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--------------------------------------------------------------------------------
-- |
-- Module : Graphics.UI.GLUT.Initialization
-- Copyright : (c) Sven Panne 2002-2005
-- License : BSD-style (see the file libraries/GLUT/LICENSE)
--
-- Maintainer : sven.panne@aedion.de
-- Stability : stable
-- Portability : portable
--
-- Actions and state variables in this module are used to initialize GLUT state.
-- The primary initialization routine is 'initialize', which should only be
-- called exactly once in a GLUT program. No other GLUT or OpenGL actions should
-- be called before 'initialize', apart from getting or setting the state
-- variables in this module.
--
-- The reason is that these state variables can be used to set default window
-- initialization state that might be modified by the command processing done in
-- 'initialize'. For example, 'initialWindowSize' can be set to @('Size'
-- 400 400)@ before 'initialize' is called to indicate 400 by 400 is the
-- program\'s default window size. Setting the initial window size or position
-- before 'initialize' allows the GLUT program user to specify the initial size
-- or position using command line arguments.
--
--------------------------------------------------------------------------------
module Graphics.UI.GLUT.Initialization (
-- * Primary initialization
initialize, getArgsAndInitialize,
-- * Initial window geometry
initialWindowPosition, initialWindowSize,
-- * Setting the initial display mode (I)
DisplayMode(..), initialDisplayMode, displayModePossible,
-- * Setting the initial display mode (II)
DisplayCapability(..), Relation(..), DisplayCapabilityDescription(..),
initialDisplayCapabilities,
-- * Controlling the creation of rendering contexts
RenderingContext(..), renderingContext,
-- * Direct\/indirect rendering
DirectRendering(..), directRendering
) where
import Data.Bits ( Bits((.|.),(.&.)) )
import Data.List ( genericLength, intersperse )
import Foreign.C.String ( CString, withCString, peekCString )
import Foreign.C.Types ( CInt, CUInt )
import Foreign.Marshal.Array ( withArray0, peekArray )
import Foreign.Marshal.Utils ( with, withMany )
import Foreign.Ptr ( Ptr, nullPtr )
import Foreign.Storable ( Storable(..) )
import System.Environment ( getProgName, getArgs )
import Graphics.Rendering.OpenGL.GL.CoordTrans ( Position(..), Size(..) )
import Graphics.Rendering.OpenGL.GL.StateVar (
GettableStateVar, makeGettableStateVar,
SettableStateVar, makeSettableStateVar,
StateVar, makeStateVar )
import Graphics.UI.GLUT.Constants (
glut_INIT_WINDOW_X, glut_INIT_WINDOW_Y,
glut_INIT_WINDOW_WIDTH, glut_INIT_WINDOW_HEIGHT,
glut_RGBA, glut_RGB, glut_INDEX, glut_SINGLE, glut_DOUBLE, glut_ACCUM,
glut_ALPHA, glut_DEPTH, glut_STENCIL, glut_MULTISAMPLE, glut_STEREO,
glut_LUMINANCE, glut_AUX1, glut_AUX2, glut_AUX3, glut_AUX4,
glut_INIT_DISPLAY_MODE,
glut_DISPLAY_MODE_POSSIBLE,
glut_RENDERING_CONTEXT, glut_CREATE_NEW_CONTEXT, glut_USE_CURRENT_CONTEXT,
glut_DIRECT_RENDERING,
glut_FORCE_INDIRECT_CONTEXT, glut_ALLOW_DIRECT_CONTEXT,
glut_TRY_DIRECT_CONTEXT, glut_FORCE_DIRECT_CONTEXT )
import Graphics.UI.GLUT.QueryUtils ( simpleGet, glutSetOption )
import Graphics.UI.GLUT.Types ( Relation(..), relationToString )
--------------------------------------------------------------------------------
-- | Given the program name and command line arguments, initialize the GLUT
-- library and negotiate a session with the window system. During this
-- process, 'initialize' may cause the termination of the GLUT program with an
-- error message to the user if GLUT cannot be properly initialized.
-- Examples of this situation include the failure to connect to the window
-- system, the lack of window system support for OpenGL, and invalid command
-- line options.
