File: acquire_release_generator.cpp

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#include "Halide.h"

namespace {

class AcquireRelease : public Halide::Generator<AcquireRelease> {
public:
    Input<Buffer<float, 2>> input{"input"};
    Output<Buffer<float, 2>> output{"output"};

    void generate() {
        Var x("x"), y("y");

        output(x, y) = input(x, y) * 2.0f + 1.0f;

        // Use the GPU for this f if a GPU is available.
        Target target = get_target();
        if (target.has_gpu_feature()) {
            Var bx("bx"), by("by"), tx("tx"), ty("ty");
            output.gpu_tile(x, y, bx, by, tx, ty, 16, 16).compute_root();
        }
    }
};

}  // namespace

HALIDE_REGISTER_GENERATOR(AcquireRelease, acquire_release)