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|
#include "SDL.h"
#ifdef main
#undef main
#endif
-----------------------------------------------------------------------------
-- |
-- Module : Graphics.UI.SDL.Events
-- Copyright : (c) David Himmelstrup 2005
-- License : BSD-like
--
-- Maintainer : lemmih@gmail.com
-- Stability : provisional
-- Portability : portable
--
-----------------------------------------------------------------------------
module Graphics.UI.SDL.Events
( Event (..)
, SDLEvent (..)
, UserEventID (..)
, MouseButton (..)
, Focus(..)
, toSafePtr
, tryFromSafePtr
, fromSafePtr
, typeOfSafePtr
, enableKeyRepeat
, enableUnicode
, queryUnicodeState
, getKeyName
, getMouseState
, getRelativeMouseState
, getModState
, setModState
, tryPushEvent
, pushEvent
, pollEvent
, waitEvent
, waitEventBlocking
, pumpEvents
, enableEvent
, queryEventState
, getAppState
) where
import Foreign (Int16, Word8, Word16, Word32, Ptr,
Storable(poke, sizeOf, alignment, peekByteOff, pokeByteOff, peek),
toBool, new, alloca)
import Foreign.C (peekCString, CString, CInt)
import System.IO.Unsafe (unsafePerformIO)
import Data.Bits (Bits((.&.), shiftL))
import Control.Concurrent (threadDelay)
import Prelude hiding (Enum(..))
import qualified Prelude (Enum(..))
import Foreign.StablePtr (newStablePtr,castStablePtrToPtr,castPtrToStablePtr,deRefStablePtr)
import Data.Typeable (Typeable(typeOf),TypeRep)
import Graphics.UI.SDL.Keysym (SDLKey, Modifier, Keysym)
import Graphics.UI.SDL.Utilities (Enum(..), intToBool, toBitmask, fromBitmask, fromCInt)
import Graphics.UI.SDL.General (unwrapBool, failWithError)
import Graphics.UI.SDL.Video (Toggle(..), fromToggle)
-- |Low level event structure keeping a one-to-one relation with the C event structure.
data SDLEvent = SDLNoEvent
| SDLActiveEvent
| SDLKeyDown
| SDLKeyUp
| SDLMouseMotion
| SDLMouseButtonDown
| SDLMouseButtonUp
| SDLJoyAxisMotion
| SDLJoyBallMotion
| SDLJoyHatMotion
| SDLJoyButtonDown
| SDLJoyButtonUp
| SDLQuit
| SDLSysWMEvent
| SDLVideoResize
| SDLVideoExpose
| SDLUserEvent Word8
| SDLNumEvents
deriving (Eq, Ord, Show)
instance Bounded SDLEvent where
minBound = SDLNoEvent
maxBound = SDLNumEvents
fromSDLEvent :: SDLEvent -> Word8
fromSDLEvent SDLNoEvent = #{const SDL_NOEVENT}
fromSDLEvent SDLActiveEvent = #{const SDL_ACTIVEEVENT}
fromSDLEvent SDLKeyDown = #{const SDL_KEYDOWN}
fromSDLEvent SDLKeyUp = #{const SDL_KEYUP}
fromSDLEvent SDLMouseMotion = #{const SDL_MOUSEMOTION}
fromSDLEvent SDLMouseButtonDown = #{const SDL_MOUSEBUTTONDOWN}
fromSDLEvent SDLMouseButtonUp = #{const SDL_MOUSEBUTTONUP}