--
-- 'initialize' also processes command line options, but the specific options
-- parsed are window system dependent. Any command line arguments which are
-- not GLUT-specific are returned.
--
-- /X Implementation Notes:/ The X Window System specific options parsed by
-- 'initialize' are as follows:
--
-- * @-display /DISPLAY/@: Specify the X server to connect to. If not specified,
-- the value of the @DISPLAY@ environment variable is used.
--
-- * @-geometry /WxH+X+Y/@: Determines where windows should be created on the
-- screen. The parameter following @-geometry@ should be formatted as a
-- standard X geometry specification. The effect of using this option is to
-- change the GLUT initial size and initial position the same as if
-- 'initialWindowSize' or 'initialWindowPosition' were modified directly.
--
-- * @-iconic@: Requests all top-level windows be created in an iconic state.
--
-- * @-indirect@: Force the use of indirect OpenGL rendering contexts.
--
-- * @-direct@: Force the use of direct OpenGL rendering contexts (not all GLX
-- implementations support direct rendering contexts). A fatal error is
-- generated if direct rendering is not supported by the OpenGL
-- implementation. If neither @-indirect@ or @-direct@ are used to force a
-- particular behavior, GLUT will attempt to use direct rendering if
-- possible and otherwise fallback to indirect rendering.
--
-- * @-gldebug@: After processing callbacks and\/or events, call
-- 'Graphics.UI.GLUT.Debugging.reportErrors' to check if there are any pending
-- OpenGL errors. Using this option is helpful in detecting OpenGL run-time
-- errors.
--
-- * @-sync@: Enable synchronous X protocol transactions. This option makes
-- it easier to track down potential X protocol errors.
initialize :: String -- ^ The program name.
-> [String] -- ^ The command line arguments
-> IO [String] -- ^ Non-GLUT command line arguments
initialize prog args =
with (1 + genericLength args) $ \argcBuf ->
withMany withCString (prog : args) $ \argvPtrs ->
withArray0 nullPtr argvPtrs $ \argvBuf -> do
glutInit argcBuf argvBuf
newArgc <- peek argcBuf
newArgvPtrs <- peekArray (fromIntegral newArgc) argvBuf
newArgv <- mapM peekCString newArgvPtrs
return $ tail newArgv
foreign import CALLCONV unsafe "glutInit" glutInit ::
Ptr CInt -> Ptr CString -> IO ()
-- | Convenience action: Initialize GLUT, returning the program name and any
-- non-GLUT command line arguments.
getArgsAndInitialize :: IO (String, [String])
getArgsAndInitialize = do
prog <- getProgName
args <- getArgs
nonGLUTArgs <- initialize prog args
return (prog, nonGLUTArgs)
--------------------------------------------------------------------------------
-- | Controls the /initial window position/. Windows created by
-- 'Graphics.UI.GLUT.Window.createWindow' will be requested to be created with
-- the current /initial window position/. The initial value of the /initial
-- window position/ GLUT state is @'Size' (-1) (-1)@. If either the X or Y
-- component of the /initial window position/ is negative, the actual window
-- position is left to the window system to determine.
--
-- The intent of the /initial window position/ is to provide a suggestion to
-- the window system for a window\'s initial position. The window system is
-- not obligated to use this information. Therefore, GLUT programs should not
-- assume the window was created at the specified position.
initialWindowPosition :: StateVar Position
initialWindowPosition =
makeStateVar getInitialWindowPosition setInitialWindowPosition
getInitialWindowPosition :: IO Position
getInitialWindowPosition = do
x <- simpleGet fromIntegral glut_INIT_WINDOW_X
y <- simpleGet fromIntegral glut_INIT_WINDOW_Y
return $ Position x y
setInitialWindowPosition :: Position -> IO ()
setInitialWindowPosition (Position x y) =
glutInitWindowPosition (fromIntegral x) (fromIntegral y)
foreign import CALLCONV unsafe "glutInitWindowPosition" glutInitWindowPosition
:: CInt -> CInt -> IO ()
--------------------------------------------------------------------------------
-- | Controls the /initial window size/. Windows created by
-- 'Graphics.UI.GLUT.Window.createWindow' will be requested to be created with
-- the current /initial window size/. The initial value of the /initial window
-- size/ GLUT state is @'Size' 300 300@. If either the width or the height
-- component of the /initial window size/ is non-positive, the actual window
-- size is left to the window system to determine.
