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{-
Font.hs (adapted from font.c which is (c) Silicon Graphics, Inc)
Copyright (c) Sven Panne 2002-2005 <sven.panne@aedion.de>
This file is part of HOpenGL and distributed under a BSD-style license
See the file libraries/GLUT/LICENSE
Draws some text in a bitmapped font. Uses bitmap and other pixel routines.
Also demonstrates use of display lists.
-}
import Control.Monad ( zipWithM_ )
import Data.List ( genericDrop, genericLength )
import Foreign.C.String ( castCharToCChar )
import Foreign.Marshal.Array ( withArray )
import System.Exit ( exitWith, ExitCode(ExitSuccess) )
import Graphics.UI.GLUT
space :: [GLubyte]
space = [
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 ]
letters :: [[GLubyte]]
letters = [
[ 0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0xc3, 0xc3, 0xc3, 0x66, 0x3c, 0x18 ],
[ 0x00, 0x00, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe ],
[ 0x00, 0x00, 0x7e, 0xe7, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e ],
[ 0x00, 0x00, 0xfc, 0xce, 0xc7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc7, 0xce, 0xfc ],
[ 0x00, 0x00, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0xfc, 0xc0, 0xc0, 0xc0, 0xc0, 0xff ],
[ 0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfc, 0xc0, 0xc0, 0xc0, 0xff ],
[ 0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xcf, 0xc0, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e ],
[ 0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3 ],
[ 0x00, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x7e ],
[ 0x00, 0x00, 0x7c, 0xee, 0xc6, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06 ],
[ 0x00, 0x00, 0xc3, 0xc6, 0xcc, 0xd8, 0xf0, 0xe0, 0xf0, 0xd8, 0xcc, 0xc6, 0xc3 ],
[ 0x00, 0x00, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0 ],
[ 0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xdb, 0xff, 0xff, 0xe7, 0xc3 ],
[ 0x00, 0x00, 0xc7, 0xc7, 0xcf, 0xcf, 0xdf, 0xdb, 0xfb, 0xf3, 0xf3, 0xe3, 0xe3 ],
[ 0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xe7, 0x7e ],
[ 0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe ],
[ 0x00, 0x00, 0x3f, 0x6e, 0xdf, 0xdb, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0x66, 0x3c ],
[ 0x00, 0x00, 0xc3, 0xc6, 0xcc, 0xd8, 0xf0, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe ],
[ 0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x07, 0x7e, 0xe0, 0xc0, 0xc0, 0xe7, 0x7e ],
[ 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xff ],
[ 0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3 ],
[ 0x00, 0x00, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3 ],
[ 0x00, 0x00, 0xc3, 0xe7, 0xff, 0xff, 0xdb, 0xdb, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3 ],
[ 0x00, 0x00, 0xc3, 0x66, 0x66, 0x3c, 0x3c, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3 ],
[ 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3 ],
[ 0x00, 0x00, 0xff, 0xc0, 0xc0, 0x60, 0x30, 0x7e, 0x0c, 0x06, 0x03, 0x03, 0xff ]]
charToGLubyte :: Char -> GLubyte
charToGLubyte = fromIntegral . castCharToCChar
makeRasterFont :: IO DisplayList
makeRasterFont = do
rowAlignment Unpack $= 1
fontDisplayLists@(fontOffset:_) <- genObjectNames 128
let listsStartingWith ch = genericDrop (charToGLubyte ch) fontDisplayLists
makeLetter dl letter =
defineList dl Compile $
withArray letter $
bitmap (Size 8 13) (Vertex2 0 2) (Vector2 10 0)
zipWithM_ makeLetter (listsStartingWith 'A') letters
makeLetter (head (listsStartingWith ' ')) space
return fontOffset
myInit :: IO DisplayList
myInit = do
shadeModel $= Flat
makeRasterFont
printString :: DisplayList -> String -> IO ()
printString fontOffset s =
preservingAttrib [ ListAttributes ] $ do
listBase $= fontOffset
withArray (map charToGLubyte s) $
callLists (genericLength s) UnsignedByte
-- Everything above this line could be in a library
-- that defines a font. To make it work, you've got
-- to call makeRasterFont before you start making
-- calls to printString.
display :: DisplayList -> DisplayCallback
display fontOffset = do
let white = Color3 1 1 1
clear [ ColorBuffer ]
-- resolve overloading, not needed in "real" programs
let color3f = color :: Color3 GLfloat -> IO ()
rasterPos2i = rasterPos :: Vertex2 GLint -> IO ()
color3f white
rasterPos2i (Vertex2 20 60)
printString fontOffset "THE QUICK BROWN FOX JUMPS"
rasterPos2i (Vertex2 20 40)
printString fontOffset "OVER A LAZY DOG"
flush
reshape :: ReshapeCallback
reshape size@(Size w h) = do
viewport $= (Position 0 0, size)
matrixMode $= Projection
loadIdentity
ortho 0 (fromIntegral w) 0 (fromIntegral h) (-1) 1
matrixMode $= Modelview 0
keyboard :: KeyboardMouseCallback
keyboard (Char '\27') Down _ _ = exitWith ExitSuccess
keyboard _ _ _ _ = return ()
-- Main Loop
-- Open window with initial window size, title bar,
-- RGBA display mode, and handle input events.
main :: IO ()
main = do
(progName, _args) <- getArgsAndInitialize
initialDisplayMode $= [ SingleBuffered, RGBMode ]
initialWindowSize $= Size 300 100
initialWindowPosition $= Position 100 100
createWindow progName
fontOffset <- myInit
reshapeCallback $= Just reshape
keyboardMouseCallback $= Just keyboard
displayCallback $= display fontOffset
mainLoop
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