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#include "Halide.h"
namespace {
class EmbedImage : public Halide::Generator<EmbedImage> {
public:
Input<Buffer<float, 3>> input{"input"};
Output<Buffer<float, 3>> output{"output"};
void generate() {
Buffer<float, 2> matrix(3, 3);
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
matrix(i, j) = 0.0f;
}
}
// Make the matrix a flip-channels-and-multiply-by-0.5 so that this is easy to test
matrix(2, 0) = matrix(1, 1) = matrix(0, 2) = 0.5f;
Var x, y, c;
RDom j(0, 3);
output(x, y, c) = sum(matrix(j, c) * input(x, y, j));
}
};
} // namespace
HALIDE_REGISTER_GENERATOR(EmbedImage, embed_image)
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