--
-- The intent of the /initial window size/ is to provide a suggestion to the
-- window system for a window\'s initial size. The window system is not
-- obligated to use this information. Therefore, GLUT programs should not
-- assume the window was created at the specified size. A GLUT program should
-- use the window\'s reshape callback to determine the true size of the
-- window.
initialWindowSize :: StateVar Size
initialWindowSize = makeStateVar getInitialWindowSize setInitialWindowSize
getInitialWindowSize :: IO Size
getInitialWindowSize = do
w <- simpleGet fromIntegral glut_INIT_WINDOW_WIDTH
h <- simpleGet fromIntegral glut_INIT_WINDOW_HEIGHT
return $ Size w h
setInitialWindowSize :: Size -> IO ()
setInitialWindowSize (Size w h) =
glutInitWindowSize (fromIntegral w) (fromIntegral h)
foreign import CALLCONV unsafe "glutInitWindowSize" glutInitWindowSize ::
CInt -> CInt -> IO ()
--------------------------------------------------------------------------------
-- | A single aspect of a window which is to be created, used in conjunction
-- with 'initialDisplayMode'.
data DisplayMode
= RGBAMode -- ^ Select an RGBA mode window. This is the default if neither 'RGBAMode' nor 'IndexMode' are specified.
| RGBMode -- ^ An alias for 'RGBAMode'.
| IndexMode -- ^ Select a color index mode window. This overrides 'RGBAMode' if it is also specified.
| LuminanceMode -- ^ Select a window with a \"luminance\" color model. This model provides the functionality of OpenGL\'s
-- RGBA color model, but the green and blue components are not maintained in the frame buffer. Instead
-- each pixel\'s red component is converted to an index between zero and 'Graphics.UI.GLUT.Colormap.numColorMapEntries'
-- and looked up in a per-window color map to determine the color of pixels within the window. The initial
-- colormap of 'LuminanceMode' windows is initialized to be a linear gray ramp, but can be modified with GLUT\'s
-- colormap actions. /Implementation Notes:/ 'LuminanceMode' is not supported on most OpenGL platforms.
| WithAlphaComponent -- ^ Select a window with an alpha component to the color buffer(s).
| WithAccumBuffer -- ^ Select a window with an accumulation buffer.
| WithDepthBuffer -- ^ Select a window with a depth buffer.
| WithStencilBuffer -- ^ Select a window with a stencil buffer.
| WithAuxBuffers Int -- ^ (/freeglut only/) Select a window with /n/ (1 .. 4) auxiliary buffers. Any /n/ outside the range 1 .. 4 is a fatal error.
| SingleBuffered -- ^ Select a single buffered window. This is the default if neither 'DoubleBuffered' nor 'SingleBuffered' are specified.
| DoubleBuffered -- ^ Select a double buffered window. This overrides 'SingleBuffered' if it is also specified.
| Multisampling -- ^ Select a window with multisampling support. If multisampling is not available, a non-multisampling
-- window will automatically be chosen. Note: both the OpenGL client-side and server-side implementations
-- must support the @GLX_SAMPLE_SGIS@ extension for multisampling to be available.
| Stereoscopic -- ^ Select A Stereo Window.
deriving ( Eq, Ord, Show )
marshalDisplayMode :: DisplayMode -> CUInt
marshalDisplayMode m = case m of
RGBAMode -> glut_RGBA
RGBMode -> glut_RGB
IndexMode -> glut_INDEX
SingleBuffered -> glut_SINGLE
DoubleBuffered -> glut_DOUBLE
WithAccumBuffer -> glut_ACCUM
WithAlphaComponent -> glut_ALPHA
WithDepthBuffer -> glut_DEPTH
WithStencilBuffer -> glut_STENCIL
WithAuxBuffers 1 -> glut_AUX1
WithAuxBuffers 2 -> glut_AUX2
WithAuxBuffers 3 -> glut_AUX3
WithAuxBuffers 4 -> glut_AUX4
WithAuxBuffers n ->
error ("marshalDisplayMode: illegal number of auxiliary buffers: " ++ show n)
Multisampling -> glut_MULTISAMPLE
Stereoscopic -> glut_STEREO
LuminanceMode -> glut_LUMINANCE
--------------------------------------------------------------------------------
-- | Controls the /initial display mode/ used when creating top-level windows,
-- subwindows, and overlays to determine the OpenGL display mode for the
-- to-be-created window or overlay.
