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/* Copyright 2020 Stephen Branley
*
* This file is part of Help Hannah's Horse.
*
* Help Hannah's Horse is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Help Hannah's Horse is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Help Hannah's Horse. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef _ANIMATION_H_
#define _ANIMATION_H_
//#define WIN32
#include "SDL.h"
#include "SDL_image.h"
//#include "SDL_gfxBlitFunc.h"
#include "Defines.h"
#include "Global.h"
#include <vector>
using namespace std;
class Animation{
public:
Animation(SDL_Renderer* renderer, const char* spritename, const char *filename, bool loop, const char* knownAs, bool invis = false);
virtual ~Animation();
void load(const char* spritename);
bool loadInvis(const char* spritename, const char* filename);
bool loadSheet(const char* spritename, const char* filename);
SDL_Texture* getFrame();
SDL_Texture* getFrame(int fnum);
const char* getKnown();
void reset();
bool loop;
bool finished;
std::string name;
std::string knownAs;
int numframes;
int currentframe;
vector<SDL_Texture*> frames;
int delay;
SDL_Renderer* renderer;
};
#endif
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