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module Plucker (tests) where
import Linear
import Linear.Plucker
import Linear.Plucker.Coincides
import Test.HUnit
ln2,ln3,ln4,ln5,ln6,ln7,ln8,ln9 :: Plucker Float
ln2 = plucker3D (V3 1 3 0) (V3 1 3 (-2)) -- starting line
ln3 = plucker3D (V3 2 3 0) (V3 2 3 (-2)) -- parallel
ln4 = plucker3D (V3 2 4 0) (V3 1 4 (-2)) -- ccw
ln5 = plucker3D (V3 (-2) 4 0) (V3 2 4 (-2)) -- cw
ln6 = plucker3D (V3 2 3 0) (V3 1 3 (-2)) -- intersect
ln7 = plucker3D (V3 1 3 0) (V3 1 3 2) -- reversed
ln8 = plucker3D (V3 0 4 4) (V3 0 (-4) (-4)) -- through origin
ln9 = Plucker 1 2 3 4 5 6 -- not a 3D line
tests :: Test
tests = test [ "parallel" ~: parallel ln2 ln3 ~?= True
, "CCW" ~: passes ln2 ln4 ~?= Counterclockwise
, "CW" ~: passes ln2 ln5 ~?= Clockwise
, "intersect1" ~: intersects ln2 ln6 ~?= True
, "intersect2" ~: intersects ln2 ln3 ~?= False
, "line equality 1" ~: Line ln2 == Line ln2 ~?= True
, "line equality 2" ~: Line ln2 == Line ln7 ~?= True
, "line equality 3" ~: Line ln2 == Ray ln7 ~?= True
, "line equality 4" ~: Ray ln2 == Line ln7 ~?= True
, "ray equality 1" ~: Ray ln2 == Ray ln7 ~?= False
, "ray equality 2" ~: Ray ln2 == Ray (3 *^ ln2) ~?= True
, "ray equality 3" ~: Ray ln2 == Ray (negate ln7) ~?= True
, "quadrance" ~: nearZero (quadranceToOrigin ln2 - 10) ~?= True
, "closest 1" ~:
nearZero (qd (V3 1 3 0) $ closestToOrigin ln2) ~?= True
, "closest 2" ~: nearZero (qd 0 $ closestToOrigin ln8) ~?= True
, "isLine 1" ~: isLine ln2 ~?= True
, "isLine 2" ~: isLine ln9 ~?= False ]
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