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#include "Halide.h"
#include <stdio.h>
using namespace Halide;
int main(int argc, char **argv) {
Var x("x"), y("y");
Func interleaved("interleaved");
interleaved(x, y) = select(x % 2 == 0, cast<uint16_t>(3), cast<uint16_t>(7));
Target target = get_jit_target_from_environment();
if (target.has_gpu_feature()) {
Var tx("tx"), ty("ty");
interleaved.gpu_tile(x, y, tx, ty, 16, 16);
} else if (target.has_feature(Target::HVX)) {
interleaved.hexagon().vectorize(x, 64);
} else {
Var xo("xo"), yo("yo");
interleaved.tile(x, y, xo, yo, x, y, 8, 8).vectorize(x);
}
Buffer<uint16_t> out = interleaved.realize({128, 128}, target);
for (int y = 0; y < out.height(); y++) {
for (int x = 0; x < out.width(); x++) {
uint16_t correct = x % 2 == 0 ? 3 : 7;
if (out(x, y) != correct) {
printf("out(%d, %d) = %d instead of %d\n", x, y, out(x, y), correct);
return 1;
}
}
}
printf("Success!\n");
return 0;
}
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