--
-- Note that 'RGBAMode' selects the RGBA color model, but it does not request any
-- bits of alpha (sometimes called an /alpha buffer/ or /destination alpha/)
-- be allocated. To request alpha, specify 'WithAlphaComponent'. The same
-- applies to 'LuminanceMode'.
initialDisplayMode :: StateVar [DisplayMode]
initialDisplayMode = makeStateVar getInitialDisplayMode setInitialDisplayMode
getInitialDisplayMode :: IO [DisplayMode]
getInitialDisplayMode = simpleGet i2dms glut_INIT_DISPLAY_MODE
i2dms :: CInt -> [DisplayMode]
i2dms bitfield =
[ c | c <- [ RGBAMode, RGBMode, IndexMode, SingleBuffered, DoubleBuffered,
WithAccumBuffer, WithAlphaComponent, WithDepthBuffer,
WithStencilBuffer, WithAuxBuffers 1, WithAuxBuffers 2,
WithAuxBuffers 3, WithAuxBuffers 4, Multisampling, Stereoscopic,
LuminanceMode ]
, (fromIntegral bitfield .&. marshalDisplayMode c) /= 0 ]
setInitialDisplayMode :: [DisplayMode] -> IO ()
setInitialDisplayMode = glutInitDisplayMode . toBitfield marshalDisplayMode
toBitfield :: (Bits b) => (a -> b) -> [a] -> b
toBitfield marshal = foldl (.|.) 0 . map marshal
foreign import CALLCONV unsafe "glutInitDisplayMode" glutInitDisplayMode ::
CUInt -> IO ()
-- | Contains 'True' if the /current display mode/ is supported, 'False'
-- otherwise.
displayModePossible :: GettableStateVar Bool
displayModePossible =
makeGettableStateVar $ simpleGet (/= 0) glut_DISPLAY_MODE_POSSIBLE
--------------------------------------------------------------------------------
-- | Capabilities for 'initialDisplayCapabilities', most of them are extensions
-- of the constructors of 'DisplayMode'.
data DisplayCapability
= DisplayRGBA -- ^ Number of bits of red, green, blue, and alpha in the RGBA
-- color buffer. Default is \"'IsAtLeast' @1@\" for red,
-- green, blue, and alpha capabilities, and \"'IsEqualTo'
-- @1@\" for the RGBA color model capability.
| DisplayRGB -- ^ Number of bits of red, green, and blue in the RGBA color
-- buffer and zero bits of alpha color buffer precision.
-- Default is \"'IsAtLeast' @1@\" for the red, green, and
-- blue capabilities, and \"'IsNotLessThan' @0@\" for alpha
-- capability, and \"'IsEqualTo' @1@\" for the RGBA color
-- model capability.
| DisplayRed -- ^ Red color buffer precision in bits. Default is
-- \"'IsAtLeast' @1@\".
| DisplayGreen -- ^ Green color buffer precision in bits. Default is
-- \"'IsAtLeast' @1@\".
| DisplayBlue -- ^ Blue color buffer precision in bits. Default is
-- \"'IsAtLeast' @1@\".
| DisplayIndex -- ^ Boolean if the color model is color index or not. True is
-- color index. Default is \"'IsAtLeast' @1@\".
| DisplayBuffer -- ^ Number of bits in the color index color buffer. Default
-- is \"'IsAtLeast' @1@\".
| DisplaySingle -- ^ Boolean indicate the color buffer is single buffered.
-- Default is \"'IsEqualTo' @1@\".
| DisplayDouble -- ^ Boolean indicating if the color buffer is double
-- buffered. Default is \"'IsEqualTo' @1@\".
| DisplayAccA -- ^ Red, green, blue, and alpha accumulation buffer precision
-- in bits. Default is \"'IsAtLeast' @1@\" for red, green,
-- blue, and alpha capabilities.
| DisplayAcc -- ^ Red, green, and green accumulation buffer precision in
-- bits and zero bits of alpha accumulation buffer precision.
