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#include "Halide.h"
#include "halide_benchmark.h"
#include "halide_thread_pool.h"
using namespace Halide;
int fib(int N, int a, int b) {
while (N > 2) {
a += b;
std::swap(a, b);
N--;
}
return b;
}
int main(int argc, char **argv) {
Target target = get_jit_target_from_environment();
if (!target.has_gpu_feature()) {
printf("[SKIP] No GPU target enabled.\n");
return 0;
}
if (target.has_feature(Target::D3D12Compute)) {
// https://github.com/halide/Halide/issues/5000
printf("[SKIP] Allocation cache not yet implemented for D3D12Compute.\n");
return 0;
}
if (target.has_feature(Target::Vulkan) && ((target.os == Target::IOS) || target.os == Target::OSX)) {
printf("[SKIP] Skipping test for Vulkan on iOS/OSX (MoltenVK only allows 30 buffers to be allocated)!\n");
return 0;
}
if (target.has_feature(Target::Vulkan) && (target.os == Target::Windows)) {
printf("[SKIP] Skipping test for Vulkan on Windows ... fails unless run on its own!\n");
return 0;
}
if (target.has_feature(Target::WebGPU)) {
printf("[SKIP] Allocation cache not yet implemented for WebGPU.\n");
return 0;
}
const int N = 30;
Var x, y, xi, yi;
// Fixed size, overlapping lifetimes, looped 300 times. Should have 3 allocations live and OOM if there's a leak.
Func f1[N];
f1[0](x, y) = 1.0f;
f1[0].compute_root().gpu_tile(x, y, xi, yi, 8, 8);
f1[1](x, y) = 2.0f;
f1[1].compute_root().gpu_tile(x, y, xi, yi, 8, 8);
for (int i = 2; i < N; i++) {
f1[i](x, y) = f1[i - 1](x, y) + f1[i - 2](x, y);
f1[i].compute_root().gpu_tile(x, y, xi, yi, 8, 8);
}
// Decreasing size, overlapping lifetimes, looped 300 times. Should OOM on leak.
Func f2[N];
f2[0](x, y) = 3.0f;
f2[0].compute_root().gpu_tile(x, y, xi, yi, 8, 8);
f2[1](x, y) = 4.0f;
f2[1].compute_root().gpu_tile(x, y, xi, yi, 8, 8);
for (int i = 2; i < N; i++) {
f2[i](x, y) = f2[i - 1](x + 1, y) + f2[i - 2](x, y);
f2[i].compute_root().gpu_tile(x, y, xi, yi, 8, 8);
}
Func f3[N];
f3[0](x, y) = 5.0f;
f3[0].compute_root().gpu_tile(x, y, xi, yi, 8, 8);
f3[1](x, y) = 6.0f;
f3[1].compute_root().gpu_tile(x, y, xi, yi, 8, 8);
for (int i = 2; i < N; i++) {
f3[i](x, y) = f3[i - 1](x, clamp(y, 0, i)) + f3[i - 2](x, clamp(y, 0, i));
f3[i].compute_root().gpu_tile(x, y, xi, yi, 8, 8);
}
float correct1 = fib(N, 1, 2), correct2 = fib(N, 3, 4), correct3 = fib(N, 5, 6);
auto test1 = [&](bool use_cache, bool validate = true) {
Halide::Internal::JITSharedRuntime::reuse_device_allocations(use_cache);
for (int i = 0; i < 300; i++) {
Buffer<float> result = f1[N - 1].realize({128, 128});
if (validate) {
result.copy_to_host();
result.for_each_value([=](float f) {
if (f != correct1) {
printf("result is %f instead of %f\n", f, correct1);
abort();
}
});
} else {
result.device_sync();
}
}
// We don't want the cache to persist across these tests
Halide::Internal::JITSharedRuntime::reuse_device_allocations(false);
};
auto test2 = [&](bool use_cache, bool validate = true) {
Halide::Internal::JITSharedRuntime::reuse_device_allocations(use_cache);
for (int i = 0; i < 300; i++) {
Buffer<float> result = f2[N - 1].realize({128, 128});
if (validate) {
result.copy_to_host();
result.for_each_value([=](float f) {
if (f != correct2) {
printf("result is %f instead of %f\n", f, correct2);
abort();
}
});
} else {
result.device_sync();
}
}
// We don't want the cache to persist across these tests
Halide::Internal::JITSharedRuntime::reuse_device_allocations(false);
};
auto test3 = [&](bool use_cache, bool validate = true) {
Halide::Internal::JITSharedRuntime::reuse_device_allocations(use_cache);
// Increasing size, overlapping lifetimes, looped 300 times. Should OOM on leak.
for (int i = 0; i < 300; i++) {
Buffer<float> result = f3[N - 1].realize({128, 128});
if (validate) {
result.copy_to_host();
result.for_each_value([=](float f) {
if (f != correct3) {
printf("result is %f instead of %f\n", f, correct3);
abort();
}
});
} else {
result.device_sync();
}
}
// We don't want the cache to persist across these tests
Halide::Internal::JITSharedRuntime::reuse_device_allocations(false);
};
// We want to launch multiple instances of each test, but compilation of a
// single Func is not thread-safe, so we'd better jit-compile them ahead of
// time.
f1[N - 1].compile_jit();
f2[N - 1].compile_jit();
f3[N - 1].compile_jit();
// Run all at the same time to check for concurrency issues. They'll
// intentionally race on making allocations, and on setting the
// allocation-cache-enabled flag. This shouldn't cause any incorrect output
// or crashes.
Halide::Tools::ThreadPool<void> pool;
std::vector<std::future<void>> futures;
futures.emplace_back(pool.async(test1, true));
futures.emplace_back(pool.async(test1, true));
futures.emplace_back(pool.async(test2, true));
futures.emplace_back(pool.async(test2, true));
futures.emplace_back(pool.async(test3, true));
futures.emplace_back(pool.async(test3, true));
for (auto &f : futures) {
f.get();
}
// Now benchmark with and without, (just informational, as this isn't a performance test)
double t1 = Tools::benchmark([&]() {
test1(true, false);
test2(true, false);
test3(true, false);
});
double t2 = Tools::benchmark([&]() {
test1(false, false);
test2(false, false);
test3(false, false);
});
printf("Runtime with cache: %f\n"
"Without cache: %f\n",
t1, t2);
printf("Success!\n");
return 0;
}
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