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#include "Halide.h"
namespace {
class SimpleMetalPipeline : public Halide::Generator<SimpleMetalPipeline> {
public:
Output<Buffer<int32_t, 2>> output{"output"};
void generate() {
Var x("x"), y("y");
// Create a simple pipeline that scales pixel values by 2.
output(x, y) = x + y * 2;
Target target = get_target();
if (target.has_gpu_feature()) {
Var xo, yo, xi, yi;
output.gpu_tile(x, y, xo, yo, xi, yi, 16, 16);
}
}
};
} // namespace
HALIDE_REGISTER_GENERATOR(SimpleMetalPipeline, metal_completion_handler_override)
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