-- Default is \"'IsAtLeast' @1@\" for red, green, and blue
-- capabilities, and \"'IsNotLessThan' @0@\" for the alpha
-- capability.
| DisplayAlpha -- ^ Alpha color buffer precision in bits. Default is
-- \"'IsAtLeast' @1@\".
| DisplayDepth -- ^ Number of bits of precsion in the depth buffer. Default
-- is \"'IsAtLeast' @12@\".
| DisplayStencil -- ^ Number of bits in the stencil buffer. Default is
-- \"'IsNotLessThan' @1@\".
| DisplaySamples -- ^ Indicates the number of multisamples to use based on
-- GLX\'s @SGIS_multisample@ extension (for antialiasing).
-- Default is \"'IsNotGreaterThan' @4@\". This default means
-- that a GLUT application can request multisampling if
-- available by simply specifying \"'With' 'DisplaySamples'\".
| DisplayStereo -- ^ Boolean indicating the color buffer is supports
-- OpenGL-style stereo. Default is \"'IsEqualTo' @1@\".
| DisplayLuminance -- ^ Number of bits of red in the RGBA and zero bits of green,
-- blue (alpha not specified) of color buffer precision.
-- Default is \"'IsAtLeast' @1@\" for the red capabilitis,
-- and \"'IsEqualTo' @0@\" for the green and blue
-- capabilities, and \"'IsEqualTo' @1@\" for the RGBA color
-- model capability, and, for X11, \"'IsEqualTo' @1@\" for
-- the 'DisplayXStaticGray' capability. SGI InfiniteReality (and
-- other future machines) support a 16-bit luminance (single
-- channel) display mode (an additional 16-bit alpha channel
-- can also be requested). The red channel maps to gray
-- scale and green and blue channels are not available. A
-- 16-bit precision luminance display mode is often
-- appropriate for medical imaging applications. Do not
-- expect many machines to support extended precision
-- luminance display modes.
| DisplayAux -- ^ (/freeglut only/) Number of auxiliary buffers. Default is
-- \"'IsEqualTo' @1@\".
| DisplayNum -- ^ A special capability name indicating where the value
-- represents the Nth frame buffer configuration matching
-- the description string. When not specified,
-- 'initialDisplayCapabilities' also uses the first
-- (best matching) configuration. 'Num' requires a relation
-- and numeric value.
| DisplayConformant -- ^ Boolean indicating if the frame buffer configuration is
-- conformant or not. Conformance information is based on
-- GLX\'s @EXT_visual_rating@ extension if supported. If the
-- extension is not supported, all visuals are assumed
-- conformant. Default is \"'IsEqualTo' @1@\".
| DisplaySlow -- ^ Boolean indicating if the frame buffer configuration is
-- slow or not. Slowness information is based on GLX\'s
-- @EXT_visual_rating@ extension if supported. If the
-- extension is not supported, all visuals are assumed fast.
-- Note that slowness is a relative designation relative to
-- other frame buffer configurations available. The intent
-- of the slow capability is to help programs avoid frame
-- buffer configurations that are slower (but perhaps higher
-- precision) for the current machine. Default is
-- \"'IsAtLeast' @0@\". This default means that slow visuals
-- are used in preference to fast visuals, but fast visuals
-- will still be allowed.
| DisplayWin32PFD -- ^ Only recognized on GLUT implementations for Win32, this
-- capability name matches the Win32 Pixel Format Descriptor
-- by number. 'DisplayWin32PFD' can only be used with 'Where'.
| DisplayXVisual -- ^ Only recongized on GLUT implementations for the X Window
-- System, this capability name matches the X visual ID by
-- number. 'DisplayXVisual' requires a relation and numeric value.
| DisplayXStaticGray -- ^ Only recongized on GLUT implementations for the X Window
-- System, boolean indicating if the frame buffer
-- configuration\'s X visual is of type @StaticGray@.
