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#include "Halide.h"
using namespace Halide;
int main(int argc, char **argv) {
// See https://github.com/halide/Halide/issues/4297
Target target = get_jit_target_from_environment();
if (!target.has_gpu_feature()) {
printf("[SKIP] No GPU target enabled.\n");
return 0;
}
Var x, y, z;
Func f;
f(x, y, z) = 0;
Var yo, yi;
f.split(y, yo, yi, 32, TailStrategy::GuardWithIf)
.reorder(x, z, yi, yo)
.gpu_blocks(yo)
.gpu_blocks(yi)
.gpu_blocks(z);
Buffer<int> imf = f.realize({10, 10, 10}, target);
printf("Success!\n");
return 0;
}
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