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Source: haskell-openglraw
Maintainer: Debian Haskell Group <pkg-haskell-maintainers@lists.alioth.debian.org>
Uploaders: Joachim Breitner <nomeata@debian.org>
Priority: optional
Section: haskell
Rules-Requires-Root: no
Build-Depends:
cdbs,
debhelper (>= 10),
ghc (>= 8.4.3),
ghc-prof,
haskell-devscripts (>= 0.13),
libghc-fixed-dev (<< 0.3),
libghc-fixed-dev (>= 0.2),
libghc-fixed-prof,
libghc-half-dev (>= 0.2.2.1),
libghc-half-dev (<< 0.4),
libghc-half-prof,
libgl1-mesa-dev | libgl-dev,
Build-Depends-Indep:
ghc-doc,
libghc-fixed-doc,
libghc-half-doc,
Standards-Version: 4.1.4
Homepage: http://www.haskell.org/haskellwiki/Opengl
Vcs-Browser: https://salsa.debian.org/haskell-team/DHG_packages/tree/master/p/haskell-openglraw
Vcs-Git: https://salsa.debian.org/haskell-team/DHG_packages.git [p/haskell-openglraw]
Package: libghc-openglraw-dev
Architecture: any
Depends:
libgl1-mesa-dev | libgl-dev,
${haskell:Depends},
${misc:Depends},
${shlibs:Depends},
Recommends: ${haskell:Recommends}
Suggests: ${haskell:Suggests}
Provides: ${haskell:Provides}
Description: Raw binding for the OpenGL graphics system${haskell:ShortBlurb}
OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and lots
of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API,
intended as a basis for a nicer interface. OpenGLRaw offers access to all
necessary functions, tokens and types plus a general facility for loading
extension entries. The module hierarchy closely mirrors the naming structure
of the OpenGL extensions, making it easy to find the right module to import.
.
${haskell:Blurb}
Package: libghc-openglraw-prof
Architecture: any
Depends: ${haskell:Depends}, ${misc:Depends}
Recommends: ${haskell:Recommends}
Suggests: ${haskell:Suggests}
Provides: ${haskell:Provides}
Description: Raw binding for the OpenGL graphics system${haskell:ShortBlurb}
OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and lots
of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API,
intended as a basis for a nicer interface. OpenGLRaw offers access to all
necessary functions, tokens and types plus a general facility for loading
extension entries. The module hierarchy closely mirrors the naming structure
of the OpenGL extensions, making it easy to find the right module to import.
.
${haskell:Blurb}
Package: libghc-openglraw-doc
Architecture: all
Section: doc
Depends: ${haskell:Depends}, ${misc:Depends}
Recommends: ${haskell:Recommends}
Suggests: ${haskell:Suggests}
Description: Raw binding for the OpenGL graphics system${haskell:ShortBlurb}
OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and lots
of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API,
intended as a basis for a nicer interface. OpenGLRaw offers access to all
necessary functions, tokens and types plus a general facility for loading
extension entries. The module hierarchy closely mirrors the naming structure
of the OpenGL extensions, making it easy to find the right module to import.
.
${haskell:Blurb}
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