fromSDLEvent SDLJoyAxisMotion = #{const SDL_JOYAXISMOTION}
fromSDLEvent SDLJoyBallMotion = #{const SDL_JOYBALLMOTION}
fromSDLEvent SDLJoyHatMotion = #{const SDL_JOYHATMOTION}
fromSDLEvent SDLJoyButtonDown = #{const SDL_JOYBUTTONDOWN}
fromSDLEvent SDLJoyButtonUp = #{const SDL_JOYBUTTONUP}
fromSDLEvent SDLQuit = #{const SDL_QUIT}
fromSDLEvent SDLSysWMEvent = #{const SDL_SYSWMEVENT}
fromSDLEvent SDLVideoResize = #{const SDL_VIDEORESIZE}
fromSDLEvent SDLVideoExpose = #{const SDL_VIDEOEXPOSE}
fromSDLEvent (SDLUserEvent n) = #{const SDL_USEREVENT} + n
fromSDLEvent SDLNumEvents = #{const SDL_NUMEVENTS}
toSDLEvent :: Word8 -> SDLEvent
toSDLEvent #{const SDL_NOEVENT} = SDLNoEvent
toSDLEvent #{const SDL_ACTIVEEVENT} = SDLActiveEvent
toSDLEvent #{const SDL_KEYDOWN} = SDLKeyDown
toSDLEvent #{const SDL_KEYUP} = SDLKeyUp
toSDLEvent #{const SDL_MOUSEMOTION} = SDLMouseMotion
toSDLEvent #{const SDL_MOUSEBUTTONDOWN} = SDLMouseButtonDown
toSDLEvent #{const SDL_MOUSEBUTTONUP} = SDLMouseButtonUp
toSDLEvent #{const SDL_JOYAXISMOTION} = SDLJoyAxisMotion
toSDLEvent #{const SDL_JOYBALLMOTION} = SDLJoyBallMotion
toSDLEvent #{const SDL_JOYHATMOTION} = SDLJoyHatMotion
toSDLEvent #{const SDL_JOYBUTTONDOWN} = SDLJoyButtonDown
toSDLEvent #{const SDL_JOYBUTTONUP} = SDLJoyButtonUp
toSDLEvent #{const SDL_QUIT} = SDLQuit
toSDLEvent #{const SDL_SYSWMEVENT} = SDLSysWMEvent
toSDLEvent #{const SDL_VIDEORESIZE} = SDLVideoResize
toSDLEvent #{const SDL_VIDEOEXPOSE} = SDLVideoExpose
toSDLEvent n
| n >= #{const SDL_USEREVENT} &&
n < #{const SDL_NUMEVENTS} = SDLUserEvent (n - #{const SDL_USEREVENT})
toSDLEvent _ = error "Graphics.UI.SDL.Events.toSDLEvent: bad argument"
-- |High level event structure.
data Event
= NoEvent
| GotFocus [Focus]
| LostFocus [Focus]
| KeyDown !Keysym
| KeyUp !Keysym
| MouseMotion !Word16 !Word16 !Int16 !Int16
| MouseButtonDown !Word16
!Word16
!MouseButton
| MouseButtonUp !Word16
!Word16
!MouseButton
| JoyAxisMotion !Word8 !Word8 !Int16
-- ^ device index, axis index, axis value.
| JoyBallMotion !Word8 !Word8 !Int16 !Int16
-- ^ device index, trackball index, relative motion.
| JoyHatMotion !Word8 !Word8 !Word8
-- ^ device index, hat index, hat position.
| JoyButtonDown !Word8 !Word8
-- ^ device index, button index.
| JoyButtonUp !Word8 !Word8
-- ^ device index, button index.
| VideoResize !Int !Int
-- ^ When @Resizable@ is passed as a flag to 'Graphics.UI.SDL.Video.setVideoMode' the user is
-- allowed to resize the applications window. When the window is resized
-- an @VideoResize@ is reported, with the new window width and height values.
