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#include "Halide.h"
#include <stdio.h>
using namespace Halide;
int main(int argc, char **argv) {
Var x, y, z;
Func f;
Param<int> k;
k.set(3);
f(x, y, z) = x * y + z * k + 1;
Target t = get_jit_target_from_environment();
if (t.has_gpu_feature()) {
Var xi, yi;
f.gpu_tile(x, y, xi, yi, 16, 16);
} else if (t.has_feature(Target::HVX)) {
f.hexagon(y);
} else {
printf("[SKIP] No GPU target enabled.\n");
return 0;
}
f.parallel(z);
Buffer<int> im = f.realize({64, 64, 64});
for (int x = 0; x < 64; x++) {
for (int y = 0; y < 64; y++) {
for (int z = 0; z < 64; z++) {
if (im(x, y, z) != x * y + z * 3 + 1) {
printf("im(%d, %d, %d) = %d\n", x, y, z, im(x, y, z));
return 1;
}
}
}
}
printf("Success!\n");
return 0;
}
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