File: gpu_vectorize.cpp

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halide 21.0.0-4
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#include "Halide.h"
#include <iostream>
#include <stdio.h>

using namespace Halide;

int main(int argc, char **argv) {

    {
        Var x("x"), y("y"), xi("xi"), yi("yi");
        Func f("f");

        printf("Defining function...\n");

        f(x, y) = x * y + 2.4f;

        Target target = get_jit_target_from_environment();
        if (target.has_gpu_feature()) {
            f.gpu_tile(x, y, xi, yi, 8, 8, TailStrategy::GuardWithIf).vectorize(xi, 4, TailStrategy::GuardWithIf);
        }

        printf("Realizing function...\n");

        Buffer<float> imf = f.realize({32, 32}, target);

        // Check the result was what we expected
        for (int i = 0; i < 32; i++) {
            for (int j = 0; j < 32; j++) {
                float correct = i * j + 2.4f;
                if (fabs(imf(i, j) - correct) > 0.001f) {
                    printf("imf[%d, %d] = %f instead of %f\n", i, j, imf(i, j), correct);
                    return 1;
                }
            }
        }
    }
    {
        Var x("x"), y("y"), xi("xi"), yi("yi");
        Func f("f");
        ImageParam im(Float(32), 2);

        printf("Defining function...\n");

        f(x, y) = x * y + 2.4f + im(x, y);

        Target target = get_jit_target_from_environment();
        if (target.has_gpu_feature()) {
            f.gpu_tile(x, y, xi, yi, 8, 8, TailStrategy::GuardWithIf).vectorize(xi, 4, TailStrategy::GuardWithIf);
        }

        printf("Realizing function...\n");
        Buffer<float> input_img(32, 32);
        for (int i = 0; i < 32; i++) {
            for (int j = 0; j < 32; j++) {
                input_img(i, j) = i + j;
            }
        }
        im.set(input_img);

        Buffer<float> imf = f.realize({32, 32}, target);

        // Check the result was what we expected
        for (int i = 0; i < 32; i++) {
            for (int j = 0; j < 32; j++) {
                float correct = i * j + 2.4f + i + j;
                if (fabs(imf(i, j) - correct) > 0.001f) {
                    printf("imf[%d, %d] = %f instead of %f\n", i, j, imf(i, j), correct);
                    return 1;
                }
            }
        }
    }
    {
        Var x("x"), y("y"), xi("xi"), yi("yi");
        Func f("f");
        ImageParam im(Float(32), 2);

        printf("Defining function...\n");

        f(x, y) = select(im(x, y) > 32.0f, 1.0f, -1.0f) + im(x, y);

        Target target = get_jit_target_from_environment();
        if (target.has_gpu_feature()) {
            f.gpu_tile(x, y, xi, yi, 8, 8, TailStrategy::GuardWithIf).vectorize(xi, 4, TailStrategy::GuardWithIf);
        }

        printf("Realizing function...\n");
        Buffer<float> input_img(32, 32);
        for (int i = 0; i < 32; i++) {
            for (int j = 0; j < 32; j++) {
                input_img(i, j) = i + j;
            }
        }
        im.set(input_img);

        Buffer<float> imf = f.realize({32, 32}, target);

        // Check the result was what we expected
        for (int i = 0; i < 32; i++) {
            for (int j = 0; j < 32; j++) {
                float correct = (i + j > 32 ? 1.0f : -1.0f) + i + j;
                if (fabs(imf(i, j) - correct) > 0.001f) {
                    printf("imf[%d, %d] = %f instead of %f\n", i, j, imf(i, j), correct);
                    return 1;
                }
            }
        }
    }

    printf("Success!\n");
    return 0;
}