-- When an @VideoResize@ is recieved the window should be resized to the
-- new dimensions using 'Graphics.UI.SDL.Video.setVideoMode'.
| VideoExpose
-- ^ A @VideoExpose@ event is triggered when the screen has been modified
-- outside of the application, usually by the window manager and needs to be redrawn.
| Quit
| User !UserEventID !Int !(Ptr ()) !(Ptr ())
| Unknown
deriving (Show,Eq)
data MouseButton
= ButtonLeft
| ButtonMiddle
| ButtonRight
| ButtonWheelUp
| ButtonWheelDown
| ButtonUnknown !Word8
deriving (Show,Eq,Ord)
instance Enum MouseButton Word8 where
toEnum #{const SDL_BUTTON_LEFT} = ButtonLeft
toEnum #{const SDL_BUTTON_MIDDLE} = ButtonMiddle
toEnum #{const SDL_BUTTON_RIGHT} = ButtonRight
toEnum #{const SDL_BUTTON_WHEELUP} = ButtonWheelUp
toEnum #{const SDL_BUTTON_WHEELDOWN} = ButtonWheelDown
toEnum n = ButtonUnknown (fromIntegral n)
fromEnum ButtonLeft = #{const SDL_BUTTON_LEFT}
fromEnum ButtonMiddle = #{const SDL_BUTTON_MIDDLE}
fromEnum ButtonRight = #{const SDL_BUTTON_RIGHT}
fromEnum ButtonWheelUp = #{const SDL_BUTTON_WHEELUP}
fromEnum ButtonWheelDown = #{const SDL_BUTTON_WHEELDOWN}
fromEnum (ButtonUnknown n) = fromIntegral n
succ = toEnum . (+1) . fromEnum
pred = toEnum . (subtract 1) . fromEnum
enumFromTo = defEnumFromTo
mouseButtonMask :: MouseButton -> Word8
mouseButtonMask ButtonLeft = #{const SDL_BUTTON(SDL_BUTTON_LEFT)}
mouseButtonMask ButtonMiddle = #{const SDL_BUTTON(SDL_BUTTON_MIDDLE)}
mouseButtonMask ButtonRight = #{const SDL_BUTTON(SDL_BUTTON_RIGHT)}
mouseButtonMask ButtonWheelUp = #{const SDL_BUTTON(SDL_BUTTON_WHEELUP)}
mouseButtonMask ButtonWheelDown = #{const SDL_BUTTON(SDL_BUTTON_WHEELDOWN)}
mouseButtonMask (ButtonUnknown n) = 1 `shiftL` (fromIntegral n-1)
allButtons :: [MouseButton]
allButtons = [ButtonLeft
,ButtonMiddle
,ButtonRight
,ButtonWheelUp
,ButtonWheelDown
]
defEnumFromTo :: (Enum a b, Ord a) => a -> a -> [a]
defEnumFromTo x y | x > y = []
| x == y = [y]
| otherwise = x : defEnumFromTo (succ x) y
data Focus
= MouseFocus
| InputFocus
| ApplicationFocus
deriving (Show,Eq,Ord)
instance Bounded Focus where
minBound = MouseFocus
maxBound = ApplicationFocus
instance Enum Focus Word8 where
fromEnum MouseFocus = #{const SDL_APPMOUSEFOCUS}
fromEnum InputFocus = #{const SDL_APPINPUTFOCUS}
fromEnum ApplicationFocus = #{const SDL_APPACTIVE}
toEnum #{const SDL_APPMOUSEFOCUS} = MouseFocus
toEnum #{const SDL_APPINPUTFOCUS} = InputFocus
toEnum #{const SDL_APPACTIVE} = ApplicationFocus
toEnum _ = error "Graphics.UI.SDL.Events.toEnum: bad argument"
succ MouseFocus = InputFocus
succ InputFocus = ApplicationFocus
succ _ = error "Graphics.UI.SDL.Events.succ: bad argument"
pred InputFocus = MouseFocus
pred ApplicationFocus = InputFocus
pred _ = error "Graphics.UI.SDL.Events.pred: bad argument"
enumFromTo x y | x > y = []
| x == y = [y]
| True = x : enumFromTo (succ x) y
-- |Typed user events ranging from 0 to 7
data UserEventID
= UID0 | UID1 | UID2 | UID3 | UID4 | UID5 | UID6 | UID7
deriving (Show,Eq,Prelude.Enum)
-- |A safe pointer keeps the type of the object it was created from
-- and checks it when it's deconstructed.
