1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
|
#include "Halide.h"
#include <stdio.h>
using namespace Halide;
int main(int argc, char **argv) {
Buffer<int8_t> im(1697);
// A strided load with stride two loads a pair of vectors and
// shuffles out the elements like so:
// A0 A1 A2 A3 B0 B1 B2 B3 -> A0 A2 B0 B2
// That technique applied to the following would read beyond the
// input, so the second load actually gets pushed backwards (or
// valgrind would complain).
Func f, g;
Var x;
f(x) = im(2 * x);
f.compute_root().vectorize(x, 16).bound(x, 0, 849);
// However, it's safe to apply it to this step, because f is an
// internal allocation, and halide_malloc adds a safety margin.
g(x) = f(2 * x);
g.compute_root().vectorize(x, 16).bound(x, 0, 425); // 24 * 2 = 48 < 49
// g.compile_to_assembly("/dev/stdout", std::vector<Argument>(), "g");
g.realize({425});
printf("Success!\n");
return 0;
}
|