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#include "Halide.h"
#include <stdio.h>
using namespace Halide;
int main(int argc, char **argv) {
#if defined(__APPLE__) && defined(__x86_64__)
if (get_jit_target_from_environment().has_feature(Target::WebGPU)) {
printf("[SKIP] This fails on x86 Macs (pre-Ventura) due to a bug in Apple's Metal Shading Language compiler. See https://github.com/halide/Halide/issues/7389.\n");
return 0;
}
#endif
Func f;
Var x;
int cases[] = {3, 7, 24, 5, 37, 91, 33, 14};
f(x) = select(x == 0, cases[0],
x == 1, cases[1],
x == 2, cases[2],
x == 3, cases[3],
x == 4, cases[4],
x == 5, cases[5],
x == 6, cases[6],
cases[7]);
Func g;
g(x) = 0;
for (int i = 0; i < 8; i++) {
g(i) = cases[i];
}
RDom r(0, 8);
uint32_t err = evaluate_may_gpu<uint32_t>(sum(abs(g(r) - f(r))));
if (err != 0) {
printf("Multi-way select didn't equal equivalent reduction!\n");
return 1;
}
printf("Success!\n");
return 0;
}
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