-- Default is \"'IsEqualTo' @1@\".
| DisplayXGrayScale -- ^ Only recongized on GLUT implementations for the X Window
-- System, boolean indicating if the frame buffer
-- configuration\'s X visual is of type @GrayScale@. Default
-- is \"'IsEqualTo' @1@\".
| DisplayXStaticColor -- ^ Only recongized on GLUT implementations for the X Window
-- System, boolean indicating if the frame buffer
-- configuration\'s X visual is of type @StaticColor@.
-- Default is \"'IsEqualTo' @1@\".
| DisplayXPseudoColor -- ^ Only recongized on GLUT implementations for the X Window
-- System, boolean indicating if the frame buffer
-- configuration\'s X visual is of type @PsuedoColor@.
-- Default is \"'IsEqualTo' @1@\".
| DisplayXTrueColor -- ^ Only recongized on GLUT implementations for the X Window
-- System, boolean indicating if the frame buffer
-- configuration\'s X visual is of type @TrueColor@. Default
-- is \"'IsEqualTo' @1@\".
| DisplayXDirectColor -- ^ Only recongized on GLUT implementations for the X Window
-- System, boolean indicating if the frame buffer
-- configuration\'s X visual is of type @DirectColor@.
-- Default is \"'IsEqualTo' @1@\".
deriving ( Eq, Ord, Show )
displayCapabilityToString :: DisplayCapability -> String
displayCapabilityToString x = case x of
DisplayRGBA -> "rgba"
DisplayRGB -> "rgb"
DisplayRed -> "red"
DisplayGreen -> "green"
DisplayBlue -> "blue"
DisplayIndex -> "index"
DisplayBuffer -> "buffer"
DisplaySingle -> "single"
DisplayDouble -> "double"
DisplayAccA -> "acca"
DisplayAcc -> "acc"
DisplayAlpha -> "alpha"
DisplayDepth -> "depth"
DisplayStencil -> "stencil"
DisplaySamples -> "samples"
DisplayStereo -> "stereo"
DisplayLuminance -> "luminance"
DisplayAux -> "aux"
DisplayNum -> "num"
DisplayConformant -> "conformant"
DisplaySlow -> "slow"
DisplayWin32PFD -> "win32pfd"
DisplayXVisual -> "xvisual"
DisplayXStaticGray -> "xstaticgray"
DisplayXGrayScale -> "xgrayscale"
DisplayXStaticColor -> "xstaticcolor"
DisplayXPseudoColor -> "xpseudocolor"
DisplayXTrueColor -> "xtruecolor"
DisplayXDirectColor -> "xdirectcolor"
-- | A single capability description for 'initialDisplayCapabilities'.
data DisplayCapabilityDescription
= Where DisplayCapability Relation Int
-- ^ A description of a capability with a specific relation to a numeric
-- value.
| With DisplayCapability
-- ^ When the relation and numeric value are not specified, each capability
-- has a different default, see the different constructors of
-- 'DisplayCapability'.
deriving ( Eq, Ord, Show )
displayCapabilityDescriptionToString :: DisplayCapabilityDescription -> String
displayCapabilityDescriptionToString (Where c r i) =
displayCapabilityToString c ++ relationToString r ++ show i
displayCapabilityDescriptionToString (With c) = displayCapabilityToString c
-- | Controls the /initial display mode/ used when creating top-level windows,
-- subwindows, and overlays to determine the OpenGL display mode for the
-- to-be-created window or overlay. It is described by a list of zero or more
-- capability descriptions, which are translated into a set of criteria used to
-- select the appropriate frame buffer configuration. The criteria are matched
-- in strict left to right order of precdence. That is, the first specified
-- criterion (leftmost) takes precedence over the later criteria for non-exact
-- criteria ('IsGreaterThan', 'IsLessThan', etc.). Exact criteria ('IsEqualTo',
-- 'IsNotEqualTo') must match exactly so precedence is not relevant.
--
-- Unspecified capability descriptions will result in unspecified criteria being
-- generated. These unspecified criteria help 'initialDisplayCapabilities'
-- behave sensibly with terse display mode descriptions.
