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#include "Halide.h"
using namespace Halide;
int main(int argc, char *argv[]) {
Func f("f"), g("g");
Var x("x"), y("y");
Var tx("tx"), ty("ty");
Param<bool> param;
f(x) = x;
g(x, y) = f(x) + select(param, 1, 2);
// g.gpu_tile(x, y, tx, ty, 8, 8, TailStrategy::GuardWithIf);
g.specialize(param).tile(x, y, tx, ty, 8, 8, TailStrategy::GuardWithIf);
g.specialize(!param).tile(x, y, tx, ty, 8, 8, TailStrategy::GuardWithIf);
g.specialize_fail("Unknown");
f.in().compute_at(g, tx);
Buffer<int> out(34, 34);
param.set(false);
g.realize(out);
printf("Success!\n");
return 0;
}
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