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#include "Halide.h"
#include "gpu_object_lifetime_tracker.h"
#include <cstdio>
using namespace Halide;
Internal::GpuObjectLifetimeTracker tracker;
void halide_print(JITUserContext *user_context, const char *str) {
printf("%s", str);
tracker.record_gpu_debug(str);
}
int main(int argc, char **argv) {
#ifdef WITH_SERIALIZATION_JIT_ROUNDTRIP_TESTING
printf("[SKIP] Serialization won't preserve GPU buffers, skipping.\n");
return 0;
#endif
Target target = get_jit_target_from_environment();
// We need debug output to record object creation.
target.set_feature(Target::Debug);
// We need to hook the default handler too, to catch the frees done by release_all
JITHandlers handlers;
handlers.custom_print = halide_print;
Internal::JITSharedRuntime::set_default_handlers(handlers);
// This tests what happens when you make a shallow copy of a
// Runtime::Buffer and then give the copy a device
// allocation. This is a silly thing to do, but we should at least
// not leak device memory.
{
Halide::Runtime::Buffer<float> buf(100, 100);
{
// Make a shallow copy of the original buf, put it in a
// Halide::Buffer, and then run a Pipeline that triggers a
// gpu copy of it.
Halide::Runtime::Buffer<float> shallow_copy = buf;
Halide::Buffer<float> copy(std::move(shallow_copy));
Func f;
Var x, y;
f(x, y) = copy(x, y);
if (target.has_gpu_feature()) {
Var xi, yi;
f.gpu_tile(x, y, xi, yi, 8, 8);
} else if (target.has_feature(Target::HVX)) {
f.hexagon();
}
f.realize({50, 50}, target);
// The copy now has a non-zero dev field, but the original
// buf is unaware of that fact. It should get cleaned up
// here.
if (target.has_gpu_feature()) {
assert(copy.has_device_allocation());
}
}
Halide::Internal::JITSharedRuntime::release_all();
assert(!buf.has_device_allocation());
// At this point, the device allocation should have been cleaned up, even though the original buffer still lives.
if (tracker.validate_gpu_object_lifetime(true /* allow_globals */,
true /* allow_none */,
1 /* max_globals */)) {
fprintf(stderr, "validate_gpu_object_lifetime() failed\n");
return 1;
}
}
printf("Success!\n");
return 0;
}
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