, 4}});
} else {
assert(false && "non-auto_schedule not supported.");
abort();
}
}
};
} // namespace
HALIDE_REGISTER_GENERATOR(LinearBlur, linear_blur)
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