type SafePtr = Ptr ()
-- |Constructs a safe pointer from an arbitrary value.
toSafePtr :: (Typeable a) => a -> IO SafePtr
toSafePtr val
= do stablePtr <- newStablePtr (typeOf val,val)
return (castStablePtrToPtr stablePtr)
-- |Return the type of the object the safe pointer was created from.
typeOfSafePtr :: SafePtr -> IO TypeRep
typeOfSafePtr ptr
= fmap fst (deRefStablePtr (castPtrToStablePtr ptr))
-- |Get object from a safe pointer. @Nothing@ on type mismatch.
tryFromSafePtr :: (Typeable a) => SafePtr -> IO (Maybe a)
tryFromSafePtr ptr
= do (ty,val) <- deRefStablePtr (castPtrToStablePtr ptr)
if ty == typeOf val
then return (Just val)
else return Nothing
-- |Get object from a safe pointer. Throws an exception on type mismatch.
fromSafePtr :: (Typeable a) => SafePtr -> IO a
fromSafePtr ptr
= do ret <- tryFromSafePtr ptr
case ret of
Nothing -> error "Graphics.UI.SDL.Events.fromSafePtr: invalid type."
Just a -> return a
toEventType :: UserEventID -> Word8
toEventType eid = fromIntegral (Prelude.fromEnum eid)
fromEventType :: Word8 -> UserEventID
fromEventType etype = Prelude.toEnum (fromIntegral etype)
peekActiveEvent :: Ptr Event -> IO Event
peekActiveEvent ptr
= do gain <- fmap toBool ((#{peek SDL_ActiveEvent, gain} ptr) :: IO Word8)
state <- #{peek SDL_ActiveEvent, state} ptr :: IO Word8
return $! (if gain then GotFocus else LostFocus) (fromBitmask state)
peekKey :: (Keysym -> Event) -> Ptr Event -> IO Event
peekKey mkEvent ptr
= do keysym <- #{peek SDL_KeyboardEvent, keysym} ptr
return $! mkEvent keysym
peekMouseMotion :: Ptr Event -> IO Event
peekMouseMotion ptr
= do x <- #{peek SDL_MouseMotionEvent, x} ptr
y <- #{peek SDL_MouseMotionEvent, y} ptr
xrel <- #{peek SDL_MouseMotionEvent, xrel} ptr
yrel <- #{peek SDL_MouseMotionEvent, yrel} ptr
return $! MouseMotion x y xrel yrel
peekMouse :: (Word16 -> Word16 -> MouseButton -> Event) -> Ptr Event -> IO Event
peekMouse mkEvent ptr
= do b <- #{peek SDL_MouseButtonEvent, button} ptr
x <- #{peek SDL_MouseButtonEvent, x} ptr
y <- #{peek SDL_MouseButtonEvent, y} ptr
return $! mkEvent x y (toEnum (b::Word8))
peekJoyAxisMotion :: Ptr Event -> IO Event
peekJoyAxisMotion ptr
= do which <- #{peek SDL_JoyAxisEvent, which} ptr
axis <- #{peek SDL_JoyAxisEvent, axis} ptr
value <- #{peek SDL_JoyAxisEvent, value} ptr
return $! JoyAxisMotion which axis value
peekJoyBallMotion :: Ptr Event -> IO Event
peekJoyBallMotion ptr
= do which <- #{peek SDL_JoyBallEvent, which} ptr
ball <- #{peek SDL_JoyBallEvent, ball} ptr
xrel <- #{peek SDL_JoyBallEvent, xrel} ptr
yrel <- #{peek SDL_JoyBallEvent, yrel} ptr
return $! JoyBallMotion which ball xrel yrel
peekJoyHatMotion :: Ptr Event -> IO Event
peekJoyHatMotion ptr
