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#include "Halide.h"
#include <iostream>
using namespace Halide;
void check_error(bool error) {
if (!error) {
std::cout << "There was supposed to be an error!\n";
exit(1);
}
}
int main(int argc, char **argv) {
#if HALIDE_WITH_EXCEPTIONS
if (!Halide::exceptions_enabled()) {
std::cout << "[SKIP] Halide was compiled without exceptions.\n";
return 0;
}
Target t = get_jit_target_from_environment();
if (!t.has_gpu_feature()) {
std::cout << "[SKIP] No GPU target enabled.\n";
return 0;
}
Var v0, v1, v2, v3, v4, v5, v6, v7;
Param<bool> p;
for (int i = 0;; i++) {
Func f{"f"}, g{"g"};
f(v0, v1, v2, v3, v4, v5, v6, v7) = v0;
g(v0, v1, v2, v3, v4, v5, v6, v7) = f(v0, v1, v2, v3, v4, v5, v6, v7);
switch (i) {
case 0:
// Threads but no blocks on an output Func
g.gpu_threads(v0);
break;
case 1:
// Threads but no blocks on a compute_root non-output Func
f.compute_root().gpu_threads(v0);
g.gpu_blocks(v1).gpu_threads(v0);
break;
case 2:
// Too many blocks loops
g.gpu_blocks(v0, v1).gpu_blocks(v2, v3);
break;
case 3:
// Too many threads loops
g.gpu_threads(v0, v1).gpu_threads(v2, v3).gpu_blocks(v4);
break;
case 4:
// Threads outside of blocks
g.gpu_blocks(v0).gpu_threads(v1);
break;
case 5:
// Something with a blocks loop compute_at inside something else with a blocks loop
g.gpu_blocks(v0);
f.compute_at(g, v0).gpu_blocks(v0);
break;
case 6:
// Something compute_at between two gpu_blocks loops
g.gpu_blocks(v0, v1);
f.compute_at(g, v1);
break;
case 7:
// Something with too many threads loops once nesting is taken into account
g.gpu_threads(v0, v1).gpu_blocks(v2, v3);
f.compute_at(g, v0).gpu_threads(v0, v1);
break;
case 8:
// The same, but only in a specialization
g.gpu_threads(v0, v1).gpu_blocks(v2, v3);
f.compute_at(g, v0).gpu_threads(v0).specialize(p).gpu_threads(v1);
break;
case 9:
// A serial loop in between two gpu blocks loops
g.gpu_blocks(v5, v7);
break;
default:
std::cout << "Success!\n";
return 0;
}
bool error = false;
try {
g.compile_jit();
} catch (const Halide::CompileError &e) {
error = true;
std::cout << "Expected compile error:\n"
<< e.what() << "\n";
}
if (!error) {
printf("There should have been an error\n");
return 1;
}
}
// unreachable
#else
std::cout << "[SKIP] Halide was compiled without exceptions.\n";
return 0;
#endif
}
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