File: Lesson09.hs

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{-# LANGUAGE OverloadedStrings #-}
module Lazyfoo.Lesson09 (main) where

import Control.Monad
import Foreign.C.Types
import SDL.Vect
import SDL (($=))
import qualified SDL

import Paths_sdl2 (getDataFileName)

screenWidth, screenHeight :: CInt
(screenWidth, screenHeight) = (640, 480)

main :: IO ()
main = do
  SDL.initialize [SDL.InitVideo]

  SDL.HintRenderScaleQuality $= SDL.ScaleLinear
  do renderQuality <- SDL.get SDL.HintRenderScaleQuality
     when (renderQuality /= SDL.ScaleLinear) $
       putStrLn "Warning: Linear texture filtering not enabled!"

  window <-
    SDL.createWindow
      "SDL Tutorial"
      SDL.defaultWindow {SDL.windowInitialSize = V2 screenWidth screenHeight}
  SDL.showWindow window

  renderer <-
    SDL.createRenderer
      window
      (-1)
      SDL.RendererConfig
        { SDL.rendererType = SDL.AcceleratedRenderer
        , SDL.rendererTargetTexture = False
        }

  SDL.rendererDrawColor renderer $= V4 maxBound maxBound maxBound maxBound

  textureSurface <- getDataFileName "examples/lazyfoo/viewport.bmp" >>= SDL.loadBMP
  texture <- SDL.createTextureFromSurface renderer textureSurface
  SDL.freeSurface textureSurface

  let loop = do
        events <- SDL.pollEvents

        let quit = elem SDL.QuitEvent $ map SDL.eventPayload events

        SDL.rendererDrawColor renderer $= V4 maxBound maxBound maxBound maxBound
        SDL.clear renderer

        SDL.rendererViewport renderer $= Just (SDL.Rectangle (P (V2 0 0)) (V2 (screenWidth `div` 2) (screenHeight `div` 2)))
        SDL.copy renderer texture Nothing Nothing

        SDL.rendererViewport renderer $= Just (SDL.Rectangle (P (V2 (screenWidth `div` 2) 0)) (V2 (screenWidth `div` 2) (screenHeight `div` 2)))
        SDL.copy renderer texture Nothing Nothing

        SDL.rendererViewport renderer $= Just (SDL.Rectangle (P (V2 0 (screenHeight `div` 2))) (V2 screenWidth (screenHeight `div` 2)))
        SDL.copy renderer texture Nothing Nothing

        SDL.present renderer

        unless quit loop

  loop

  SDL.destroyRenderer renderer
  SDL.destroyWindow window
  SDL.quit