1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699
|
/*
Hatari - joy.c
This file is distributed under the GNU General Public License, version 2
or at your option any later version. Read the file gpl.txt for details.
Joystick routines.
NOTE: The ST uses the joystick port 1 as the default controller.
*/
const char Joy_fileid[] = "Hatari joy.c : " __DATE__ " " __TIME__;
#include <SDL.h>
#include "main.h"
#include "configuration.h"
#include "ioMem.h"
#include "joy.h"
#include "log.h"
#include "m68000.h"
#include "screen.h"
#include "video.h"
#include "statusbar.h"
#define JOY_DEBUG 0
#if JOY_DEBUG
#define Dprintf(a) printf a
#else
#define Dprintf(a)
#endif
#define JOYREADING_BUTTON1 1 /* bit 0 */
#define JOYREADING_BUTTON2 2 /* bit 1 */
typedef struct
{
int XPos,YPos; /* the actually read axis values in range of -32768...0...32767 */
int XAxisID,YAxisID; /* the IDs of the physical PC joystick's axis to be used to gain ST joystick axis input */
int Buttons; /* JOYREADING_BUTTON1 */
} JOYREADING;
typedef struct
{
const char *SDLJoystickName;
int XAxisID,YAxisID; /* the IDs associated with a certain SDL joystick */
} JOYAXISMAPPING;
static SDL_Joystick *sdlJoystick[ JOYSTICK_COUNT ] = /* SDL's joystick structures */
{
NULL, NULL, NULL, NULL, NULL, NULL
};
/* Further explanation see JoyInit() */
static JOYAXISMAPPING const *sdlJoystickMapping[ JOYSTICK_COUNT ] = /* references which axis are actually in use by the selected SDL joystick */
{
NULL, NULL, NULL, NULL, NULL, NULL
};
static bool bJoystickWorking[ JOYSTICK_COUNT ] = /* Is joystick plugged in and working? */
{
false, false, false, false, false, false
};
int JoystickSpaceBar = false; /* State of space-bar on joystick button 2 */
static Uint8 nJoyKeyEmu[ JOYSTICK_COUNT ];
static Uint16 nSteJoySelect;
/**
* Get joystick name
*/
const char *Joy_GetName(int id)
{
#if WITH_SDL2
return SDL_JoystickName(sdlJoystick[id]);
#else
return SDL_JoystickName(id);
#endif
}
/**
* Return maximum available real joystick ID
*/
int Joy_GetMaxId(void)
{
int count = SDL_NumJoysticks();
if (count > JOYSTICK_COUNT)
count = JOYSTICK_COUNT;
return count - 1;
}
/**
* Make sure real Joystick ID is valid, and if not, disable it & return false
*/
bool Joy_ValidateJoyId(int i)
{
/* Unavailable joystick ID -> disable it if necessary */
if (ConfigureParams.Joysticks.Joy[i].nJoystickMode == JOYSTICK_REALSTICK &&
!bJoystickWorking[ConfigureParams.Joysticks.Joy[i].nJoyId])
{
Log_Printf(LOG_WARN, "Selected real Joystick %d unavailable, disabling ST joystick %d\n", ConfigureParams.Joysticks.Joy[i].nJoyId, i);
ConfigureParams.Joysticks.Joy[i].nJoystickMode = JOYSTICK_DISABLED;
ConfigureParams.Joysticks.Joy[i].nJoyId = 0;
return false;
}
return true;
}
/*-----------------------------------------------------------------------*/
/**
* This function initialises the (real) joysticks.
