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-- | Atomic game state transformations, their representation and semantics.
--
-- See
-- <https://github.com/LambdaHack/LambdaHack/wiki/Client-server-architecture>.
module Game.LambdaHack.Atomic
( -- * Re-exported from "Game.LambdaHack.Atomic.CmdAtomic"
CmdAtomic(..), UpdAtomic(..), HearMsg(..), SfxAtomic(..), SfxMsg(..)
-- * Re-exported from "Game.LambdaHack.Atomic.HandleAtomicWrite"
, handleUpdAtomic
-- * Re-exported from "Game.LambdaHack.Atomic.PosAtomicRead"
, PosAtomic(..), posUpdAtomic, posSfxAtomic, iidUpdAtomic, iidSfxAtomic
, breakUpdAtomic, lidOfPos, seenAtomicCli, seenAtomicSer
-- * Re-exported from "Game.LambdaHack.Atomic.MonadStateWrite"
, MonadStateWrite(..), AtomicFail(..)
) where
import Prelude ()
import Game.LambdaHack.Atomic.CmdAtomic
import Game.LambdaHack.Atomic.HandleAtomicWrite
import Game.LambdaHack.Atomic.MonadStateWrite
import Game.LambdaHack.Atomic.PosAtomicRead
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