1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
|
/* Copyright 2020 Stephen Branley
*
* This file is part of Help Hannah's Horse.
*
* Help Hannah's Horse is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Help Hannah's Horse is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Help Hannah's Horse. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef _ANIMATION_FACTORY_
#define _ANIMATION_FACTORY_
#include "Defines.h"
#include "Animation.h"
#include "Global.h"
#include <string>
#include <map>
class AnimationFactory{
public:
AnimationFactory(SDL_Renderer* renderer);
virtual ~AnimationFactory();
Animation* getByName(std::string name);
//Animation* getByNumber(unsigned int n);
Animation* loadAnimation(const char* spriteName, const char* path, bool loop, const char* knownAs, bool invis = false);
void loadScenery(const char* sceneryName, const char* apath, bool trans);
SDL_Texture* getScenery(const char* sceneryName);
//Animation* getLast();
int size();
void list();
private:
std::map<std::string, Animation*> store;
std::map<std::string, SDL_Texture*> scenery;
SDL_Renderer* renderer;
};
#endif
|