*/
void Joy_Init(void)
{
/* Joystick axis mapping table */
/* Matthias Arndt <marndt@asmsoftware.de> */
/* Somehow, not all SDL joysticks are created equal. */
/* Not all pads or sticks use axis 0 for x and axis 1 */
/* for y information. */
/* This table allows to remap the axis to used. */
/* A joystick is identified by its SDL name and */
/* followed by the X axis to use and the Y axis. */
/* Find out the axis number with the tool jstest. */
/* FIXME: Read those settings from a configuration file and make them tunable from the GUI. */
static const JOYAXISMAPPING AxisMappingTable [] =
{
/* Example entry for mapping joystick axis for a certain device: */
/* USB game pad with ID ID 0079:0011, sold by Speedlink with axis 3 and 4 used */
/*{"USB Gamepad" , 3, 4}, */
/* Default entry used if no other SDL joystick name does match (should be last of this list) */
{"*DEFAULT*" , 0, 1},
};
int i, j, nPadsConnected;
/* Initialise SDL's joystick subsystem: */
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
{
Log_Printf(LOG_ERROR, "Could not init joysticks: %s\n", SDL_GetError());
return;
}
/* Scan joystick connection array for working joysticks */
nPadsConnected = SDL_NumJoysticks();
for (i = 0; i < nPadsConnected && i < JOYSTICK_COUNT ; i++)
{
/* Open the joystick for use */
sdlJoystick[i] = SDL_JoystickOpen(i);
/* Is joystick ok? */
if (sdlJoystick[i] != NULL)
{
/* Set as working */
bJoystickWorking[i] = true;
Log_Printf(LOG_DEBUG, "Joystick %i: %s\n", i, Joy_GetName(i));
/* determine joystick axis mapping for given SDL joystick name, last is default: */
for (j = 0; j < ARRAY_SIZE(AxisMappingTable)-1; j++) {
/* check if ID string matches the one reported by SDL: */
if(strncmp(AxisMappingTable[j].SDLJoystickName, Joy_GetName(i), strlen(AxisMappingTable[j].SDLJoystickName)) == 0)
break;
}
sdlJoystickMapping[i] = &(AxisMappingTable[j]);
Log_Printf(LOG_DEBUG, "Joystick %i maps axis %d and %d (%s)\n", i, sdlJoystickMapping[i]->XAxisID, sdlJoystickMapping[i]->YAxisID,
sdlJoystickMapping[i]->SDLJoystickName );
}
}
for (i = 0; i < JOYSTICK_COUNT ; i++)
Joy_ValidateJoyId(i);
JoystickSpaceBar = false;
}
/*-----------------------------------------------------------------------*/
/**
* Close the (real) joysticks.
*/
void Joy_UnInit(void)
{
int i, nPadsConnected;
nPadsConnected = SDL_NumJoysticks();
for (i = 0; i < nPadsConnected && i < JOYSTICK_COUNT ; i++)
{
if (bJoystickWorking[i] == true)
{
SDL_JoystickClose(sdlJoystick[i]);
}
}
}
/*-----------------------------------------------------------------------*/
/**
* Read details from joystick using SDL calls
* NOTE ID is that of SDL
*/
static bool Joy_ReadJoystick(int nSdlJoyID, JOYREADING *pJoyReading)
{
/* Joystick is OK, read position from the configured joystick axis */
pJoyReading->XPos = SDL_JoystickGetAxis(sdlJoystick[nSdlJoyID], pJoyReading->XAxisID);
pJoyReading->YPos = SDL_JoystickGetAxis(sdlJoystick[nSdlJoyID], pJoyReading->YAxisID);
/* Sets bit #0 if button #1 is pressed: */
pJoyReading->Buttons = SDL_JoystickGetButton(sdlJoystick[nSdlJoyID], 0);
/* Sets bit #1 if button #2 is pressed: */
if (SDL_JoystickGetButton(sdlJoystick[nSdlJoyID], 1))
pJoyReading->Buttons |= JOYREADING_BUTTON2;
return true;
}
/*-----------------------------------------------------------------------*/
/**
* Read PC joystick and return ST format byte, i.e. lower 4 bits direction
* and top bit fire.
* NOTE : ID 0 is Joystick 0/Mouse and ID 1 is Joystick 1 (default),
* ID 2 and 3 are STE joypads and ID 4 and 5 are parport joysticks.
