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#include "Halide.h"
#include <stdio.h>
using namespace Halide;
int main(int argc, char **argv) {
Target target = get_jit_target_from_environment();
if (!target.has_gpu_feature()) {
printf("[SKIP] No GPU target enabled.\n");
return 0;
}
Func f("f"), g("g"), h("h"), out("out");
Var x("x"), y("y"), z("z");
f(x, y, z) = x + y + z;
f(x, y, z) += 1;
g(x, y, z) = f(x, y, z);
g(x, y, z) += 1;
h(x, y, z) = g(x, y, z);
h(x, y, z) += 1;
out(x, y, z) = h(x, y, z);
out(x, y, z) += 1;
Var xi("xi"), yi("yi"), zi("zi");
out.gpu_tile(x, y, z, xi, yi, zi, 4, 4, 4);
out.update().gpu_tile(x, y, xi, yi, 4, 4);
h.compute_at(out, x).gpu_threads(x, y);
h.update().gpu_threads(x);
// TODO: NormalizeDimensionality in FuseGPUThreadLoops.cpp doesn't work in the following case.
// g.compute_at(h, y).gpu_threads(x);
// g.update();
g.compute_at(h, x);
g.update();
f.compute_at(g, x);
f.update();
Buffer<int> o = out.realize({64, 64, 64});
for (int z = 0; z < 64; z++) {
for (int y = 0; y < 64; y++) {
for (int x = 0; x < 64; x++) {
int correct = x + y + z + 4;
if (o(x, y, z) != correct) {
printf("out(%d, %d, %d) = %d instead of %d\n",
x, y, z, o(x, y, z), correct);
return 1;
}
}
}
}
printf("Success!\n");
return 0;
}
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