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Name: gloss
Version: 1.7.8.3
License: MIT
License-file: LICENSE
Author: Ben Lippmeier
Maintainer: benl@ouroborus.net
Build-Type: Simple
Cabal-Version: >=1.6
Stability: stable
Category: Graphics
Homepage: http://gloss.ouroborus.net
Bug-reports: gloss@ouroborus.net
Description:
Gloss hides the pain of drawing simple vector graphics behind a nice data type and
a few display functions. Gloss uses OpenGL under the hood, but you won't need to
worry about any of that. Get something cool on the screen in under 10 minutes.
Synopsis:
Painless 2D vector graphics, animations and simulations.
Flag GLUT
Description: Enable the GLUT backend
Default: True
Flag GLFW
Description: Enable the GLFW backend
Default: False
Flag ExplicitBackend
Description: Expose versions of 'display' and friends that allow
you to choose what window manager backend to use.
Default: False
Library
Build-Depends:
base == 4.6.*,
ghc-prim == 0.3.*,
containers == 0.5.*,
bytestring == 0.10.*,
OpenGL == 2.8.*,
GLUT == 2.4.*,
bmp == 1.2.*
ghc-options:
-O2 -Wall
Exposed-modules:
Graphics.Gloss
Graphics.Gloss.Geometry
Graphics.Gloss.Geometry.Angle
Graphics.Gloss.Geometry.Line
Graphics.Gloss.Data.Display
Graphics.Gloss.Data.Point
Graphics.Gloss.Data.Vector
Graphics.Gloss.Data.Quad
Graphics.Gloss.Data.Extent
Graphics.Gloss.Data.QuadTree
Graphics.Gloss.Data.Color
Graphics.Gloss.Data.Picture
Graphics.Gloss.Algorithms.RayCast
Graphics.Gloss.Interface.Pure.Display
Graphics.Gloss.Interface.Pure.Animate
Graphics.Gloss.Interface.Pure.Simulate
Graphics.Gloss.Interface.Pure.Game
Graphics.Gloss.Interface.IO.Animate
Graphics.Gloss.Interface.IO.Simulate
Graphics.Gloss.Interface.IO.Game
Other-modules:
Graphics.Gloss.Internals.Color
Graphics.Gloss.Internals.Interface.Animate.State
Graphics.Gloss.Internals.Interface.Animate.Timing
Graphics.Gloss.Internals.Interface.Backend.Types
Graphics.Gloss.Internals.Interface.Callback
Graphics.Gloss.Internals.Interface.Common.Exit
Graphics.Gloss.Internals.Interface.Debug
Graphics.Gloss.Internals.Interface.Simulate.Idle
Graphics.Gloss.Internals.Interface.Simulate.State
Graphics.Gloss.Internals.Interface.ViewPort
Graphics.Gloss.Internals.Interface.ViewPort.Command
Graphics.Gloss.Internals.Interface.ViewPort.ControlState
Graphics.Gloss.Internals.Interface.ViewPort.KeyMouse
Graphics.Gloss.Internals.Interface.ViewPort.Motion
Graphics.Gloss.Internals.Interface.ViewPort.Reshape
Graphics.Gloss.Internals.Interface.Window
Graphics.Gloss.Internals.Render.Bitmap
Graphics.Gloss.Internals.Render.Circle
Graphics.Gloss.Internals.Render.Common
Graphics.Gloss.Internals.Render.State
Graphics.Gloss.Internals.Render.Picture
Graphics.Gloss.Internals.Render.ViewPort
Graphics.Gloss.Internals.Interface.Display
Graphics.Gloss.Internals.Interface.Animate
Graphics.Gloss.Internals.Interface.Simulate
Graphics.Gloss.Internals.Interface.Game
Graphics.Gloss.Internals.Interface.Backend
If flag(GLUT)
CPP-Options: -DWITHGLUT
Other-modules:
Graphics.Gloss.Internals.Interface.Backend.GLUT
If flag(GLFW)
Build-Depends:
GLFW-b >= 0.1.0.1 && < 0.2
CPP-Options: -DWITHGLFW
Other-modules:
Graphics.Gloss.Internals.Interface.Backend.GLFW
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