= do which <- #{peek SDL_JoyHatEvent, which} ptr
hat <- #{peek SDL_JoyHatEvent, hat} ptr
value <- #{peek SDL_JoyHatEvent, value} ptr
return $! JoyHatMotion which hat value
peekJoyButton :: (Word8 -> Word8 -> Event) -> Ptr Event -> IO Event
peekJoyButton mkEvent ptr
= do which <- #{peek SDL_JoyButtonEvent, which} ptr
button <- #{peek SDL_JoyButtonEvent, button} ptr
return $! mkEvent which button
peekResize :: Ptr Event -> IO Event
peekResize ptr
= do w <- #{peek SDL_ResizeEvent, w} ptr
h <- #{peek SDL_ResizeEvent, h} ptr
return $! VideoResize (fromCInt w) (fromCInt h)
peekUserEvent :: Ptr Event -> Word8 -> IO Event
peekUserEvent ptr n
= do code <- #{peek SDL_UserEvent, code} ptr
data1 <- #{peek SDL_UserEvent, data1} ptr
data2 <- #{peek SDL_UserEvent, data2} ptr
return $ User (fromEventType n) (fromCInt code) data1 data2
getEventType :: Event -> Word8
getEventType = fromSDLEvent . eventToSDLEvent
eventToSDLEvent :: Event -> SDLEvent
eventToSDLEvent NoEvent = SDLNoEvent
eventToSDLEvent (GotFocus _) = SDLActiveEvent
eventToSDLEvent (LostFocus _) = SDLActiveEvent
eventToSDLEvent (KeyDown _) = SDLKeyDown
eventToSDLEvent (KeyUp _) = SDLKeyUp
eventToSDLEvent (MouseMotion _ _ _ _) = SDLMouseMotion
eventToSDLEvent (MouseButtonDown _ _ _) = SDLMouseButtonDown
eventToSDLEvent (MouseButtonUp _ _ _) = SDLMouseButtonUp
eventToSDLEvent (JoyAxisMotion _ _ _) = SDLJoyAxisMotion
eventToSDLEvent (JoyBallMotion _ _ _ _) = SDLJoyBallMotion
eventToSDLEvent (JoyHatMotion _ _ _) = SDLJoyHatMotion
eventToSDLEvent (JoyButtonDown _ _) = SDLJoyButtonDown
eventToSDLEvent (JoyButtonUp _ _) = SDLJoyButtonUp
eventToSDLEvent Quit = SDLQuit
eventToSDLEvent (VideoResize _ _) = SDLVideoResize
eventToSDLEvent VideoExpose = SDLVideoExpose
eventToSDLEvent (User uid _ _ _) = SDLUserEvent (toEventType uid)
eventToSDLEvent _ = error "Graphics.UI.SDL.Events.eventToSDLEvent: bad argument"
pokeActiveEvent :: Ptr Event -> Word8 -> [Focus] -> IO ()
pokeActiveEvent ptr gain focus
= do #{poke SDL_ActiveEvent, gain} ptr gain
#{poke SDL_ActiveEvent, state} ptr (toBitmask focus)
pokeKey :: Ptr Event -> Word8 -> Keysym -> IO ()
pokeKey ptr state keysym
= do #{poke SDL_KeyboardEvent, state} ptr state
#{poke SDL_KeyboardEvent, keysym} ptr keysym
pokeMouseMotion :: Ptr Event -> Word16 -> Word16 -> Int16 -> Int16 -> IO ()
pokeMouseMotion ptr x y xrel yrel
= do #{poke SDL_MouseMotionEvent, x} ptr x
#{poke SDL_MouseMotionEvent, y} ptr y
#{poke SDL_MouseMotionEvent, xrel} ptr xrel
#{poke SDL_MouseMotionEvent, yrel} ptr yrel
pokeMouseButton :: Ptr Event -> Word8 -> Word16 -> Word16 -> MouseButton -> IO ()
pokeMouseButton ptr state x y b
= do #{poke SDL_MouseButtonEvent, x} ptr x
#{poke SDL_MouseButtonEvent, y} ptr y
