1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
|
#include "Halide.h"
using namespace Halide;
using namespace Halide::Internal;
class CheckThreadExtent : public IRVisitor {
using IRVisitor::visit;
void visit(const For *op) override {
if (op->for_type == ForType::GPUThread) {
// Assert the min and extent to be 0 and 16 for this particular test case
auto min = as_const_int(op->min);
auto extent = as_const_int(op->extent);
assert(min && (*min == 0));
assert(extent && (*extent == 16));
}
IRVisitor::visit(op);
}
};
int main(int argc, char **argv) {
// Canonical GPU for loop names are uniqued to make sure they don't collide
// with user-provided names. We'll test that works by trying for a collision:
unique_name("thread_id_x");
unique_name("block_id_x");
Target target = get_jit_target_from_environment();
if (!target.has_gpu_feature()) {
printf("[SKIP] No GPU target enabled.\n");
return 0;
}
Var x("x"), y("y"), bx("bx"), by("by"), tx("tx"), ty("ty");
Param<int> width("width"), height("height");
ImageParam input(Int(32), 2, "input");
Func tuple("tuple");
tuple(x, y) = Tuple(input(x, y), input(x, y));
Func consumer("consumer");
consumer(x, y) = input(x, y) + tuple(x, y)[0];
input.dim(0).set_bounds(0, width).dim(1).set_bounds(0, height).set_stride(width);
// Schedule
consumer.compute_root()
.bound(x, 0, width)
.bound(y, 0, height)
.tile(x, y, bx, by, tx, ty, 64, 16, TailStrategy::ShiftInwards)
.vectorize(tx, 4, TailStrategy::ShiftInwards)
.gpu_blocks(bx, by)
.gpu_threads(tx, ty);
tuple.compute_at(consumer, bx)
.vectorize(x, 4, TailStrategy::RoundUp)
.gpu_threads(x, y);
// Lower it and inspect the IR to verify the min/extent of GPU thread loops
Module m = consumer.compile_to_module({consumer.infer_arguments()}, "fuse_gpu_threads", target);
CheckThreadExtent c;
m.functions().front().body.accept(&c);
printf("Success!\n");
return 0;
}
|