--
-- Here is an example using 'initialDisplayCapabilities':
--
-- @
-- initialDisplayCapabilities $= [ With DisplayRGB,
-- Where DisplayDepth IsAtLeast 16,
-- With DisplaySamples,
-- Where DisplayStencil IsNotLessThan 2,
-- With DisplayDouble ]
-- @
--
-- The above call requests a window with an RGBA color model (but requesting
-- no bits of alpha), a depth buffer with at least 16 bits of precision but
-- preferring more, multisampling if available, at least 2 bits of stencil
-- (favoring less stencil to more as long as 2 bits are available), and double
-- buffering.
initialDisplayCapabilities :: SettableStateVar [DisplayCapabilityDescription]
initialDisplayCapabilities =
makeSettableStateVar $ \caps ->
withCString
(concat . intersperse " " . map displayCapabilityDescriptionToString $
caps)
glutInitDisplayString
foreign import CALLCONV unsafe "glutInitDisplayString" glutInitDisplayString ::
CString -> IO ()
-----------------------------------------------------------------------------
-- | How rendering context for new windows are created.
data RenderingContext
= -- | Create a new context via @glXCreateContext@ or @wglCreateContext@
-- (default).
CreateNewContext
| -- | Re-use the current rendering context.
UseCurrentContext
deriving ( Eq, Ord, Show )
marshalRenderingContext :: RenderingContext -> CInt
marshalRenderingContext CreateNewContext = glut_CREATE_NEW_CONTEXT
marshalRenderingContext UseCurrentContext = glut_USE_CURRENT_CONTEXT
unmarshalRenderingContext :: CInt -> RenderingContext
unmarshalRenderingContext r
| r == glut_CREATE_NEW_CONTEXT = CreateNewContext
| r == glut_USE_CURRENT_CONTEXT = UseCurrentContext
| otherwise = error "unmarshalRenderingContext"
-----------------------------------------------------------------------------
-- | (/freeglut only/) Controls the creation of rendering contexts for new
-- windows.
renderingContext :: StateVar RenderingContext
renderingContext =
makeStateVar
(simpleGet unmarshalRenderingContext glut_RENDERING_CONTEXT)
(glutSetOption glut_RENDERING_CONTEXT . marshalRenderingContext)
-----------------------------------------------------------------------------
-- | The kind of GLX rendering context used. Direct rendering provides a
-- performance advantage in some implementations. However, direct rendering
-- contexts cannot be shared outside a single process, and they may be unable
-- to render to GLX pixmaps.
data DirectRendering
= -- | Rendering is always done through the X server. This corresponds to
-- the command line argument @-indirect@, see 'initialize'.
ForceIndirectContext
| -- | Try to use direct rendering, silently using indirect rendering if this
-- is not possible.
AllowDirectContext
| -- | Try to use direct rendering, issue a warning and use indirect
-- rendering if this is not possible.
TryDirectContext
| -- | Try to use direct rendering, issue an error and terminate the program
-- if this is not possible.This corresponds to the command line argument
-- @-direct@, see 'initialize'.
ForceDirectContext
deriving ( Eq, Ord, Show )
marshalDirectRendering :: DirectRendering -> CInt
marshalDirectRendering x = case x of
ForceIndirectContext -> glut_FORCE_INDIRECT_CONTEXT
AllowDirectContext -> glut_ALLOW_DIRECT_CONTEXT
TryDirectContext -> glut_TRY_DIRECT_CONTEXT
ForceDirectContext -> glut_FORCE_DIRECT_CONTEXT
unmarshalDirectRendering :: CInt -> DirectRendering
unmarshalDirectRendering x
| x == glut_FORCE_INDIRECT_CONTEXT = ForceIndirectContext
| x == glut_ALLOW_DIRECT_CONTEXT = AllowDirectContext
| x == glut_TRY_DIRECT_CONTEXT = TryDirectContext
| x == glut_FORCE_DIRECT_CONTEXT = ForceDirectContext
| otherwise = error ("unmarshalDirectRendering: illegal value " ++ show x)
-----------------------------------------------------------------------------
-- | (/freeglut on X11 only/) Controls which kind of rendering context is
-- created when a new one is required.
directRendering :: StateVar DirectRendering
directRendering =
makeStateVar
(simpleGet unmarshalDirectRendering glut_DIRECT_RENDERING)
(glutSetOption glut_DIRECT_RENDERING . marshalDirectRendering)
|