*/
Uint8 Joy_GetStickData(int nStJoyId)
{
Uint8 nData = 0;
JOYREADING JoyReading;
/* Are we emulating the joystick via the keyboard? */
if (ConfigureParams.Joysticks.Joy[nStJoyId].nJoystickMode == JOYSTICK_KEYBOARD)
{
/* If holding 'SHIFT' we actually want cursor key movement, so ignore any of this */
if ( !(SDL_GetModState()&(KMOD_LSHIFT|KMOD_RSHIFT)) )
{
nData = nJoyKeyEmu[nStJoyId];
}
}
else if (ConfigureParams.Joysticks.Joy[nStJoyId].nJoystickMode == JOYSTICK_REALSTICK)
{
int nSdlJoyId;
int nAxes; /* How many axes are there on the corresponding SDL joystick? */
nSdlJoyId = ConfigureParams.Joysticks.Joy[nStJoyId].nJoyId;
if (nSdlJoyId < 0 || !bJoystickWorking[nSdlJoyId])
return 0;
nAxes = SDL_JoystickNumAxes(sdlJoystick[nSdlJoyId]);
/* get joystick axis from configuration settings and make them plausible */
JoyReading.XAxisID = sdlJoystickMapping[nSdlJoyId]->XAxisID;
JoyReading.YAxisID = sdlJoystickMapping[nSdlJoyId]->YAxisID;
/* make selected axis IDs plausible */
if( (JoyReading.XAxisID == JoyReading.YAxisID) /* same joystick axis for two directions? */
||(JoyReading.XAxisID > nAxes) /* ID for x axis beyond nr of existing axes? */
||(JoyReading.YAxisID > nAxes) /* ID for y axis beyond nr of existing axes? */
)
{
/* define sane SDL joystick axis defaults and prepare them for saving back to the config file: */
JoyReading.XAxisID = 0;
JoyReading.YAxisID = 1;
}
/* Read real joystick and map to emulated ST joystick for emulation */
if (!Joy_ReadJoystick(nSdlJoyId, &JoyReading))
{
/* Something is wrong, we cannot read the joystick from SDL */
bJoystickWorking[nSdlJoyId] = false;
return 0;
}
/* Directions */
if (JoyReading.YPos <= JOYRANGE_UP_VALUE)
nData |= ATARIJOY_BITMASK_UP;
else if (JoyReading.YPos >= JOYRANGE_DOWN_VALUE)
nData |= ATARIJOY_BITMASK_DOWN;
if (JoyReading.XPos <= JOYRANGE_LEFT_VALUE)
nData |= ATARIJOY_BITMASK_LEFT;
else if (JoyReading.XPos >= JOYRANGE_RIGHT_VALUE)
nData |= ATARIJOY_BITMASK_RIGHT;
/* PC Joystick button 1 is set as ST joystick button */
if (JoyReading.Buttons & JOYREADING_BUTTON1)
nData |= ATARIJOY_BITMASK_FIRE;
/* Enable PC Joystick button 2 to mimick space bar (For XenonII, Flying Shark etc...) */
if (nStJoyId == JOYID_JOYSTICK1 && (JoyReading.Buttons & JOYREADING_BUTTON2))
{
if (ConfigureParams.Joysticks.Joy[nStJoyId].bEnableJumpOnFire2)
{
/* If "Jump on Button 2" is enabled, PC Joystick button 2 acts as "ST Joystick up" */
nData |= ATARIJOY_BITMASK_UP;
} else {
/* If "Jump on Button 2" is not enabled, PC Joystick button 2 acts as pressing SPACE on the ST keyboard */
/* Only press 'space bar' if not in NULL state */
if (!JoystickSpaceBar)
{
/* Press, ikbd will send packets and de-press */
JoystickSpaceBar = JOYSTICK_SPACE_DOWN;
}
}
}
}
/* Ignore fire button every 8 frames if enabled autofire (for both cursor emulation and joystick) */
if (ConfigureParams.Joysticks.Joy[nStJoyId].bEnableAutoFire)
{
if ((nVBLs&0x7)<4)
nData &= ~ATARIJOY_BITMASK_FIRE; /* Remove top bit! */
}
return nData;
}
/*-----------------------------------------------------------------------*/
/**
* Get the fire button states.
* Note: More than one fire buttons are only supported for real joystick,
* not for keyboard emulation!