#{poke SDL_MouseButtonEvent, state} ptr state
#{poke SDL_MouseButtonEvent, button} ptr (fromEnum b)
pokeJoyAxisMotion :: Ptr Event -> Word8 -> Word8 -> Int16 -> IO ()
pokeJoyAxisMotion ptr which axis value
= do #{poke SDL_JoyAxisEvent, which} ptr which
#{poke SDL_JoyAxisEvent, axis} ptr axis
#{poke SDL_JoyAxisEvent, value} ptr value
pokeJoyBallMotion :: Ptr Event -> Word8 -> Word8 -> Int16 -> Int16 -> IO ()
pokeJoyBallMotion ptr which ball xrel yrel
= do #{poke SDL_JoyBallEvent, which} ptr which
#{poke SDL_JoyBallEvent, ball} ptr ball
#{poke SDL_JoyBallEvent, xrel} ptr xrel
#{poke SDL_JoyBallEvent, yrel} ptr yrel
pokeJoyHatMotion :: Ptr Event -> Word8 -> Word8 -> Word8 -> IO ()
pokeJoyHatMotion ptr which hat value
= do #{poke SDL_JoyHatEvent, which} ptr which
#{poke SDL_JoyHatEvent, hat} ptr hat
#{poke SDL_JoyHatEvent, value} ptr value
pokeJoyButton :: Ptr Event -> Word8 -> Word8 -> Word8 -> IO ()
pokeJoyButton ptr which button state
= do #{poke SDL_JoyButtonEvent, which} ptr which
#{poke SDL_JoyButtonEvent, button} ptr button
#{poke SDL_JoyButtonEvent, state} ptr state
pokeResize :: Ptr Event -> Int -> Int -> IO ()
pokeResize ptr w h
= do #{poke SDL_ResizeEvent, w} ptr w
#{poke SDL_ResizeEvent, h} ptr h
pokeUserEvent :: Ptr Event -> UserEventID -> Int -> Ptr () -> Ptr () -> IO ()
pokeUserEvent ptr _eventId code data1 data2
= do #{poke SDL_UserEvent, code} ptr code
#{poke SDL_UserEvent, data1} ptr data1
#{poke SDL_UserEvent, data2} ptr data2
instance Storable Event where
sizeOf = const (#{size SDL_Event})
alignment = const 4
poke ptr event
= do pokeByteOff ptr 0 (getEventType event)
case event of
NoEvent -> return ()
GotFocus focus -> pokeActiveEvent ptr 1 focus
LostFocus focus -> pokeActiveEvent ptr 0 focus
KeyDown keysym -> pokeKey ptr #{const SDL_PRESSED} keysym
KeyUp keysym -> pokeKey ptr #{const SDL_RELEASED} keysym
MouseMotion x y xrel yrel -> pokeMouseMotion ptr x y xrel yrel
MouseButtonDown x y b -> pokeMouseButton ptr #{const SDL_PRESSED} x y b
MouseButtonUp x y b -> pokeMouseButton ptr #{const SDL_RELEASED} x y b
JoyAxisMotion w a v -> pokeJoyAxisMotion ptr w a v
JoyBallMotion w b x y -> pokeJoyBallMotion ptr w b x y
JoyHatMotion w h v -> pokeJoyHatMotion ptr w h v
JoyButtonDown w b -> pokeJoyButton ptr w b #{const SDL_PRESSED}
JoyButtonUp w b -> pokeJoyButton ptr w b #{const SDL_RELEASED}
Quit -> return ()
VideoResize w h -> pokeResize ptr w h
VideoExpose -> return ()
User eventId c d1 d2 -> pokeUserEvent ptr eventId c d1 d2
e -> failWithError $ "Unhandled eventtype: " ++ show e
peek ptr
= do eventType <- peekByteOff ptr 0
case toSDLEvent eventType of
SDLNoEvent -> return NoEvent
SDLActiveEvent -> peekActiveEvent ptr
SDLKeyDown -> peekKey KeyDown ptr
SDLKeyUp -> peekKey KeyUp ptr
SDLMouseMotion -> peekMouseMotion ptr
SDLMouseButtonDown -> peekMouse MouseButtonDown ptr
SDLMouseButtonUp -> peekMouse MouseButtonUp ptr
SDLJoyAxisMotion -> peekJoyAxisMotion ptr
SDLJoyBallMotion -> peekJoyBallMotion ptr
SDLJoyHatMotion -> peekJoyHatMotion ptr
SDLJoyButtonDown -> peekJoyButton JoyButtonDown ptr
SDLJoyButtonUp -> peekJoyButton JoyButtonUp ptr
SDLQuit -> return Quit
-- SDLSysWMEvent
SDLVideoResize -> peekResize ptr
SDLVideoExpose -> return VideoExpose
SDLUserEvent n -> peekUserEvent ptr n
-- SDLNumEvents
e -> failWithError $ "Unhandled eventtype: " ++ show e
-- int SDL_EnableKeyRepeat(int delay, int interval);
foreign import ccall unsafe "SDL_EnableKeyRepeat" sdlEnableKeyRepeat :: Int -> Int -> IO Int
-- | Sets keyboard repeat rate. Returns @False@ on error.
enableKeyRepeat :: Int -- ^ Initial delay. @0@ to disable.
-> Int -- ^ Interval.
-> IO Bool
enableKeyRepeat delay interval
= intToBool (-1) (sdlEnableKeyRepeat delay interval)
-- int SDL_EnableUNICODE(int enable);
foreign import ccall unsafe "SDL_EnableUNICODE" sdlEnableUnicode :: Int -> IO Int
-- | Enables or disables unicode translation.
enableUnicode :: Bool -> IO ()
enableUnicode enable = sdlEnableUnicode (fromToggle toggle) >>
return ()
where toggle = case enable of
True -> Enable
False -> Disable
-- | Returns the current state of unicode translation. See also 'enableUnicode'.
queryUnicodeState :: IO Bool
queryUnicodeState = fmap toBool (sdlEnableUnicode (fromToggle Query))
-- char *SDL_GetKeyName(SDLKey key);
foreign import ccall unsafe "SDL_GetKeyName" sdlGetKeyName :: #{type SDLKey} -> IO CString
-- | Gets the name of an SDL virtual keysym.
getKeyName :: SDLKey -> String
getKeyName key = unsafePerformIO $
sdlGetKeyName (fromEnum key) >>= peekCString
-- SDLMod SDL_GetModState(void);
foreign import ccall unsafe "SDL_GetModState" sdlGetModState :: IO #{type SDLMod}
-- | Gets the state of modifier keys.
getModState :: IO [Modifier]
getModState = fmap fromBitmask sdlGetModState
-- void SDL_SetModState(SDLMod modstate);
foreign import ccall unsafe "SDL_SetModState" sdlSetModState :: #{type SDLMod} -> IO ()
-- | Sets the internal state of modifier keys.
setModState :: [Modifier] -> IO ()
setModState = sdlSetModState . toBitmask
mousePressed :: Word8 -> MouseButton -> Bool
mousePressed mask b
= mask .&. (mouseButtonMask b) /= 0
-- Uint8 SDL_GetMouseState(int *x, int *y);
foreign import ccall "SDL_GetMouseState" sdlGetMouseState :: Ptr CInt -> Ptr CInt -> IO Word8
foreign import ccall "SDL_GetRelativeMouseState" sdlGetRelativeMouseState :: Ptr CInt -> Ptr CInt -> IO Word8
-- | Retrieves the current state of the mouse. Returns (X position, Y position, pressed buttons).