*/
static int Joy_GetFireButtons(int nStJoyId)
{
int nButtons = 0;
int nSdlJoyId;
int i, nMaxButtons;
nSdlJoyId = ConfigureParams.Joysticks.Joy[nStJoyId].nJoyId;
/* Are we emulating the joystick via the keyboard? */
if (ConfigureParams.Joysticks.Joy[nStJoyId].nJoystickMode == JOYSTICK_KEYBOARD)
{
if (nJoyKeyEmu[nStJoyId] & 0x80)
{
nButtons |= 1;
}
}
else if (ConfigureParams.Joysticks.Joy[nStJoyId].nJoystickMode == JOYSTICK_REALSTICK
&& bJoystickWorking[nSdlJoyId])
{
nMaxButtons = SDL_JoystickNumButtons(sdlJoystick[nSdlJoyId]);
if (nMaxButtons > 17)
nMaxButtons = 17;
/* Now read all fire buttons and set a bit for each pressed button: */
for (i = 0; i < nMaxButtons; i++)
{
if (SDL_JoystickGetButton(sdlJoystick[nSdlJoyId], i))
{
nButtons |= (1 << i);
}
}
}
return nButtons;
}
/*-----------------------------------------------------------------------*/
/**
* Set joystick cursor emulation for given port. This assumes that
* if the same keys have been defined for "cursor key emulation" in
* other ports, the emulation for them has been switched off. Returns
* 1 if the port number was OK, zero for error.
*/
bool Joy_SetCursorEmulation(int port)
{
if (port < 0 || port >= JOYSTICK_COUNT) {
return false;
}
ConfigureParams.Joysticks.Joy[port].nJoystickMode = JOYSTICK_KEYBOARD;
return true;
}
/*-----------------------------------------------------------------------*/
/**
* Toggle joystick cursor emulation between port 0, port 1 and being off
* from them. When it's turned off from them, the port's previous state
* is restored
*/
void Joy_ToggleCursorEmulation(void)
{
static JOYSTICKMODE saved[2] = { JOYSTICK_DISABLED, JOYSTICK_DISABLED };
JOYSTICKMODE state;
int i, port = 2;
for (i = 0; i < 2; i++) {
state = ConfigureParams.Joysticks.Joy[i].nJoystickMode;
if (state == JOYSTICK_KEYBOARD) {
port = i;
} else {
saved[i] = state;
}
}
switch (port) {
case 0: /* (only) in port 0, disable cursor emu */
ConfigureParams.Joysticks.Joy[0].nJoystickMode = saved[0];
break;
case 1: /* (at least) in port 1, switch cursor emu to port 0 */
ConfigureParams.Joysticks.Joy[1].nJoystickMode = saved[1];
ConfigureParams.Joysticks.Joy[0].nJoystickMode = JOYSTICK_KEYBOARD;
break;
default: /* neither in port 0 or 1, enable cursor emu to port 1 */
ConfigureParams.Joysticks.Joy[1].nJoystickMode = JOYSTICK_KEYBOARD;
}
Statusbar_UpdateInfo();
}
/*-----------------------------------------------------------------------*/
/**
* Switch between joystick types in given joyport
*/
bool Joy_SwitchMode(int port)
{
int mode;
if (port < 0 || port >= JOYSTICK_COUNT) {
return false;
}
mode = (ConfigureParams.Joysticks.Joy[port].nJoystickMode + 1) % JOYSTICK_MODES;
ConfigureParams.Joysticks.Joy[port].nJoystickMode = mode;
Statusbar_UpdateInfo();
return true;
}
/*-----------------------------------------------------------------------*/
/**
* A key has been pressed down, check if we use it for joystick emulation
* via keyboard.
*/
bool Joy_KeyDown(int symkey, int modkey)
{
int i;
for (i = 0; i < JOYSTICK_COUNT; i++)
{
if (ConfigureParams.Joysticks.Joy[i].nJoystickMode == JOYSTICK_KEYBOARD
&& !(modkey & KMOD_SHIFT))
{
if (symkey == ConfigureParams.Joysticks.Joy[i].nKeyCodeUp)
{
nJoyKeyEmu[i] &= ~ATARIJOY_BITMASK_DOWN; /* Disable down */
nJoyKeyEmu[i] |= ATARIJOY_BITMASK_UP; /* Enable up */
return true;
}
else if (symkey == ConfigureParams.Joysticks.Joy[i].nKeyCodeDown)
{
nJoyKeyEmu[i] &= ~ATARIJOY_BITMASK_UP; /* Disable up */
nJoyKeyEmu[i] |= ATARIJOY_BITMASK_DOWN; /* Enable down */
return true;
}
else if (symkey == ConfigureParams.Joysticks.Joy[i].nKeyCodeLeft)
{
nJoyKeyEmu[i] &= ~ATARIJOY_BITMASK_RIGHT; /* Disable right */
nJoyKeyEmu[i] |= ATARIJOY_BITMASK_LEFT; /* Enable left */
return true;
}
else if (symkey == ConfigureParams.Joysticks.Joy[i].nKeyCodeRight)
{
nJoyKeyEmu[i] &= ~ATARIJOY_BITMASK_LEFT; /* Disable left */
nJoyKeyEmu[i] |= ATARIJOY_BITMASK_RIGHT; /* Enable right */
return true;
}
else if (symkey == ConfigureParams.Joysticks.Joy[i].nKeyCodeFire)
{
nJoyKeyEmu[i] |= ATARIJOY_BITMASK_FIRE;
return true;
}
}
}
return false;
}
/*-----------------------------------------------------------------------*/
/**
* A key has been released, check if we use it for joystick emulation
* via keyboard.