getMouseState :: IO (Int, Int, [MouseButton])
getMouseState = mouseStateGetter sdlGetMouseState
-- | Retrieve the current state of the mouse. Like 'getMouseState' except that X and Y are
-- set to the change since last call to getRelativeMouseState.
getRelativeMouseState :: IO (Int, Int, [MouseButton])
getRelativeMouseState = mouseStateGetter sdlGetRelativeMouseState
mouseStateGetter :: (Ptr CInt -> Ptr CInt -> IO Word8) -> IO (Int, Int, [MouseButton])
mouseStateGetter getter
= alloca $ \xPtr ->
alloca $ \yPtr ->
do ret <- getter xPtr yPtr
[x,y] <- mapM peek [xPtr,yPtr]
return (fromIntegral x,fromIntegral y
,filter (mousePressed ret) allButtons)
-- int SDL_PollEvent(SDL_Event *event);
foreign import ccall "SDL_PollEvent" sdlPollEvent :: Ptr Event -> IO Int
-- | Polls for currently pending events.
pollEvent :: IO Event
pollEvent
= alloca poll
where poll ptr
= do ret <- sdlPollEvent ptr
case ret of
0 -> return NoEvent
_ -> do event <- peek ptr
case event of
NoEvent -> poll ptr
_ -> return event
-- void SDL_PumpEvents(void);
-- | Pumps the event loop, gathering events from the input devices.
foreign import ccall unsafe "SDL_PumpEvents" pumpEvents :: IO ()
-- int SDL_PushEvent(SDL_Event *event);
foreign import ccall unsafe "SDL_PushEvent" sdlPushEvent :: Ptr Event -> IO Int
-- | Pushes an event onto the event queue. Returns @False@ on error.
tryPushEvent :: Event -> IO Bool
tryPushEvent event
= new event >>= (fmap (0==) . sdlPushEvent)
-- | Pushes an event onto the event queue. Throws an exception on error.
pushEvent :: Event -> IO ()
pushEvent = unwrapBool "SDL_PushEvent" . tryPushEvent
-- int SDL_WaitEvent(SDL_Event *event);
foreign import ccall unsafe "SDL_WaitEvent" sdlWaitEvent :: Ptr Event -> IO Int
-- | Waits indefinitely for the next available event.
waitEvent :: IO Event
waitEvent
= loop
where loop = do pumpEvents
event <- pollEvent
case event of
NoEvent -> threadDelay 10 >> loop
_ -> return event
-- | Waits indefinitely for the next available event. Blocks Haskell threads.
waitEventBlocking :: IO Event
waitEventBlocking
= alloca wait
where wait ptr
= do ret <- sdlWaitEvent ptr
case ret of
0 -> failWithError "SDL_WaitEvent"
_ -> do event <- peek ptr
case event of
NoEvent -> wait ptr
_ -> return event
-- Uint8 SDL_EventState(Uint8 type, int state);
foreign import ccall unsafe "SDL_EventState" sdlEventState :: Word8 -> Int -> IO Word8
-- |Enable or disable events from being processed.
enableEvent :: SDLEvent -> Bool -> IO ()
enableEvent event on
= sdlEventState (fromSDLEvent event) (fromToggle state) >> return ()
where state
| on = Enable
| otherwise = Disable
-- |Checks current state of a event. See also 'enableEvent'.
queryEventState :: SDLEvent -> IO Bool
queryEventState event
= fmap (==1) (sdlEventState (fromSDLEvent event) (fromToggle Query))
-- Uint8 SDL_GetAppState(void);
foreign import ccall unsafe "SDL_GetAppState" sdlGetAppState :: IO Word8
-- | Gets the state of the application.
getAppState :: IO [Focus]
getAppState = fmap fromBitmask sdlGetAppState
|