*/
bool Joy_KeyUp(int symkey, int modkey)
{
int i;
for (i = 0; i < JOYSTICK_COUNT; i++)
{
if (ConfigureParams.Joysticks.Joy[i].nJoystickMode == JOYSTICK_KEYBOARD
&& !(modkey & KMOD_SHIFT))
{
if (symkey == ConfigureParams.Joysticks.Joy[i].nKeyCodeUp)
{
nJoyKeyEmu[i] &= ~ATARIJOY_BITMASK_UP;
return true;
}
else if (symkey == ConfigureParams.Joysticks.Joy[i].nKeyCodeDown)
{
nJoyKeyEmu[i] &= ~ATARIJOY_BITMASK_DOWN;
return true;
}
else if (symkey == ConfigureParams.Joysticks.Joy[i].nKeyCodeLeft)
{
nJoyKeyEmu[i] &= ~ATARIJOY_BITMASK_LEFT;
return true;
}
else if (symkey == ConfigureParams.Joysticks.Joy[i].nKeyCodeRight)
{
nJoyKeyEmu[i] &= ~ATARIJOY_BITMASK_RIGHT;
return true;
}
else if (symkey == ConfigureParams.Joysticks.Joy[i].nKeyCodeFire)
{
nJoyKeyEmu[i] &= ~ATARIJOY_BITMASK_FIRE;
return true;
}
}
}
return false;
}
/*-----------------------------------------------------------------------*/
/**
* Read from STE joypad buttons register (0xff9201)
*/
void Joy_StePadButtons_ReadByte(void)
{
Uint8 nData = 0xff;
if (ConfigureParams.Joysticks.Joy[JOYID_STEPADA].nJoystickMode != JOYSTICK_DISABLED
&& (nSteJoySelect & 0x0f) != 0x0f)
{
int nButtons = Joy_GetFireButtons(JOYID_STEPADA);
if (!(nSteJoySelect & 0x1))
{
if (nButtons & 0x01) /* Fire button A pressed? */
nData &= ~2;
if (nButtons & 0x10) /* Fire button PAUSE pressed? */
nData &= ~1;
}
else if (!(nSteJoySelect & 0x2))
{
if (nButtons & 0x02) /* Fire button B pressed? */
nData &= ~2;
}
else if (!(nSteJoySelect & 0x4))
{
if (nButtons & 0x04) /* Fire button C pressed? */
nData &= ~2;
}
else if (!(nSteJoySelect & 0x8))
{
if (nButtons & 0x08) /* Fire button OPTION pressed? */
nData &= ~2;
}
}
if (ConfigureParams.Joysticks.Joy[JOYID_STEPADB].nJoystickMode != JOYSTICK_DISABLED
&& (nSteJoySelect & 0xf0) != 0xf0)
{
int nButtons = Joy_GetFireButtons(JOYID_STEPADB);
if (!(nSteJoySelect & 0x10))
{
if (nButtons & 0x01) /* Fire button A pressed? */
nData &= ~8;
if (nButtons & 0x10) /* Fire button PAUSE pressed? */
nData &= ~4;
}
else if (!(nSteJoySelect & 0x20))
{
if (nButtons & 0x02) /* Fire button B pressed? */
nData &= ~8;
}
else if (!(nSteJoySelect & 0x40))
{
if (nButtons & 0x04) /* Fire button C pressed? */
nData &= ~8;
}
else if (!(nSteJoySelect & 0x80))
{
if (nButtons & 0x08) /* Fire button OPTION pressed? */
nData &= ~8;
}
}
Dprintf(("0xff9201 -> 0x%04x\n", nData));
IoMem_WriteByte(0xff9201, nData);
}
/*-----------------------------------------------------------------------*/
/**
* Read from STE joypad direction/buttons register (0xff9202)
*
* This is used e.g. by Reservoir Gods' Tautology II
*/
void Joy_StePadMulti_ReadWord(void)
{
Uint16 nData = 0xff;
if (ConfigureParams.Joysticks.Joy[JOYID_STEPADA].nJoystickMode != JOYSTICK_DISABLED
&& (nSteJoySelect & 0x0f) != 0x0f)
{
nData &= 0xf0;
if (!(nSteJoySelect & 0x1))
{
nData |= ~Joy_GetStickData(JOYID_STEPADA) & 0x0f;
}
else if (!(nSteJoySelect & 0x2))
{
nData |= ~(Joy_GetFireButtons(JOYID_STEPADA) >> 13) & 0x0f;
}
else if (!(nSteJoySelect & 0x4))
{
nData |= ~(Joy_GetFireButtons(JOYID_STEPADA) >> 9) & 0x0f;
}
else if (!(nSteJoySelect & 0x8))
{
nData |= ~(Joy_GetFireButtons(JOYID_STEPADA) >> 5) & 0x0f;
}
}
if (ConfigureParams.Joysticks.Joy[JOYID_STEPADB].nJoystickMode != JOYSTICK_DISABLED
&& (nSteJoySelect & 0xf0) != 0xf0)
{
nData &= 0x0f;
if (!(nSteJoySelect & 0x10))
{
nData |= ~Joy_GetStickData(JOYID_STEPADB) << 4;
}
else if (!(nSteJoySelect & 0x20))
{
nData |= ~(Joy_GetFireButtons(JOYID_STEPADB) >> (13-4)) & 0xf0;
}
else if (!(nSteJoySelect & 0x40))
{
nData |= ~(Joy_GetFireButtons(JOYID_STEPADB) >> (9-4)) & 0xf0;
}
else if (!(nSteJoySelect & 0x80))
{
nData |= ~(Joy_GetFireButtons(JOYID_STEPADB) >> (5-4)) & 0xf0;
}
}
nData = (nData << 8) | 0x0ff;
Dprintf(("0xff9202 -> 0x%04x\n", nData));
IoMem_WriteWord(0xff9202, nData);
}
/*-----------------------------------------------------------------------*/
/**
* Write to STE joypad selection register (0xff9202)
*/
void Joy_StePadMulti_WriteWord(void)
{
nSteJoySelect = IoMem_ReadWord(0xff9202);
Dprintf(("0xff9202 <- 0x%04x\n", nSteJoySelect));
}
/*-----------------------------------------------------------------------*/
/**
* Read STE lightpen X register (0xff9220)
*/
void Joy_SteLightpenX_ReadWord(void)
{
Uint16 nData = 0; /* Lightpen is not supported yet */
Dprintf(("0xff9220 -> 0x%04x\n", nData));
if (nIoMemAccessSize == SIZE_BYTE)
{
/* This register does not like to be accessed in byte mode */
M68000_BusError(IoAccessFullAddress, BUS_ERROR_READ,
BUS_ERROR_SIZE_BYTE, BUS_ERROR_ACCESS_DATA);
return;
}
IoMem_WriteWord(0xff9220, nData);
}
/**
* Read STE lightpen Y register (0xff9222)
*/
void Joy_SteLightpenY_ReadWord(void)
{
Uint16 nData = 0; /* Lightpen is not supported yet */
Dprintf(("0xff9222 -> 0x%04x\n", nData));
if (nIoMemAccessSize == SIZE_BYTE)
{
/* This register does not like to be accessed in byte mode */
M68000_BusError(IoAccessFullAddress, BUS_ERROR_READ,
BUS_ERROR_SIZE_BYTE, BUS_ERROR_ACCESS_DATA);
return;
}
IoMem_WriteWord(0xff9222, nData);
}
|